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Destiny

Discussioni su Destiny.
Modificato da ProjectRahman: 6/14/2016 1:11:03 PM
260

LOL no more shadestep spamming mid gunfight lmao

Time to actually fire your gun hunters! Edit: way too many replies to reply to so I will leave this here. Shadestep in its current state (pre patch) is a bit too good. The main problem with shadestep was the second shadestep. The second one made it so this ability can be easily spammed and you weren't really punished for messing up your first shadestep. If I'm shooting you and I leave you extremely weak and you shade step but I manage to correct my aim and continue firing that should be the kill.(provided that one shadestep didn't get you out of the gun fight) in its current state you're allowed to do a second shadestep even after I left you extremely weak, corrected my aim and continued firing you still manage to pull off another shadestep that is when the spam factor comes into play. Any other subclass would be dead, if you wanna be rewarded for being a good shadestepper then that one shadestep before the 3 second cooldown should be enough to get you out of danger, if not then conserve that ability to when you think is the perfect time to use it. You should be punished for a poorly timed shadestep, not rewarded another one. In regards to smoke bomb I felt it didn't need to be nerfed as it was a compensation for the nightstalkers poor grenade. There were a lot of wrong changes made to the hunter and I understand your frustration but defend what actually needs defending, gunslinger and blade dancer. Hopefully no one is to butthurt, I'm just stating my opinion in a public forum.
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