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Modificato da Brokkr: 12/2/2015 8:09:43 PM
253

I hope sunbreakers get some kind of compensation

The super was the only thing holding the subclass up, now that the hammer is (understandibly) getting nerfed titans are going right back into being the worst pvp class. And where the hell is the striker buff we've needed since day one? I'm thinking about just changing my class at this point. I mean really, other than the bubble in pve there's pretty much no point in being a titan once the hammer is gone. EDIT* this seems to have become (a suprisingly reasonable.....for the most part) discussion about the state of the titan class and where it should go from here. I would also like to say that I am aware that sunbreakers aren't confirmed to be nerfed, my original post is simply a "what if" statement. And yes, defender and striker can be used to success in pvp. I should know, I've had to get to the lighthouse with these subclasses myself. They are undeniably weak compared to hunter and warlock in pvp though. And strikers are weak in pve. EDIT* Fair warning. Enough people have started whining on this post that I'm just going to push the mute button if you bring any stupidity here (you know what I'm talking about). I'm the OP, I'm the person you're trying to argue with. You lose that opportunity if you start shit posting here. Frankly I'm too tired to talk to these guys anymore. Edit* The mute thing is working! The number of people saying rude and stupid things has gone down dramatically. Some people disagree, some people agree, but everyone is explaining their point without being an asshole. Keep up the good work fellas! Edit* I don't actually think sunbreaker deserves any nerfs. I only said that to inspire civilized conversation on this post, remember this was made back when they fixed rapid-fire hammer bug and we all thought hammer was getting nerfed. I'm taking a break from destiny anyways so I don't care as much about this topic.
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  • I'm hoping it gets nerfed

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  • Nerfing the subclass wont render it useless.

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    5 Risposte
    • Striker buff? Get outta here with that nonsense

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    • They just need less talents focused purely on Hammer of Sol that's why it's so strong.

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    • Hammer really isn't that strong, I never claim to be a good PVP player, but the number of times I've been killed with 2 or less hammer kills from an activation this week was pretty good and thats on par with striker or void walker instakills. If I don't get 1 kill I can't keep the chain going I'm going to die quickly, the damage reduction REALLY isn't that great. On opposing players I would rather face another sun breaker than either vanilla hunter or the new warlock class (like blade dancers they share the ability to take damage for a good longtime with no built in heal and still kill you and there is nothing you can do about it. Hammers at least have to be aimed. And the explosion isn't all that large, I've thrown a hammer on the flag before and only killed 1/3 of the people standing around it.

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      1 Rispondi
      • The collected data will show that, sunbreakers are killed effectively by decent fireteams. And that, without the current parameters of the sunbreaker the subclass will be useless in PVP and unused in PVE. It's insane that bungie allows PVP crybabies to dictate what they already developed.

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        10 Risposte
        • The blade dancers didn't, don't see why titans should. It's equal now

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          3 Risposte
          • I think the 330 light weapons and higher that will inevitable be released are going to balance the super. Watch for hard raid drops and then if there is still an issue after another month or so, we can revisit it. But a super should be hard to shut down. Any super. Buff the other super's armor if you want to compensate.

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            • Been Playing since bèta on xbox 360, switched to ps4 early november and recently bought an xbone with forza 6 and forza horizon 2. I kinda felt like the sunbreaker needed a little armor reduction (Only in pvp), but since I got the xbone and forza I really don't care no more. I still play destiny occasionally and I don't find anything op anymore, maybe because forza horizon 2 always makes me feel so chill (open roads, nice cars, chill music: what more does a car/motorcycle freak need in a game?) If I die then gg to you sir, I have a 1.9 k/d which I can maintain, so I really don't care. Keep as is, perhaps fix the unlimited ss which I have never ever encountered, but read tons of hate posts about.

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            • Started a Titan to see what's up, found that the melee is absolute garbage. Maybe, less hammers during the super, something like the Golden Gun, while giving them a straight jab? Adding a little more range to that melee?

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            • Maybe they should just remove supers from pvp people wouldn't gripe about it lol

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            • I'd almost say to take the health regen as a separate perks, and reskin some passives so they focus on the class more. And maybe a little reduction to damage resistance? Otherwise, it's fine.

