just geuss what this post is about. but first answer the main question
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Modificato da HAiDYADO: 11/4/2015 6:15:42 PMnot really.. maybe if it gained tracking though.. blargh.. B)
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1 RispondiIt would be as OP as a hammer that instantly hits without curve or travel time
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I'd be alright with it.
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6 probably but a 4 or even a 5 shot wouldn't be too op if they also increase activation time a bit
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Not a bit, considering you're still on a timer and you can miss.
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Yes it would be. I've played with both classes, a lot. Let me break it down. HoS: Devastating at close range. In regular crucible 6v6 matches, HoS will get you 3 kills on average, that is if you are somewhat competent. At medium to long distance, HoS becomes a little harder to use. GG: At medium to long distance GG is the most flexible super. You take your time, find 3 target and boom, 3 guaranteed kills. At close distance, things can get a little hairy. You can't just activate your super as a failsafe and start shooting GG in a general direction of enemies. Summary: HoS does not need nerf. Maybe a bit of tweaking to the subclass but that's it. In competitive game modes such as trials of Osiris, Sunbreakers were not OP. If a Sunbreaker wiped out your whole team, we'll get over it, that player used their super tactfully. Maybe you should start working with your team and figure out how to avoid that from happening again. For regular crucible, well don't take it so serious. Everyone has supers, everyone uses their supers.
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Not if you add travel time, reduce the range, reduce the aim assist, and people stop crying.
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Would 6 FoH be OP?
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Obviously
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Kinda, but the timer would often run out in pvp before getting 4+ shots off. In pve it'd be good.
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Yaaaaaaas
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Yeah... Three has always felt, "meh" to me. Symbiote helped but with no year two version.. Sad face
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Modificato da NOBLE 7878: 11/4/2015 5:28:38 PM
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8 RisposteSure if they gave nova bomb a perk for shatter to be three single shot mini nova bombs and titan slam to have a timer and three smashes.
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Not really. Sunbreaker gets hammers right? They travel in an arc but do a large AoE. GG shots travel in a straight line and only effect one target with the exception of keyhole making it 2 targets if you're good enough. Back to the sunbreaker, they have a super perk that increases the explosion size AND gives them more hammers to throw. All we have is a perk that makes a target explode after it is killed, the explosion itself is fairly small and isn't worth it in pvp. Out of all the gg kills I've gotten only one is from that perk. GG has a high aim assist but the sunbreaker hammers have a larger than normal hit detection box and make it seem like they have proximity explosion. I think it would be fair.
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6 RisposteModificato da Dark_Warlock898: 11/4/2015 4:15:38 PMYes. Golden Gun doesn't have Travel Time, Hammers do. There is a small amount of time to escape the hammers. Plus Golden Guns can kill someone cross map without having to time your shot
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Lol absolutely
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Give it 8 and it'll be just as powerful as sunbreaker
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