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Modificato da That Krypt Guy: 1/7/2016 10:04:13 PM
219

How to Nerf Thorn

Edit: to all the people complaining "But it's a Year 1 weapon!" "Who cares?" It's going to be coming into Year 2. Sooner or later, it's coming. And if it remains the way it is now when it makes the transition, Trials and Iron Banner will be added to the list of playlists that will be infested with it. THAT is why people should care, THAT is why I'm complaining about it, and THAT is why action should be taken now, before the problem gets any worse (and we saw what happened in Year 1 when Bungie didn't take aciton...). And to all the people saying that Thorn is balanced, you're simply wrong. It is less powerful in relation to what it was in Year 1. That is an undeniable, solid fact. BUT, it is still far too powerful. Can you honestly defend a hand cannon that kills in 3 body shots? Can you explain to me why "sweaties" is filled with Thorn and not other, arguably more powerful, weapons like MIDA and Last Word? I'll tell you, if you think that it's balanced, Bungie will think it's balanced. And the problem will continue to get worse and worse, and, eventually, when the gun comes to Year 2, we'll have the Crucible in the state of Year 1 all over again (allbeit to a somewhat lesser degree). We have to make our voices heard to SOLVE the problem, people. If I shut up and don't come here to the forums, and Bob does the same, and Joe, and everybody just keeps their mouth shut, how is Bungie going to know it's a problem? Also, no TLDR. A TLDR gives the basic points with no evidence to back it up. If you're going to come at me based on a paragraph-long TLDR, then chances are you won't be as knowledgable about my opinions than if you read the post. Thanks. (End Edit. Continue reading for the actual post.) Let's be honest here for a second. Thorn is completely and utterly broken in the current PvP meta. Granted, it was a hell of a lot worse in Year 1. Nonetheless, it is making a massive comeback. Any game mode aside from Trials and Iron Banner usually is plagued by AT LEAST one Thorn user in EVERY game. 3v3 sweaties has been reduced to using Thorn 24/7. The weapon is a monster, and it has to be stopped. But how? Let's examine what makes Thorn far stronger than any other weapon in the game. The DoT that it has (Damage over Time) is undoubtedly the source of the problem. Now, this DoT used to do 7 damage per tick in PvP in Year 1, and it made the weapon far too lethal. Now, it only ticks for 3 damage, but it has a stacking effect (2 hits will result in 2 sets of ticks, 3 damage each, for basically 6 damage ticks. 3 hits will set upp 3 sets of ticks for essentially 9 damage ticks, etc.) This means that the weapon is STILL capable of 3-shot kills to the body. That is just wrong, and I'm not even going to explain why. If you think 3 shots to the foot, resulting in a kill, with a weapon of this type is ok, then you should probably leave this post right now, as I'm going to assume reason doesn't work with you. But it is not just the lethality that makes the DoT too strong. The mechanics of the DoT make it so that you can hit a guardian, and, while it may not kill them, it will force them to back down until they stop burning, keeping them down until their health begins to regen, then until they are fully healed again. This process can take anywhere from 10-20 seconds, depending on your recovery stat (no tests here because I'm lazy). What this means? Someone can shoot you ONCE in your pinkie finger with this weapon and force you out of an engagement, leaving you weak for something like 20 seconds. Again, that is just wrong. So how do we go about balancing this atrocity? We should have two goals in mind when thinking about Thorn's rebalance. 1. Reduce the lethality of the DoT to disable its ability to get 3-shot body kills and tear through guardians in their super, with enough stacks. 2. Reduce the time the DoT forces you away from an engagement. Let's begin to tackle the first goal. Reduce the damage over time. This one's an easy one. Reduce the Thorn's base Damage over Time to 1 damage per tick in PvP. This greatly reduces the lethality of the weapon in PvP and will prevent the weapon from killing in 3 shots, much less tearing through guardians that have supers. The 1 damage will see almost meaningless, but it will keep a guardian's shields down without resulting in an overload of damage. Now all of you filthy scrubs that ACTUALLY USE this weapon in PvE will no doubt be complaining right about now. "Nerfs in PvP affect PvE too! Waaah!" Here's what can be done to remedy that. Increase Thorn's base Damage over Time by X% in PvE to bring it back in line with where it is at now. (X representing the exact percent needed to keep it where it's currently at.) And don't say this can't be done. The DoT should be coded no differntly than any other form of base damage in the game. And, as we've seen numerous times before, the base damage can be reduced, and then buffed by a percentage in PvE to counteract the base damage nerf. We've seen this with pulses and autos, and it can (or should) be replicated here. Next mission: reduce the time DoT forces you away from a fight, causing you to hide in a corner until your health regenerates. This one can be done fairly easily as well, believe it or not. Put quite simply, Reduce the time between damage ticks for the Damage over Time. Essentially, this means that you will be doing the same amount of damage in a shorter amount of time. Let's set the time to about a third of what it is now (although Bungie should be able to tinker with this and determine what they think is right.) 1This can actually be seen as a buff for the weapon. No damage is being lost, and the only difference is that the enemy will die quicker (in PvE). Whereas in PvP, players will burn for less time, causing players to be able to get back in the fight sooner and heed Lord Shaxx's constant screaming, "FIGHT BACK!" Additionally, I've heard an interesting suggestion from PopeBear on Planet Destiny's podcast. He was upset with the fact that a person spraying the Thorn should not be rewarded for getting a lucky ankle shot, doing decent damage, and forcing them to back down. He suggested that Thorn's DoT should ONLY proc on precision hits. I think this is a very good idea. It rewards players that would actually take the time to aim with the thing, and punishes ones that spray it at the body. Only problem is, this change would probably affect PvE as well. It would be very difficult to code in the DoT to only proc on GUARDIAN headshots, while not affecting PvE in any way. Additionally, I feel that this nerf, in combination with the nerfs I suggested, would be a bit too drastic. Maybe people would prefer my ideas, and maybe they would prefer Pope's.  I would love to hear some feedback on this issue. I know the community is very vocal about the problem, and I have confidence that Bungie is aware of it as well and is looking for solutions. We can only hope that it won't take 6-7 months to balance, like last time...  That does it for me, Guardians. I'll see you out there.
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  • I don't know how to nerf it but there was an old trick to stop the DoT in year one. First, you pull your ghost out Second, hold triangle or y

