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Modificato da KellTheNoble: 5/4/2016 4:47:18 PM
39

Do Hand Cannons Actually Have An Issue?

Or are people just running stability over range? Granted, you shouldn't really HAVE to focus entirely on range for a weapon class, but then again, Pulses rely heavily on stability. I have a Rangefinder, Rifled Barrel and Reactive Reload Finnalla's Peril that I use almost exclusively. I don't experience phantom shots.

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  • Not really.But with the current trends in weps (fast firing) it's just hard to consistently land shots.There aren't many HC's that make me confident in out gunning most other primaries,they just don't seem to excel at any ranges nowadays.

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    • Probably just the base range

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    • More ammo

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    • Modificato da TruncateComb6: 5/4/2016 8:46:24 PM
      The problem is that Hand Cannons shouldn't need an EXCESSIVE boost to their range to be somewhat effective. The base cone of fire needs to bloom less and reset faster between shots without a Very High range stat. They don't need more aim assist, or damage, or etc. They just need to be more consistent when firing at higher fire rates. Basically they need less bloom and faster bloom reset. Bungie wanted to punish spam firing, BUT that's what RECOIL and the RoF stat are supposed to do. Plus these aforementioned traits plus damage drop off keep them from long range. Bloom is just overkill, especially in the detriment to mid range consistency, and in some cases close range too.

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    • Modificato da TrulyDontCare: 5/4/2016 7:17:32 PM
      They definitely need some fixing, but they don't have the problem most people think. If you have decent range and aim well, you'll see they are accurate. I talked about this in a thread about "phantom bullets" last night and have been getting harassed by the raging nerd police ever since. I'm just staying out of it now. People are too damn sensitive about their video games.

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      2 Risposte
      • I get phantom shots with First Curse all the time and that thing has crazy range and even crazier aim assist. But I imagine a lot of the phantom shots people are reporting are just lag, and occur with all other weapon types as well, it's just much more noticeable with hand cannons because each shot counts a lot more with them.

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      • I've been using water star and been recking kids with hawksaw and pdx

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        • The problem with hand cannons is no matter what they do to them as a class, TLW will always be the best. Always. Bungie's approach to "fixing" things is to nerf them. They nerfed hand cannons into uselessness - EXCEPT TLW. What they need to do is figure out a way to buff every hand cannon besides tlw in some creative way that doesn't make TLW useless but at least makes other hand cannons viable.

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          • Modificato da Nicarus86: 5/4/2016 6:49:27 PM
            I don't know what's up with hand cannons, but it doesn't seem like shots are landing like they are supposed to. I have the Down and Doubt and it packs a decent punch, but I could unload a whole clip on someone in PvP and not even take a single point off'em. And believe me, I am aiming at least for a body shot; precision shots are even harder to pull without lag and such being an issue.

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            • What is the range stat on your Finnala's Peril?

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            • Ghost bullets are real exp on hawkmoon

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            • Modificato da BeachSlapped: 5/4/2016 6:52:25 PM
              Mostly all I use in PvE is Hand Cannon, Lord High Fixer, to be exact. In PvP though...not so much. Takes too many well placed shots to stop a player IMO.

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            • Handcannons suck so bad right now. I really wanna like them but honestly using a hand cannon is an option only if you're a glutton for punishment. As good as anyone thinks they do with a hand cannon there's no doubt that they'd do better with a scout, auto, or pulse. absence of a particular stat should not render the weapon as utter crap as is the case with handcannons with no range enhancements. Bungie needs to fix them to make them viable again.

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            • It happens from time to time. I've had handcannon users shoot me and nothing hits and vice versa. Handcannons are just a touchy subject because people haven't forgotten the holy exotic trinity.

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              • I do have that issue with my Byronic Hero. I feel like ghost rounds are a thing because there's been points where it's registered that I have done no damage but landed 2-3 shots to the body with nothing happening

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              • Ace of spades is perfectly fine, not sure about the others. If people are complaining I think they probably just suck lol.

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                • When using TLW I feel like if I hold down the trigger I'll get like 2 or 3 ghost rounds per clip. Not near as bad when I slow down my shots, does it have to do with fire rate? Maybe I'm just missing idk.

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                  3 Risposte
                  • It's the rapid secondary or tertiary shots. I love hand cannons I use them almost exclusively in crucible and almost as much as a scout in pve. The extra bloom that was added in 2.0 is why there are phantom rounds. It's aggravating especially when up against something with a fast ttk like mida or doctorine. That one missed shot is the difference between winning a gunfight or losing. I think the bloom should more dramatic at the medium and far ranges but not as dramatic at close range since that is the area hand cannons are meant to shine. But this is my opinion so what does it matter

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                    • I think sbmm, lag, poor hit detection are to blame, then the unique hand cannon bloom mechanic amplifies the problem. Poor hit detection is far more noticeable with hand cannons where missed shots are penalised with more missed shots. As others have mentioned, range helps a lot when connections are fine, but does diddly squat when sbmm is working against you.

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                    • Prior to the 'adjustments', aim-fire-hit 100%. Now, not so. Do the math...

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                    • They do have a problem. I've shot someone point blank close range, and the shots did not register.

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                    • Idk, I've been using the first curse and hawkmoon a little recently and I haven't been having problems. I used to have problems with my legendary hand cannons despite having a decent range stat, so I stopped using them. But the exotics seem to be just fine

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                      • Finnala's Peril's the exception, for whatever reason it always performs fantastically. Every other Handcannon, even First Curse with all it's range perks, gives me issues with phantom bullets.

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                        • for me when its a laggy match, its most noticeable on hand cannons

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                        • Modificato da Bowmans60: 5/4/2016 6:35:23 AM
                          Used Hawkmoon blueprint. Leveled up gun. Did well in a couple of games, then several phantom bullets in one match cost me multiple lives. Dismantled. Wasn't sure about phantom bullets, but wow. Like I was shooting a red bar.

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                          • The uffern in my hunter is my go to primary. I have yet to find a better hand cannon period and at a certain range you have to be very precise but at mid range you can snapshot all day with handcannons

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