Screw it. I deleted the whole post because of the little kids that can't think of any good counters and instead spout meaningless emotes and pasted images. So I'll restate, since I was really pissed when I wrote this forum anyway, and people insist on being narrow-minded and taking the words I said and stretching them to be something I never mentioned. So here goes.
All in all, the Striker class is perfectly fine. Shoulder Charge, the grenades, the abilities, and most of the Super and its killing capabilities are completely fair and able to be countered. However, the VERTICAL HEIGHT of Fist of Havoc is something that bothers me and something I think should be tweaked.
For those of you who are saying I'm trying to make an excuse for Blinkers to become invincible against Fist, stop trying to butter yourself up. You didn't bother to read the rest of the Post, clearly, because I never wanted people to survive a Super when they're hardly above it. What I SAID was that I didn't think it was fair to be the equivalent of mid-range above them (a.k.a the upper map boundary, and they're at the bottom. Think of the inside of Black Shield. You're at the bottom, in the lowest crevice. They're at the top of the ceiling [redundant, I know], and you turn on your Super. They're not a few feet above you, they're not in front of you. They're AT THE TOP OF THE CEILING. THE MAP BOUNDARY. THE HEAVENS OF DESTINY. And you kill them.) I know the animation has a lightning strike. I ALSO know that the Fireborn animation doesn't kill you. It should, since it makes you on fire, right? RIGHT? Something like that can't always be taken so literally. And I'm not saying it should be avoidable EVERY TIME. What I'm saying is that a person in mid-Super a respectable distance away should have a chance to avoid something like that. Frankly, I'm all for the idea of buffing the blast radius if the VERTICAL height of Fist o' Havoc was fixed a little.
A few other things as well, since they were brought up. I really do think there's nothing wrong with Hammers. Would I agree that they require the most aim of all the Supers? Probably, yeah. At least Nightstalker has a decent animation speed, to make it a little more predictable. But the majority of Sunbreaker game time that I have (I don't main a Titan, but I do like it), I do really well, ESPECIALLY with Hammers- as in, 24-3 in Skirmish, with 3v1s the entire game. Does that just mean I'm good, or are people under-estimating the Super? I guess it's probably the latter, since 99% of Titans nowadays run MIDA, Conspiracy Theory and H.Q Terminus. Oh, and "No" is not an intelligent response to an opinionated forum post.
Just thought I would revise this original post. If anyone was somehow truly insulted by this post, I'm sorry. I'm just a little tired of this game and, frankly, even more tired of the community. We used to be one big pack, one family. All it feels like now is one big forum war.
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Shortened version: I want FoH nerfed and made smaller but I don't want to say that. Also sunbreaker is completely fine, it doesn't need a slight buff.
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I get what your saying but I still don't agree.
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I didn't hear you out for a second, I am telling you to stop asking for a nerf.
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If a Titan is charging you, either they have a Shotgun or fist of havoc coming. Just jump away and make them earn that kill. No nerf needed.
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So much stupid in one post....
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Sure. While you're at it, remove blade dancers auto aim so you can't just spam the button.
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This is why I quit Destiny. [spoiler]bye I got my daily dose of salt (a little too much)[/spoiler]
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12 RisposteI'm a titan main. No. We already have to be basically inside of you to hit a melee. Any titan will tell you shoulder charge doesn't register at times. So that leaves our super. Hammer was nerfed into oblivion and bubble is a defensive super. That leaves us with one completely functional offensive subclass. The Striker. If are within the blast radius the FoH will kill you. If you wander into my aftermath. It will kill you. If I have shock wave equipped my wave will travel and kill you. If you scare the crap out of me and appear out of nowhere. My fist will kill you. Leave striker be. It's the most viable offensive subclass we have.
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( ͡° ͜ʖ ͡°)
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GG and BD kds have been 1.09 and 1.11 respectively the past 2 weeks (thats how long I've been checking them). But they still wanna nerf everything else. Smd. Guardian.gg
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7 RisposteNerf shoulder charge
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Part of the thing about supers is that they can neutralize other supers by force or by support(nightstalker and sunsinger). Get over it.
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Huntard in its natural habitat.
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Modificato da tazagi: 2/6/2016 6:55:29 AMAre you trying to destroy my Striker Children? I will hunt you down and [b]SHOULDER CHARGE[/b] YOU WITH MY PELEGRINE GRIEVVVESS!!! Im tired of you little pussies showing up in the forums.
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6 RisposteOh. look. He's a hunter
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Modificato da Hollywoodtragedy018: 2/6/2016 7:33:17 PMI get it and I understand but I'd rather throw this idea out there that would I think benefit all classes and players out there Have the super indicator of a player your vs show up better then the dinky outline it is under the level That way you can tell what player has there super ready shoot I think it would be bad ass if striker was radiating electricity This would also make the game push toward teamwork as player would be able to call it out better
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Oh its a hunter... Nothing to see here.
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All I understood was Nerf Fist of havoc Don't nerf it Then vroom out of nowhere nerf it, I was going different direction Then kapow I don't think it needs a nerf
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Not much different from a voidwalker at close range ... If you see a Titan running aggressively towards your team after a couple of minutes keep your distance
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I swear if this gets nerfed you might as well get rid of the Titan class all together
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He mains a Hunter [spoiler]that is all[/spoiler]
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4 RisposteNope. You're a big pussy
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Jump quicker
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Just shut up nerfing is not the way to go
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