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  • Oh wow...now we're nerfing weapons before they make it to Y2 just in case they do? Have you ever heard of the logical fallacy "slippery slope" ?? Are we -blam!-ing time-cops now? Minority Report much?

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  • I'd prefer to go back to all thorn than this mida meta

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    6 Risposte
    • Bruh... You are ignorant as shit, thorn was exclusively set to year one, DeeJ put out not just one update, but two, in year one after trials of osiris came out confirming it would be left in year two alongside the ghjallarhorn, thorn made PVP statistics a tital wave for some people and a shallow bed of water for others, hence the reason its being left in year one, "its a year one weapon", that statement is used for scrubs. Like yourself, felwinters got nerfed for a reason, left in year one for a reason

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    • I don't even understand this http://xboxdvr.com/gamer/EAGLE%20EYE%20KILLE/video/13752842

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    • I dont think thorn coming back. Its on the icebreaker list

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    • Give it the perk were it restores your health

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    • Another crybaby shaking in his diaper fearing the Thorn. Almost all primaries suck now. Grow some balls bitch! No more nerfs!!

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    • You must have posted using Internet Explorer. When this reaches you, know that this was posted after Thorn was left behind indefinitely. You looked dumb. Try a new browser.

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      1 Rispondi
      • Use Red Death.

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      • Wow... I'm pretty sure this post could have been shorter...

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        1 Rispondi
        • Didn't read any of that but it seems Ike you need Kleenex and some butt lotion.

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          2 Risposte
          • Dude you are so right. Ignore all these plebeians who say it is fine. People who disagree obviously don't play competitively. There's a reason why the top players still use it all the time

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          • I've time traveled to 2014.

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          • Someone is seriously hurt by Thorn lol. The gun can be taken down by so many others.

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          • Lol how the counter three body shots? Shotgun Fusion 3 headshot with a hand cannon Rocket launcher Melee Mg Auto rifle Grenade ITS NOT OP

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            4 Risposte
            • The thorn used to be so much more of a problem before its last nerf. Let's just not touch it again. We don't want to hurt its use in pve too much

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            • Just make DoT only proc on headshots in pvp. Problem solved

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              7 Risposte
              • There is no way anyone is going to read that. It fires slow and has one hell of a kick. If you die to it, haha if you beat it, (hell of a lot easier now) then good on you. It's not op anymore. It falls in line with many many other guns. And that means there is balance. Literally find the definition of balance, read it, be happy.

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              • The problem is bungie does not want to separate/make changes to guns in regards to to pvp and pve That would just make sense Yes they need to completely separate pvp and pve when they do buffs and nerfs

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              • Holy shit dude, you are seriously butt hurt about the thorn. Lol. I havent seen a ' nerf thorn' post in a long time. What gun that consistently kills you are you gonna write a novel about next?

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              • Devoured Light: rounds from this weapon poison your enemies but Deplete all of your abilities' cooldowns. Effect can stack up to three times Sounds good?

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              • You say, "if you Bob and Joe keep quiet..." I've never even heard of you before lol

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              • I stopped at no TL;DR but I'm giving you the fact about Thorn anyways. *cough* Hawkmoon can 1 shot,2 shot,and 3 shot. Only difference is,no burn. Burn doesn't make a difference anyways. It only does 1 up to 3 damage. Doesn't last long either. Imago loop 3 shot. Ace of spades 4 shot. Not gonna mention last word because of Fan Fire. If you're gonna complain about a weapon that only has one difference compared to other slow/medium RoF handcannons,why not complain about them all at once?

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                8 Risposte
                • Modificato da Hydroskull: 1/8/2016 9:50:28 AM
                  Dude... I have seen 1. I repeat, 1 Thorn in the past... I dunno... Oh, right, I do know. In the last 4 months (read: since TTK dropped), I have seen ONE Thorn in the Crucible. That ONE Thorn was my personal, non-burning Thorn that I was running because I miss being able to use hand cannons competitively. Stop complaining. Your point is moot. Warlocks 1hko with their melees, Hawkmoon 2hko's more rapidly than Thorn ever could, Mida is outkilling every scout rifle in pvp right now, and you decide to attack a gun that no one has run up against in 4 months? Really, dude? REALLY?!

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                • Okay so I actually read your gibberish. The weapon is called "Thorn". The thing is supposed to be a pain in the ass. It was already nerfed all to hell, which was okay at the time. This is an alt account before you go digging into my stats. Your suggestions would basically turn Thorn into a sad shadow of itself. Keeping it as is while bringing it forward might actually make it useful in PvE. There is always a better weapon. Someone picked up a rock. The rock was better than the fist. Then, someone figured out something better. They didn't say, "Hey, your rock is unfair." They just got their head beaten in. You are going to get your head beaten in. Always. It might be Thorn. It might be the Vex. It might be a big rock. Close your mouth. Go back to the chalkboard. Dig into the bottom of your toy box until you find what works. Your frustration only wastes precious time that could be spent learning how to survive.

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