Type: Vex
Location: Mars
Description: After the fall of Atheon, the Undying Mind, and the Heart of the Black Garden, the Vex have retreated back into time. Now, they have returned, and with them is their new god. Gather a fireteam and travel into time to stop their new god from resurrecting a long-lost Vex superweapon.
Bosses:
Gigon, the Gardenkeeper
Cryon and Pyron, Time's Guardians
Xylar, the Timeless
Mars, the Machine Planet
Encounters
Travel Into Time: Guardians use their Ghosts to access the conflux's time rift. Guardians must then fend off three waves of increasingly difficult Vex enemies while their Ghosts access the conflux's time rift. The third wave of Vex ends with a boss battle against Gigon, the Gardonkeeper, which plays much like the Templar boss fight except that it can heal tself by having Vex sacrifice themselves to it. After defeating Gigon, a Guardian must then grab a relic and use its cleansing shield to protect their fireteam as they make their way through the time rift. Any player caught outside of the cleansing shield will receive a "Time's Denial" debuff that will kill them after a very short time. ENRAGED: Gigon will spawn Containment Fields around the Guardians, slowing them down and allowing the endless waves of Vex enemies to kill off the Guardians before they reach the rift.
Climb The Spire: Guardians must navigate their way up a spire to access another rift that will take them further into time. However, there a missing platforms that must activated in a specific order by taking specific relics and sacrificing them to specific confluxes. Fail three times and all Guardians will receive the "Time's Denial" debuff and die after a very short time. Succeed and Guardians will progress to a section of the spire where the ground beneath their feet will disappear, forcing Guardians to use their Sparrows to race all the way to the top of the spire and through the rift.
Defeat Cryon and Pryon, Time's Guardians: Guardians must now face off against the Guardians of Time, Cryon and Pryon, two Vex Cyclopes. Cryon and Pryon can only be hurt by each other's blasts, so Guardians must trick Cryon and Pryon into shooting each other. Throughout the battle, Vex Supplicants will spawn into the fray. Once one of the Time Guardians dies, the other will be weak to Guardian attacks but will summon oracles that must be destroyed or else all Guardians will be Marked for Negation, which the remaining Time Guardian will preform the Ritual Negation after 30 seconds. There is no pool of light that will cleanse Guardians. ENRAGED: Once on of the Time Guardians is destroyed, the other will automatically become Enraged, shooting Void blasts everywhere, much like a regular Cyclops when it is damaged. Oracles will spawn in much more rapidly and have much more health than before.
Defeat Xylar, the Timeless: After defeating Cryon and Pryon, Xylar, the Timeless, a giant three-headed Vex dragon that's been infused with the remains of Black Garden's heart, will appear through a rift. He will create a rift spark in the middle of the arena and Guardians must kill Vex enemies near the spark in order to overload the spark, all while Xylar is firing Void, Arc, and Solar blasts from each of his three heads. Once the spark is overloaded, Xylar will start charging up his weapon to wipe out the Guardians. A Guardian must then grab the overloaded park and slam it into his chest, dealing a massive amount of damage to Xylar, causing one of his heads to fall off with each successful slam. Guardians must repeat these steps until his health is depleted. ENRAGED: Xylar will rapidly regenerate each of his lost heads. Three rift sparks will appear in the area. Guardians must overload three rift sparks and slam them into Xylar's chest. Overloaded Sparks will now automatically detonate after 15 seconds, killing all Guardians.
Purge Mars, the Machine Planet: After defeating Xylar, the Timeless, Guardians will be teleported into the planet Mar's core, that has been turned into a huge Vex superweapon called Mars, the Machine Planet. Mars is a giant Vex computer that has been infused into the very core of Mars. It will attack the Guardians with a plethora of weapons including, Void blasts, rockets, Solar lasers, slamming walls together, and erasing platforms from existence. Guardians will now receive the "Time's Wrath" debuff that will kill them in five minutes unless they defeat Mars. However, Guardians will also receive the "Time's Vengeance" buff for 5 minutes, giving them all a huge damage boost. Mars cannot be harmed directly, even with the "Time's Vengeance" buff. Guardians must shoot the seven oracles that protect the Machine Planet's seven power generators. After a oracle is destroyed, its designated power generator will be vulnerable to Guardian attacks.After 4 power generators have been destroyed, Mars wll start generating Vex Hobgoblins that will try to snipe Guardians from platforms inside Mars and Vex Hydras that will try and rush Guardians, attempting to gun them down. After all seven power generators have been destroyed, Mars will start self-destructing. A Guardian must then sacrifice their life to a conflux that will appear in front of Mars in order to contain the explosion, destroying the Machine Planet, and saving the other Guardians. ENRAGED: Mars will now start altering time and delete Guardians from existence, one by one until they are all deleted/dead.
