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#feedback

11/27/2015 10:47:55 AM
9

Limit the hammers!

Today I was playing crucible and my brother watching me made a good point. Nightstalkers can only have up to 3 bows right? So why doesn't sunbreaker have a limit? Sunbreakers only have to go until their super runs out. So bungie, fix this.

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  • It's 5 stock and 7 with forge master so it's not till it runs out bud

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  • No more nerfs the guns suck This is one of the only things that has some killing power You f??king crucible crybabies ruined every gun in here Go play fallout4

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  • One character at 300....sit down, stfu, and go play Lego Batman. Muted.

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  • I don't find it fair how it takes two shots for a gunslinger to kill a hammie of sol guy and they can one shot us with an explosion. They also can get more hammers.

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  • Modificato da WWF98bc: 11/27/2015 1:58:44 PM
    You throw like 4 or five hammer and only one or two more if you add the perk that give you more so it already has a limit.

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  • Night stalker disables supers hammer does not.

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  • Hammers are limited dumbass

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  • If your good with your chosen class/super you can take out the full appoint team or around 4-5 of them. [u]HUNTER[/u] Night stalker with quiver can, especially if you have backup and someone's helping you with the guys you've tethered. Golden gun can, if you use the four shot golden gun helmet. (Most crucible playlist apart from iron banner and trial of Osiris have power advantages disabled so wearing the year one version won't matter) Blade-Dancer with hungering blade and blink can destroy the opposing team. [u]WARLOCK[/u] StormTrance destroys. Just use ionic blink and if you have "impossible machines" gauntlets that grants "landfall". Sunsinger is more about knowing when to use it. Don't be a noob and self-receive right near 3 guys with their shot guns out. Great if you have the burning fire-bolt grenade and the warlock chest piece that reduces abilities whilst radiance is active. Nova bomb, again it's about using it at the right time. Don't waste it on one guy. I prefer to use when heavy spawns then you'll have a better chance of getting a few who are waiting for heavy. [u]TITAN[/u] Striker, don't use it on one guy. Save it for heavy or when you have a bunch of people gathered around the spark in rift for example. I like "helm of inmost light" that provides the death from above perk. Defender. Well, this is precisely what this class/super is. Unless your an idiot and think you can suffocate the opposing team with your ward of dawn don't expect to much. Very helpful in trials I think. Weapons of light and sniping is almost a one shot kill with a sniper, or at least was in year 1 trials. Plus if you get your bubble quickly that's 3 orbs for your team mates to use their supers if you have "crest of alpha lupi". Sunbreaker. Yes, this is a great subclass but it's not overpowered. Sometimes in trials or even control I have activated the super and not had a single kill. Anyway, I think that none of the subclasses are more overpowered than any other. I personally think it's how your subclass is set up and how you have your stats. (Armour, recovery and agility) on my Titan I have crest of alpha lupi that has increased armour when using solar based subclass so when my hammer is activated any super trying to take me out takes slightly longer.

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    1 Rispondi
    • If properly placed each can take out the other team, I have never killed the whole team, just 4 but it can be done with both.

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