Before anyone aays anything, all of my KD are very similar,and I have most playtime and flawless runs on my warlock. I am completely justified with this post. It is still broken as hell. Especially with light advantages. I have been one tapped by firebolts, and killed by a solar flare after standing in it for half a second because of the damn burn. It is the only problem with this game and has needed to be addressed since the game came out. It is broken. Patch it
Edit: A lot of people can't seem think. They also assume incorrectly. I did not say things are balanced (wombo combo and skips aren't for example) but I'm saying that making a sloppy play and hitting me once, and throwing a poor firebolt, then dying where I outplayed you, should not allow me to keep burning and die. If burn did the same dagex but didn't kill I would be fine and the Sunsinger would be in a good place. But they arent. And are the most blaring issue besides wombo combo
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Today is a historical day. Someone has just called solar grenades OP. PRAISE THE SUN!!!!!
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Fix the hunters these warlock posts are silly.
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I think the burn should stop after the Warlock has died. There should be no reason why after I've killed said Warlock, that 5 seconds later, after he's respawned, he gets a free kill because I was still burning. Coming from a Warlock main, I don't think ToF/VF is broken, I think it's just -blam!-ing annoying.
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1 RispondiHow bout you shut up and deal with it
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[quote]It is still broken as hell ... It is broken. Patch it[/quote] They seem to be working fine from my perspective. My Titan gets tagged and burned just fine. Not once have they not worked except maybe in the case of lag. They're not bugged, you're just laggy. [spoiler]kappa[/spoiler]
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They will try to kill you. All you have to do is kill them back
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Get hit by my solar instead hahaha Check my video =) https://youtu.be/_ytGOcETiU8
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Your mad.
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The ability for longer lasting burn is why
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They have no evade or power punch. They float like butterflies and what good is high regeneration if your having constant fire lol. Just kill his ass =)
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Except that you have them every 25 seconds. Firebolts would be fair if you only ran them at 0 discipline, but that would be silly. Out of super they should not burn you out. If I'm in cover before I burn out it should be your responsibility to finish me off and not the grenade. People say it uses 2 perks to be better, having 2 of these would be broken and very very few people use angel of light outside of airborne and urrox. Having 4-5 ish seconds longer super every 3-4 minutes or a Chance to spawn orbs on a scorch kill. So really the other choices are garbage anyway. Buff damage of base grenade as well as arcbolt and light the world a flame when in super.
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4 RisposteModificato da UtsuYami: 6/5/2016 11:14:44 PMBurn [u]IS[/u] working as intended.
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[i]Everything changed when the Fire Nation attacked... [/i]
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Nah just deal, game is not life, game is entertainment. Treat it as such and you won't be going crazy over some burn from a grenade in a game.
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Just relax OP. Let's talk about skip grenades.
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It's good as is. It's the only thing that class had going for it.
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Just get rid of warlocks all together. No need to keep the master race around!
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All burns should stop on caster death. All of them. Zero tweaks to sunsinger burn. Just make out gunning them a reward
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Nerf shadestep and then we'll talk.
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But if it got nerfed, I couldn't sing Disco Inferno...
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1 RispondiDude, it's good as is. The burn is still effective but not like it's used to be.
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8 Risposte[quote]Before anyone aays anything, all of my KD are very similar,and I have most playtime and flawless runs on my warlock. I am completely justified with this post. It is still broken as hell. Especially with light advantages. I have been one tapped by firebolts, and killed by a solar flare after standing in it for half a second[/quote] Firebolts don't one hit kill you with burn even with light level advantages, and if they did you must've gone into ib or trials with 250 light and asked for it. Solar flares do way more damage but have a smaller area of effect, you just gotta react fast
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1 RispondiIt's not that bad so stop the bitching and whining. Sure it sucks to die after the fact but it's really no different than getting hit with a fusion or magnetic grenade. Instead of all the damage happening at once it's burn over time. Fire bolts arent bad, solar can hurt but you got to be standing in first and be unlucky.
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7 RisposteThe edit can't save you op. ___ /| ( ͡° ͜ʖ ͡°) / | _ / \\/_ | ~~~\______/~|~~ | | O | ○ | ____ ° | (\_/ )•_•\ J (/ \_<__/
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Modificato da HypobaricPiano: 6/5/2016 11:28:01 PMSunsinger's pretty shit with the exception of the grenades and flame shield. Easiest subclass to handle.
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4 RisposteAhhh trials is doing what it does best. Carry on guardian, by Tuesday reset you'll be fine.