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Modificato da Kadziet: 1/2/2016 9:09:03 PM
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Why Nightstalker is Underwhelming and Underpowered in PVP

For a class that takes the most skill to use effectively, and from medium range, it is terribly underwhelming in PVP. Tether takes WAY too long to activate. The arrow is pretty slow and easy to avoid. The new Void Wall grenade is basically RNG on which direction the wall will go, meaning most of the time you'll try to throw around a corner, but it's angle is totally off. Vanish in Smoke doesn't get the benefits of Lockdown, so it's wasted in PVP. Predator. Where do I start with that. Void traps sound good on paper, but are super easy to avoid. It's rare I actually get someone with it unless the tether is on an objective point. As soon as it registers an enemy near it, it charges up with a noise, the person just needs to keep sprinting normally to get out of range hilariously easily. Snare doesn't have the problem Predator has, as the Smoke Grenade detonates immediately, but Predator should be doing the same. You already went through the trouble of using up your Super bar to set up a trap, so it should already be primed and charged and ready to tether. Also, firing it is such a hassle. The best way to fire it is stationary from the ground, because even if you're walking and use it you'll just float away into oblivion, never to be seen again. The anti-grav floating thing is just way too much for this super. Why not go stationary in the air? Sure, there's situations where you can activate, float around a corner, and fire immediately at an enemy, but those are few and far between. I dunno. Nightstalker just seems super underpowered, even with it being a support class. What are your thoughts? EDIT:: There's a lot of anger in the comments. Seriously? Yeah, I made this post, but it's just a game :\ What's with the inconsolable rage? Did mommy not bring home dinner or something? Sheesh. It's just a forum. Just a game. No need to throw things around your room before commenting.
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#Destiny #Classes

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  • I would say you're using it wrong. For one everyone is concerned with getting a kill...so they use quiver. Instead they should just use gunslinger. It's a support super, and should be treated as such. You see a sunbreaker with his super (which most tend to jump around...a lot), don't go for a direct hit...drop it where he is going to land. Using black hole there is no escape for him/her. See one activating, shoot them or their feet. The shadowshot animation is fairly short, and can catch many supers just as the animation ends (especially with black hole). For the traps try just behind doors or cover where it won't be so easily seen. It's much stronger than people give it credit for...you have to think about how to use it. I'm not saying don't go for kills with it...but don't only worry about getting one to three kills.

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    2 Risposte
    • Shadestep all day everyday

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    • it is a solid class you just need a new load out while you raise a good point about it needing to be primed but floating on the air actially helps you just need to get used to it dude thats all and uss some better perks for pvp

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    • Modificato da MrMonkey1024: 1/3/2016 5:41:15 AM
      M8... m8... m8... It's a support class therefore by using it you're a team player. It isn't supposed to be some op mega death star shit

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    • You picked the worst parts of the class. No one uses predator and snare. Shadestep Keen scout These 2 alone are amazing. Then you get 2 grenades (3with grasps) which if you get someone with both they're dead. Honestly it's an awesome class.

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    • Nightstalker is plenty good in pvp, it's super isn't amazing but its neutral is! Shadestep, free wall hacks, and having two different grenade cooldowns can be incredibly deadly. The super is good, not the worst in pvp and not the best. Backhole gives you crazy area control and quiver can give you a golden gun(ish) super. There's classes that need much more help in pvp right now.

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    • I think you meant why is it OP

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    • Used nightstalker in trials yesterday. Rekt the other team and took their supers with a bow. Next match we get creamed by a nightstalker with quiver even though we are spread out. Nightstalker is not OP, but it is a solid class

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    • Modificato da High Charity: 1/3/2016 2:46:13 AM
      Tbh the only thing I want is for tethers to start on impact. Shouldn't kill someone mid-super (barring GG Hunters, but that's only because no armor buff), but if I hit you the tether should start immediately. Why am I being discouraged from being accurate? Also, Quiver would be cool if it fired 3 shots at once in a kind of triangle that tethered everyone inside, and hit for a bit of DoT (kind of like solar grenades, but with a larger effective radius). Floating should be taken out when I'm on the ground. When I'm in the air its fine for a bit of float.

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    • Well here's the deal, it wasn't primarily designed for pvp.

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    • Arrows are [i]curving[/i] to hit me.

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      4 Risposte
      • Why is it underwhelming? CUZ ITS NOT MADE FOR PVP!!!

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        1 Rispondi
        • They've got a good mix of tools with envenom smoke grenades vortex or void wall combo, shadestep, invisibility grenades, and traps. The super is good, not overly good, but outside of the super the class is pretty awesome.