If you made it this far I thank you for reading something I came up with during my Religion class. Feel free to add your own ideas or comments or changes that you would make to this raid idea. I will edit in the rewards to each encounter later on.
EDIT: It's rewards time. Here are some of the rewards that I thought of.
Travel Into Time Encounter Rewards
Times Breath: A Legendary Fusion Rifle that deals Void damage. Slow charge rate, high impact. (Drops on Normal and Hard/Heroic)
The Garden's Heartbeat: A Legendary Pulse Rifle. Slow RoF, High impact. (Drops on Hard/Heroic)
The Heart's Cage: Hunter Legendary Chest piece. (Drops on Normal and Hard/Heroic)
Gardenkeeper's Vestment: Warlock Legendary Chest piece. (Drops on Normal and Hard/Heroic)
Skin of The Heart: Titan Legendary Chest piece. (Drops on Normal and Hard/Heroic)
Climb The Spire Encounter Rewards
The Minute Hand: A Legendary Sidearm that deals Arc damage. Fires in full auto. (Drops on Normal and Hard/Heroic)
The Hour Hand: A Legendary Handcannon. Slow RoF, High impact. (Drops on Hard/Heroic)
Grasps of The Heart: Hunter Legendary Gauntlets. (Drops on Normal and Hard/Heroic)
Vines of The Gardenkeeper: Warlock Legendary Gauntlets. (Drops on Normal and Hard/Heroic)
Time's Grips: Titan Legendary Gauntlets. (Drops on Normal and Hard/Heroic)
Defeat Cryon and Pryon, Time's Guardians Encounter Rewards
Infinite Matrix: A Legendary Scout Rifle. High RoF, Low impact. Fires in full auto. (Drops on Hard/Heroic)
Century Breaker: A Legendary Shotgun that deals Void damage. (Drops on Normal and Hard/Heroic)
The Millennium Shifter: A Legendary Sniper Rifle that deals Arc damage. Slow RoF, High impact. (Drops on Normal and Hard/Heroic)
Treads of Time: Hunter Legendary Leg Armor. (Drops on Normal and Hard/Heroic)
The Gardenwalkers: Warlock Legendary Leg Armor. (Drops on Normal and Hard/Heroic)
Beats of The Heart: Titan Legendary Leg Armor. (Drops on Normal and Hard/Heroic)
Cloak of A Deleted Timeline: Hunter Legendary Class item. (Drops on Normal and Hard/Heroic)
The Time Guardians' Bond: Warlock Legendary Class item. (Drops on Normal and Hard/Heroic)
Mark of The Heart: Titan Legendary Class item. (Drops on Normal and Hard/Heroic)
Defeat Aryus, the Before Encounter Rewards
Before Time Began: A Legendary Auto Rifle. Medium RoF, Medium impact. (Drops on Normal and Hard/Heroic)
The Repeater: A Legendary Machine Gun that deals Arc damage. Low RoF, High impact.
Millennium Shell: A Legendary Ghost Shell for Ghosts that witnessed time itself.
Purge Xylar, the Timeless Encounter Rewards
The Hydra Continuum: A Exotic Auto Rifle that deals either Void, Arc, or Solar damage. High RoF, Low impact. (Drops on Hard/Heroic)
Time Has Come: A Legendary Rocket Launcher that deals Solar. High Blast radius, Low Velocity. Rockets split into four smaller rockets that track targets, instead of one rocket being fired. (Drops on Normal and Hard/Heroic)
Grandfather Helm: Hunter Legendary Helmet. (Drops on Hard/Heroic)
Head of Xylar: Warlock Legendary Helmet. (Drops on Hard/Heroic)
Helm of Time: Titan Legendary Helmet. (Drops on Hard/Heroic)
I will add more rewards later on. Feel free to add your own ideas for rewards down below. I've also thought about putting something similar to Moldering Shards into this raid but for the Vex and won't appear more frequently than the actual rewards. *cough*kings fall*cough*
I would like to credit Christoph3rs0n for the advice he had given me for Mars and for Xylar.
