The blink
The grenade
The area of damage.
All need a nerf.
Haha!!! Alright so, I think it's been established that I was being super salty and crying. None of that actually needs a nerf. Well, the range past the 2nd arc chain I would like to see if the range reduced slightly. It may already do that now, however I can't tell the difference in game. Hammer titans in my opinion have reduced splash damage of hammers thrown and no over shield from sunspots. Oh also hunters void bow needs a buff. It needs to immediately take away supers. In my experience is does not currently do that.
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13 Risposte- Blink is to counteract vulnerability during super use and is chosen in lieu of landfall and more chain damage (both great perks) - Grenades have an insane delay before they trigger to counteract the large area of effect and high damage. If you hear thunder and see lightning streaking across your screen and can't get away then that's not the grenade's fault for being OP - Warlocks die during stormtrance far more often than titans die during HoS because there's no armor buff and no regen Stormcaller is definitely not OP. It's intentionally a tradeoff between high damage and warlock's relatively weak health in close quarters combat. So, they can wreck through a whole team but are easy to take down. Sunbreaker titans on the other hand...