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        • I will not mention the best part of the night stalker class imo. It never gets brought up and it is best it stays that way ;)

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          13 Risposte
          • I honestly have no problem as a nightstalker in pvp. I love it, and I've mained a hunter since beta. Honesty I'm really quite good with it; it suits my playstyle completely. Here are some tips: Void wall grenade - the grenade will always fire horizontally from where it lands in relation to where you threw it from *unless* it bounced off something, in which case it's random how it lands. Shadowshot - it's slow to fire, but don't forget you're a support class and need to plan ahead. It's certainly faster than golden gun from activation to kill, and whilst the shot travels slowly, it does have homing. Don't forget Shadowshot has a million uses outside of killing: - fired near to a flashpoint, it's massively effective area denial. No-one will voluntarily walk into that aoe. Use it for great effect in control, rift and salvage. - fired at key transit routes or spawn points, you can slow down most/all of a team who are on their way to heavy spawn, or a control point etc. Dictating who arrives to a fight or how many arrive late for ammo drops can swing an entire game. I've used shadowshot to let me get to their heavy first before, as well as causing the enemy to drip feed into zone B on control instead of all at once. - don't forget that for a while, killing a tethered target actually extends the duration. If you have a few people tethered and have some cover and can afford to wait a little, then just pick them off slowly, making your tether hang around much longer and increase the chance of trappung more; especially those who are convinced it surely must be ending any second ;) - stealth grenade. It's handy for you, but don't forget your team. Stealth up your team at key flashpoints. Make it look like there's no-one for the enemy, or better yet "just one" of you around that corner when actually there are three ;) It's also great for control when near capping a point so that a) the enemy doesn't know exactly where you are if they are coming to stop you, or b) gives you and friends a few seconds of off radar action upon leaving the point to be able to ambush. Or Rift where you can approach off radar. They'll see the ticker announcing you are close, but off radar you have a great advantage, and an absolute certainty of success if anyone else in your team is on radar as you 'get close' as the enemy assumes you're in that other blob of red on their radar ;)

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          • Nightstalker arguably has one of the strongest neutral games in the whole of Destiny, not underpowered at all.

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          • Modificato da kindaSketch: 1/2/2016 11:43:24 PM
            Quiver,smoke-envenomed,keen scout,vortex grenade and sealed ahamkara grasps for the extra smoke bomb. God roll for that subclass when I run it. Also I run max discipline and strength for the quick recharge.

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            3 Risposte
            • Vanish in smoke time gets doubled when partnered with lockdown lol

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            • I recommend the multi shot tether,never used it but that thing kills in one never mind just shutting me down.

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            • And Titans have defender. At least you have 3 shots

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              3 Risposte
              • I like night stalker but not for the super. If you use sealed ahamkara and poison smokes. You can pop people with those or areas and deny area from the enemy. And if you use the super and then pop your grenade and both smokes on a group (let's say a bunch of guys swarming a fresh heavy ammo box) you can obliterate them. I've wiped a whole team with that tactic before.

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              • Bump

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              • Just make all supers hitscan. Shadow shot? Hitscan. Hammer? Hitscan. Nova bomb? Hitscan. Stormcaller? Hitscan. Arc blade? Hitscan. Radiance? Hitscan grenades.

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              • Bump

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              • [quote]For a class that takes the most skill to use effectively, and from medium range, it is terribly underwhelming in PVP. Tether takes WAY too long to activate. The arrow is pretty slow and easy to avoid. The new Void Wall grenade is basically RNG on which direction the wall will go, meaning most of the time you'll try to throw around a corner, but it's angle is totally off.[/quote] Although I agree that the tethers tske too long to suppress a super, tether's impact work well enough to get kills. Triples are not that hard to get as long as your aim is true. [quote]Vanish in Smoke doesn't get the benefits of Lockdown, so it's wasted in PVP.[/quote] I find that the poison smoke is s better option. The poison damage helps with damage from your grenade. [quote]Predator. Where do I start with that. Void traps sound good on paper, but are super easy to avoid. It's rare I actually get someone with it unless the tether is on an objective point. As soon as it registers an enemy near it, it charges up with a noise, the person just needs to keep sprinting normally to get out of range hilariously easily.[/quote] Again, I don't think this is the best option for pvp. You get a lot of awareness from keen scout and the Graviton gives you evasion from shadestep. [quote]Snare doesn't have the problem Predator has, as the Smoke Grenade detonates immediately, but Predator should be doing the same. You already went through the trouble of using up your Super bar to set up a trap, so it should already be primed and charged and ready to tether.[/quote] You repeated yourself. [quote]Also, firing it is such a hassle. The best way to fire it is stationary from the ground, because even if you're walking and use it you'll just float away into oblivion, never to be seen again. The anti-grav floating thing is just way too much for this super. Why not go stationary in the air? Sure, there's situations where you can activate, float around a corner, and fire immediately at an enemy, but those are few and far between.[/quote] The only issue with its activation is the fact that it pulls to the right a bit. Other supers like golden gun and bladedancer keep you static while in animation unless you jump rot before. I'd argue that the mobility, while activating, is a positive. [quote]I dunno. Nightstalker just seems super underpowered, even with it being a support class.[/quote] You get 3 OHKs, 2 ways to do damage with grenades (grenade and smoke), awareness from keen scout, and evade from shadestep (with keen scout if you use the exotic helm) [quote]What are your thoughts?[/quote]

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                2 Risposte
                • Yeah, the trap perks are definitely underwhelming, and voidwall grenades are a bit random. It would make sense if they made the wall perpendicular to the direction it was moving, but sometimes it doesn't seem to work. However, I disagree about the movement during shadowshot. Floating out of cover is much safer because of the damage resistance you gain. The momentum also feels a bit like angel of light, and I love angel of light.

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