English
#Destiny
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4 RisposteCould you not think of a name of the last boss besides mars
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Posted another raid idea, thus time for the Cabal. It isn't finished yet but feel free to check it out and let me know how it is so far. It's called "The Siege Armada"
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1 RispondiCabal. For the love of god do cabal. I'm tired of vex and hive. Fallen has had a dlc already. Let's get totally fresh.
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I stopped at xylar.
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11 RisposteModificato da Adaman: 2/26/2016 7:39:59 AMMy idea of a Cabal Raid: Type: Cabal Location: The Cabal Mothership, [b]The C(ab)all To War[/b] Description: After the defeat of all of the commanding officers in this System, The emperor Va'al has come for vengeance. Board his ship, kill his men and dethrone the emperor. Bosses: Imperial Battle Ship Va'ars, the Mad Brother Yanotch, the Psion Lord Va'al, the Emperor The C(ab)all To War Encounters Board The Beast: Guardians arrive once again at Phobos. There, the Cabal have rebuilt the Skyburners' base. The Guardians must fight their way into the base to claim a Battle Ship. Guardians use the stealth drive to get onto the ship, which the Ghosts must hack into. The Cabal have staffed the base with fully robotic beings, The Watchers, which float ~1.5 meters off of the ground. They have glowing red searchlights that, if they fall onto a Guardian, that Guardian gets the debuff 'Watcher's Gaze'. If they stay in the red searchlight for longer than 5 seconds, the stealth drive fails and the Watchers will attack you with concentrated beams of energy (akin to Sleeper Simulant). Upon reaching the ship, the Ghosts hack into it, and you take control. (The control are the same as SRL sparrows, with the left analog stick moving the ship around on the screen). Battle With The Battle Ship: From there, the first boss fight takes place. The Imperial Battle Ship moves in to intercept you, catching up to you in the asteroid field separating Mars and Jupiter (Not the Reef, a different part of it). From there, the fireteam will assign a pilot and five gunners. 3 will focus on the Imperial Battle Ship while the Pilot and the other 2 gunners will avoid or shoot down the asteroids in their path (These will be randomly generated). Shoot down the Imperial Battle Ship to win this encounter. Taste Of Their Own Medicine: Smash the ship into the underside of The C(ab)all To War. Upon doing this, the Guardians find themselves in the mothership's brig/prison. The Guardians must fight their way through hordes of Cabal wardens and prisoners. The prisoners don't have any weapons or armour, and die to a single bullet/a few bullets from a bullet hose. After a few rooms of these, the Guardians enter the gateway to the rest of the ship. All of the guards situated around it are dead, but the gateway remains locked. the door behind the Guardians closes, locking them in the room. A very large Cabal jumps down from the ceiling. He is carrying 2 short-range but devastating flame-throwers, and can shoulder charge/American football tackle any player that gets too far away. As he fights, his flame-throwers heat the floor so that soon there is only a small area that the Guardians can step on without taking damage. From there, Va'ars will slowly charge from the other side of the room, flame-throwers blazing. This stage will trigger when Va'ars is at 5% health, and must be gunned down before he reaches the fireteam. If he is not and reaches the Guardians, then it is a wipe. Upon defeating him, the emperor will say over the comms this: "You dare enter my ship and kill my brother? Very well. Those were but the dregs of my society. Come and face the ruling class." Turn Yanotch, The Psion Lord: After making their way though several rooms of normal ads and a few majors, the Guardians will enter a very decadent room adorned with medals of honour, and trophies of fallen enemies. Yanotch is a very large Psion, dressed similarly to the Psion Flayers, but a lot more decadent. The fight has 2 phases. The first, Yanotch will invade an individual Guardian's mind, and force the entire fireteam to relive a memory of that Guardian's. These will include, killing the heart of the Black Garden, facing Atheon, facing Crota, facing Skolas and facing Oryx. Each of these will need the Guardians to complete one cycle of each fights mechanics (e.g. going