Raid primaries used to have interesting or unique perks. Like a auto rifle that blinded wizards or a pulse that shot through the knight's shield.
Now they all get cocoon. Reloading is pretty easy on its own. And bunch of random normal legendary perks.
They could have had a non-elemental gun that stops taken centurions from spawning trackers or marks taken minotaurs for your team. You know... Things that make raid guns worth getting
Edit: also where gun variety was an actual problem was in crucible not PvE. And elements hardly matter in crucible. Everyone used Thorn, red death, and hawkmoon. Then add a long range shotgun. It took them like 9 weeks of ToO to fix that.
Edit: So yeah to those who said cocoon was awesome in hard mode oryx. Beat it with ToM, 1000 yd stare, raid LMG. Only used LMG for the echo. Never used cocoon. Whole team used ToM. Gotta love that weapon variety
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22 RisposteModificato da Elitespear: 10/24/2015 9:43:17 PMYou've mentiond two weapons with unique perks. Why don't you tell us about the unique perks on the other 20 odds raid weapons?