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            • Modificato da MrMantastic: 10/16/2015 10:42:03 PM
              I'm copying this from an earlier reply I made: Yep, honestly they aren't that hard to deal with if you have a team, especially if you have a few good snipers on that team. What's not really fair is that unlike all the other supers it's nearly impossible to put down if you happen to be a solo player like myself and so many others. I had to teach myself how to snipe as a titan year 1 in order to counter all the other supers (FoH also helped lol) because as a solo guy team-shotting was out of the question. I say leave everything the same as it is now including tanking a rocket and 2 shotty blasts etc. but make it a one shot headshot on the ldr class snipers on up as long as they're within range and make it so that a single Golden Gun shot will put them down unless (and I'm not sure how they'd do it) they're running the symbiote in which case it should still take 2 on a max armor titan. Edit: I main a Titan, specifically the Sunbreaker subclass.

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            • I felt my intelligence level diminish as soon as you called for a striker buff.

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              1 Rispondi
              • I personally don't think taking two golden gun shots is THAT bad mechanics-wise. I think Bungie intended for you to pick them off with golden gun shots while they haven't noticed you. Unfortunately, the hammers themselves do too much damage and render a lot of would be counters morbidly situational. The maps don't support that mentality either. There are so many obstructions on any given map that the Titan in question can throw a hammer at someone else and hide while he regenerates and goes unchallenged by anyone else. Golden gun itself is a little strong and if the HoS armor is nerfed, Golden Gun would be extremely annoying since it would one shot nearly every other super in the game which I don't agree with. Bungie is going to have to work to find a balance here.

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                2 Risposte
                • Bigger dick?

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                • The only thing I think should be tweaked a bit is the armor you have while using the special. It's truly massive. As far as it being useless without your special what makes that the case? I think the most useless class without the super (event with it its useless in pve without a nighthawk) is the gunslinger. It's perks and grenades are terrible.

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                  3 Risposte
                  • I think it's an easy fix Damage fall off for hammers is a must even golden gun needs a perk for range From there it's either lower armor or lower health regeneration.

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                  • Another overreaction post. Nobody knows what will happen.

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                  • I don't care if it gets nerfed, good titans players remain good titan players no matter the nerf into the subclass. Sure we might go down the food chain but it means it will require the most skill out of the three like in Year 1.

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                  • It just needs a tiny bit of armor reduction

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                  • It just needs a tiny bit of armor reduction

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                  • Leave as is Instead swap node cauterize (health regen) for armor buff equivalent to the ram (this is not for super but perm) Swap bigger explosions more hammers for a speed buff while super is active equivalent to equipping mida

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                  • Im pretty sure most people don't care about the amount of damage or hammers that can be thrown by sunbreakers. Their damage output is perfectly fine and doesn't need a change. What needs to change is their ability to take an incredibly high amount of damage while in their super. Ive only ever seen sunbreakers die because 4 or 5 people were shooting them at the same time and by the end of it either all 4 or 5 of those people are dead anyways or only one lives. The only other supers ive seen successfully counter a sunbreaker is Nova Bomb, Hunter tether and Fist of havoc. Fist of havoc only works if the person using it gets close enough to use it without dieing to said sunbreaker and the Hunter tether only works if the sunbreaker runs into it. Ive seen sunbreakers get hit dead on with tether and not die nor get suppressed (due to the delay in activation on the tether). Supers should be able to counter other supers.

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                    4 Risposte
                    • I don't want it to get nerfed to the ground like auto rifles in year one, but it needs one weakness, like every other super.

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                      3 Risposte
                      • Modificato da a fat white cat: 10/16/2015 8:54:38 PM
                        I hit a sunbreaker headshot for 188 damage with my 1000 yard stare at close range (lucky shot) We all know this didn't kill him but for reference does anybody know what a ldr class sniper does to bladedancer or stormcaller? I want to get concrete damage reduction numbers Edit: also I don't remember what damage a regular headshot does. Also this was in iron banner so I guess it can be flawed but this is the best one I have

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