through the portals to Venus and Mars and getting Time's Vengeance, making Crota kneel and swording him, killing the servitors and damaging Skolas, and running relic and detonating the bombs with Oryx). Each of these however have Yanotch in the place of the usual raid boss, with the raid boss' weapon. Complete each boss fight's cycle correctly to damage Yanotch. The second phase is the Guardians damaging Yanotch while he sends psionic waves covering half the room, meaning the Guardians have to constantly move. Upon doing this, a cutscene will play where Yanotch will say that he and the other psions are prisoners of the Cabal Emperor, and wish to help you fight Va'al. He then shows you the way to the final boss room. Lay the Laurels at rest: Kill Va'al the Cabal Emperor. Va'al will be sitting in a throne when you enter. He will get up and one of the officers around him will hand him a very large minigun. This first phase has the Guardians avoid his fire behind cover while damaging him. He does not move or stop firing. However, kill one Va'als 6 advisors situated around him (they die in one headshot with a sniper rifle) and he will instantly agro on to whichever Guardian killed the advisor, and take double damage from the other five Guardians. Repeat this until all 6 advisors are dead and the next phase begins. Here, Yanotch will enter the room and start to wrestle with Va'al, making Va'al drop his minigun. Va'al is a lot stronger than Yanotch, and the Guardians need to shoot Va'al to stop him from overpowering Yanotch. They need to be careful however, as the Guardians can damage Yanotch, and then Va'al will overpower him and be able to melee attack any of the Guardians. He has the same charge as Va'ars, but Va'als charge will OHK any Guardian caught by it. Have Yanotch stay in a fight with Va'al for 1 minute and the fight will end. Ads will spawn and attack Yanotch (No Psions) and if Yanotch is defeated then that is a wipe. Escape The C(ab)all To War: Yanotch says that he will cripple the engine so they mothership cannot follow the Guardians to Earth. The Guardians now only have 3 minutes to escape to a hanger and steal another ship. The ship's inner defences, that were turned off due to the emperor's hubris, have now turned on and waves of Watchers now chase the Guardians down a narrow hallway. There is only room for a single file line, meaning the Guardians can only get in a ship one at a time. Once inside the ship, the Guardians must escape the volley of incoming fire from the mothership's batteries. They must survive for another 3 minutes before the Guardian's ship is out of range. EDIT: In the vain of Mr OP, I have decided to post rewards. [b]Board The Beast[/b] [u]Primary Weapons[/u] [i]Primus' Right Hand[/i] Low impact, high rate of fire Hand Cannon [i]Emperor's Judgement[/i] High impact, low stability Pulse Rifle [u]Secondary Weapons[/u] [i]Watcher's Gaze[/i] High impact, low rate of fire Sniper Rifle [u]Gear[/u] [i]Psion's Mind [/i] Hunter Helm [i]Emperor's Laurels[/i] Titan Helm [i]Watcher's Eyes[/i] Warlock Helm [b]Battle With The Battle Ship[/b] [u]Primary Weapons[/u] [i]Ceaser's Decision [/i] (Very)High rate of fire, (very) low impact Auto Rifle(think Necrochasm/Doctrine of Passing) [i]Exile's Redemption[/i] High impact, low rate of fire Scout Rifle [i]Armada's Final Victory[/i] Fires micro-missiles that deal small amounts of AoE damage. Dealing damage stacks a damage buff on the next shot until next reload. The micro-missiles arc and are moderately slow. Exotic Solar Primary Rocket Launcher (looks like a slug rifle) [u]Secondary Weapons[/u] [i]Battleship's Armoury[/i] High rate of fire, moderate impact Sidearm [i]Brute Force Entry[/i] High impact, low rate of fire Shotgun [b]Taste of Their Own Medicine [/b] [u]Secondary Weapons [/u] [i]The Brute's Last Stand[/i] Upon second trigger pull, all of the pellets will ignite and solar damage will connect all of the pellets together into a fence of fire. Same stats as Felwinter's. [u]Heavy Weapons [/u] [i]Va'al's(?) Decree[/i] High stability, high impact, low rate of fire machine gun [u]Gear[/u] [i]Psion's Cage[/i] Hunter Chest Piece [i]Emperor's Robes[/i] Titan Chest Piece [i]Watcher's Bastions[/i] Warlock Chest Piece [spoiler]Side note: If at this point any firetram has reached every checkpoint prior, all of the loot from previous encounters [u]that they haven't received [/u] will be in the loot table for all encounters forward.