As far as the other one hit kill attacks go...
Snipers require the skill to place a headshot. Shotguns require the risk of closing a gap. A fusion requires charging. A super is, well, a super.
As far as sticky 'nades go...
They reward bad aim because they will curve to attach to you. They reward poor tactics as a kamikaze-style rush will at least give you a trade. You don't have to deal with the risk of closing a gap as you can literally peek a split second to throw one.
So basically I'm proposing that they shouldn't be a one hit kill. You should have to follow up on one, similar to how you have to follow up on a sniper body shot.
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Modificato da brunoandraus: 11/24/2015 12:40:24 AMSticky grenades are used by people with very poor crucible skills. It needs To exist so they can get at least one kill. They weren't nerfed yet cause the people who uses them offer no danger at all. They are just bad. :)