Ehh. The only negative for a titan base game is their melee. I do just fine with my nades. Minus the thermite.
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Most other classes have better grenades, better melees, and better abilities usable outside of their supers. The Nightstalker can have a better tracker, can go invisible, can stick you in a smoke cloud that slows you and poisons you, shadestep, lockdown (double duration of grenades, and smoke effects), and can shutdown all supers (though this needs a buff to remove the delay between hit and activation of debuf) Gunslinger has tripmine (trap based grenade that can also stick to enemies, reduced cooldown of GG allowing it to be used more often, GG is hitscan and can kill a sunbreaker in 1 hit unless he maximises armour and uses a chest plate that further buffs armour when the subclass is equipped, has a throwing knife capable of burning people and dealing crits, picking up ammo decreases cooldown of both knife and grenade, precision kills increase weapon stability for a short time, chain of woe, and can have two knives. Arcblade has arcbolt a grenade with large range that can cut half of players health and can hit multiple enemies, arcblade moves very fast allowing many players to be killed it cannot be outrun, blinkstrike can get you in close very fast and deals a great deal of damage when hitting behind, faster sprint, blink, weapons ready immediately, can go invisible, and killing while using the super extends the duration. haven't used stormcaller voidwalker has Axion bolt, blink, energy drain, all abilities trigger energy drain, energy drain charges super on kill, nova bomb and grenade explosions can be increased, Axion bolt can have extended range sunsinger has firebolt two can kill and works almost like arc bolt except targets are scanned in all directions at once instead of a 360 rotating scan, can come back from the dead, song of flame, reduce incoming damage for a short time with scorch hit, two grenades, viking funeral Simmering flames isn't good in PVP as most will pop their super the moment they have it, and melting point is the really the only PVP useful punch. As always Titans have laughable melee ranges compared to other classes so others are likely to hit you first. Every other Titan ability is geared towards the Super, and that's the problem I have right? Titans are disadvantaged except when they pop a super that occurs 2-3 times a game. Perhaps cauterize should be replaced with something that can be used outside the super, that doesn't need the super to operate?
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Exactly, as a Titan I have to be good with my weapons 90% of the time, and I get my super once maybe twice at most in a match. I can't go invisible and camp a corner, I can't melee at a range that beats a shotgun or sidearm. I can't teleport around the map while still aiming and shooting. If I jump I am easy to track and kill. None of my grenades track around corners and I get one at a time not three to five at a time. Explain again how I'm OP compared to Hunters and Warlocks? Buncha salty ninnies lol.