[/spoiler] [b]Turn Yanotch, The Psion Lord[/b] [u]Heavy Weapons [/u] [i]Prisoner's Vengeance[/i] High velocity, high blast radius, slow reload, low stability Rocket Launcher [u]Gear[/u] [i]Psion's Shackles[/i] Hunter Gauntlets [i]Emperor's Grieves[/i] Titan Gauntlets [i]Watcher's Hands[/i] Warlock Gauntlets [spoiler]Again, anything anyone didn't receive up to this point[/spoiler] [b]Lay The Laurels At Rest[/b] [u]Heavy Weapons[/u] [i]Advisor's Blade[/i] High energy, high speed Sword [i]Phalanx Guard[/i] Blocking with this weapon will consume 5 ammo, but will transform the sword into a Phalanx's shield, negating all damage from whichever direction the shield is facing. Exotic Sword [u]Gear[/u] [i]Psion's Freedoms [/i] Hunter Boots [i]Emperor's Treads [/i] Titan Boots [i]Watcher's Steps[/i] Warlock Boots [spoiler]Anything not yet received is also in the loot table.[/spoiler] Any gear received will be minimum one light level higher than what you have.
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Freetime
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3 RisposteDoes he mean Mercury? Cause if it's Mercury then I love it
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6 RisposteGreat idea however there is no raids for Fallen and Cabal. However this is some great work you've done and I've been looking for a partner on some help with the infinite amounts of Destiny content. It is just a hobby (at least right now) but I would really like to perfect some of the work I've done
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3 RisposteBam!!! Bungie, he just did what you haven't done in 6 months!!! Plz you better have something tier 1 for us to play this Spring!
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No more hive or vex activities plz
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I have recently made a Fallen-based raid idea called "Queen's Revenge". Feel free to check it out. Next up: the CABAL
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I think that it would be cool to make the raid on Mercury. The Vex have literally taken control of the planet and turned it into their version of it. It would make sense at least to me cuz they'd probably be the strongest on their Homefront. But that's just my opinion.
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4 RisposteYour idea is interesting; in fact, it's great. But it's also empty of many encounters outside of boss fights. Think of some cool "in-between" zones, like Golgoroth's Maze, the Thrall Abyss, or the Gorgon's Labyrinth. Not necessarily reward/progression focused, just to space out the bosses, and make sure the Raid doesn't just feel like three doors with different bosses. Additionally, your boss mechanics are creative, but your boss designs are rather... Bland. Try reimagining these guys with no limits. Xylar (according to classic forum mythology) is a giant three-headed Vex Dragon: wouldn't it be cooler to have [i]that[/i] infused with the Dark Heart? Also... A Hydra as the final boss? Think bigger. Who says there even needs to be a main enemy!? What about the [i]entire planet[/i] fighting you: Mars, turned into a living Vex computer, slamming walls down and shooting Lazers from its core, as you frantically dash for each core. IMO, that's better than a Hydra. These are just some ideas, but I think they'd make your Raid sound even better!
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Other than the Xylar being a Minotaur part, this is a really good idea.
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Bungie! Give this man a place on your design team!
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xylar the timeless lol
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2 RisposteNice. Sounds like a fun one. Just one thing. Xylar is already a Raid boss. He's the three-headed Vex dragon that comes after Atheon.
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Ah Xylar. You have returned :)
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We already killed Xylar dude.
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This sounds awesome! Well done!
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I will bump this all day every day...
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Yo this would be amazing idea I want this it seems like a great idea
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Haha damn dude... I would definitely play this raid! ;) Good idea (I would try to get the sidearm)
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Minute Hand / Hour Hand
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Amazing idea, congrats