As far as the other one hit kill attacks go...
Snipers require the skill to place a headshot. Shotguns require the risk of closing a gap. A fusion requires charging. A super is, well, a super.
As far as sticky 'nades go...
They reward bad aim because they will curve to attach to you. They reward poor tactics as a kamikaze-style rush will at least give you a trade. You don't have to deal with the risk of closing a gap as you can literally peek a split second to throw one.
So basically I'm proposing that they shouldn't be a one hit kill. You should have to follow up on one, similar to how you have to follow up on a sniper body shot.
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1 Rispondi-blam!- you, stupid crucibaby.
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If you get stuck with a grenade you deserve to die plain and simple. If you think a grenade shouldn't kill you then you're retarded and shouldn't play any shooter again
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Or get rid of the tracking. Think halo plasma grenades. The tracking on stickies is kinda ridiculous
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False. Sticky grenades should be a one hit kill. Sticky grenades should not curve.
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Shut up.
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Modificato da brunoandraus: 11/24/2015 12:40:24 AMSticky grenades are used by people with very poor crucible skills. It needs To exist so they can get at least one kill. They weren't nerfed yet cause the people who uses them offer no danger at all. They are just bad. :)
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Modificato da BraddyBo: 11/24/2015 12:22:49 AMStfu. If an aimbot 1000 yard scrub can let u get non stop headshots then i should be able to run around sticking ppl with nades
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4 RisposteSnipers take 0 skill to get a head shot
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You said shotguns are risky.. have you seen these maps catered for shotguns? Sticky grenades should absolutely kill you if it sticks to you, it's a grenade.
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That's what you get for staying still. Op is lettuce
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Honestly if anything the grenade shouldn't be so easy to stick to people. (Less curve to attach)
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You've gotten 61 "Get off me!" Metals. Plus you're a titan with 1.6 kd. Why are you complaining?
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Yes, they should. It's a grenade. It explodes. If it's attached to you, so do you.
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The sticky grenade only works if it attaches. That's why it's a kill. Otherwise it would be 100% pointless.
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Mine rarely 1 hit, I don't understand why either so I just stopped using them
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They shouldn't have tracking on them. Whoever came up with sticky grenades that track to the player obviously never played the pvp for this game.
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I think you should say, sticky grenades should not have magnetism. That shit is outrageous.
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I use them to trade kills with shotgun rushers.
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1 RispondiModificato da StiviX: 11/22/2015 1:44:55 AMI'm okay with them being one hit kill. Stickies shouldn't have magnetism though. Why they curve when they're in proximity is so moronic I don't understand why that made it through Flux fusion and magnetic should be like the trip mine grenade.
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3 RisposteDude 95 per cent of the time my nades never kill anyone that includes tripmines. People just seem to run right over them its pretty annoying when someone elses grebade gets a kill.
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That's the only things that supports warlock aunsingers
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You ran into a fire born sunsinger with sticky grenades didn't you squidward?
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2 RisposteI rather their tracking be reduced.
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I'm fine with them being 1 hit kills. What needs to change is the telegraph of someone throwing it. It's far too common to hear the noise and know you're doomed, but never see the guy throw it or the animation of the grenade traveling.
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I mean, depends where they attach. If a small grenade that's powered by magical space energy sticks to your chrome dome, you'd probably die....
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But you don't have a grenade nearly as much as you have sniper ammo. So it's not anywhere near game breaking. And these grenades need to be attached to do anything at all