Just so you are aware Bungie, Icebreaker will regen ammo within the first few seconds of Trials.
Which is pretty poor balance considering recent changes. But that's OK.
[Edited for clarity as people are getting caught up on the wrong problem here. It's not that IB needs to be removed or nerfed, it's that the weapon swap during the round results with no penalty to special ammo is an issue.]
[u][b]What's not OK, is that if you let your Icebreaker regen to 6 ammo (max) then switch during the end of game screen (Round won/Round Lost) your normal special weapon - a sniper as I tested it, will start the next round on 18 ammo, or whatever the max is according to your gear.[/b]
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Also the change since you implemented your new system to combat cheating/lag issues, with damage allocation. It's definitely not working. If anything it's worse. I had constant games with enemy players running through tripmine grenades, taking non fatal damage, including people taking direct hits, without full armour - I checked specifically. Melee hit registration is as terrible as ever as well, even when the system is registering the person there and you're getting the lunge effect, which normally doesn't happen when lag is a real issue.
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I think that the weapon is not the problem itself, the problem comes from the fact that a 170 light weapon is capable of damage its opponents like any 280+ light weapon, I mean, take Trials as an example, the last Trials when I was playing almost every opposite team has at least 1 IB user. I think that when the playlist like Trials has level advantage enabled then a headshot from IB must not kill a player, just injury him, because according with light level difference a 170 light weapon must not be capable to kill a player with a higher light defence.