Why why why. All my friends has left the game already.
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3 RisposteModificato da HypobaricPiano: 11/23/2015 10:49:01 PMWhy buff auto rifles, hand cannons, sniper rifles, sidearms, fusion rifles, and all those exotics? I'm sick of your buffs bungie, the game is good as is
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-blam!- pulse rifles, my auto rifle needs to rule crucible once again!
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Because they are broken.
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Riffles have rudges
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Way too much range and stability with almost no drawbacks
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1 RispondiI don't get this balancing rollercoaster. It's like Bungie is running an experiment to see how much we can take before quitting destiny altogether. And what about shotguns? They're going to be useless now.
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Because Bungie has no fûcking clue how to balance the weapons in this game. It's become a badly orchestrated cycle.
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3 RisposteModificato da More Power: 11/21/2015 12:15:53 AMThe coming pulse nerf won't produce what they're hoping for because Bungie doesn't understand how most kills are made with a pulse rifle.
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2 RisposteYea the nerf they are getting hit with seems pretty extreme but we will see as long as they don't make them unusable idc bc the lyudmila I have is the only reason I play the little bit of destiny I do right now
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Modificato da PeytonicMaster: 11/23/2015 4:51:47 PMNerds thats why
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1 RispondiOne word, crucibabies
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1 RispondiIf you would look at the crate you would see that the favorite pulses red death bad ju ju are just gonna require another bullet to kill it's a very subtle change
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Because Bungie wants you to play with BB guns :)
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Use an auto rifle. Use a legendary handcannon. Use a scout rifle. At every range where these weapons are supposed to be effective you're consistently outgunned by some kind of pulse rifle. Although I do lament that the nerf to slow firing pulse rifles will make them worthless because like timurs lash style handcannons if they can't two shot they aren't worth the slow fire rate.
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Pulses can 2 or 3 burst people. And shoot well out of the range their bar says. And has the highest flinch rate out of all guns.
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Yeah. Sure they have..
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Because the numbers don't lie about how they are used. 9 times out of 10 I get killed by the same weapon at ranges that it should be terrible. Cross map pulse rifle kills should be harder to get.
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8 RisposteJust have crucible specific armor perks. A chest piece that reduces shot gun damage for example. Players can enjoy their weapons, and sometimes get killed when not expecting it because their 1-hit kill shotgun did not work. Imagine the new but worthy grind to earn this type of gear. Of course raid gear would be separate and used for PVE content.
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8 RispostePulse rifles are slowly becoming the only competitive option for the crucible. They are not only outclassing scout rifles at long range (Theres -blam!-ing always something that does that) but are outclassing auto rifles in close range because they have such low Time To kill.
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Man I remember when pulse rifles uses suck so badly lol
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They were like 5% better than everything else
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Because nothing can compete with them now.
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na na na na na na na na hey hey hey goodbyeeeeeeeee
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They needed a bit of a kick.
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Because they're the best weapons @ close medium and long range, except really long range, scouts
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I agree with you. Pulse Rifles should be left alone. I agree with all the other buffs/nerfs (esp the Autorifle buff) except this one. I would like to see a slight re-buff of hand cannons, though I agree with the Hawkmoon nerf. That thing is retarded strong still.