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Modificato da WolfWillowgrove: 8/20/2015 6:49:27 PM
365

Titans are the Weakest Class in Crucible: Here's Why:

Disclaimer!: I am not calling for a nerf, simply looking for some opinions on the subject, and hopefully some buffs to the Titan class as a whole. At first I was reluctant to post this but I got a lot of support on another thread and some people wanted me to make it its own thread. I have extensively used Titan in the crucible and compared to the Hunter class which I have also used extensively, Titan is so much weaker. While I have not used the Warlock enough to judge it due to lack of time, I can still confidently day that Titans are weaker. I could name tons of reasons so let's get into it: Supers: [u]Gunslinger[/u] >mobile >one shot >any distance >roams [u]Bladedancer[/u] >one shot >close quarters >roams >very fast >200% over shield (receives half damage) [u]Voidwalker[/u] >long distance >AoE >Non mobile >Medium Defense buff [u]Sun singer[/u] >mobile >TTK varies >Big defense buff (depends on perks) >Can revive without assistance >Can support teammates [u]Defender[/u] >Non Mobile >No kill potential >Buffs defense or damage >Easily destroyed by any other super [u]Striker[/u] >Close range >AoE >Less blast radius than nova bomb (other AoE super) >Medium-Large defense buff (dependent on perks) If you just compare striker super to nova bomb it is much weaker overall because you need to be close quarters which is even harder to do in a crowd of enemies. While Hunter supers are mobile, I think they still should be compared to Titans FoH or NB. Hunter supers can accomplish things like this that other supers cannot: http://xboxdvr.com/gamer/WolfWillowgrove/video/6492531 Notice how spread apart they were! A FoH or nova bomb couldn't have done that! http://xboxdvr.com/gamer/WolfWillowgrove/video/6492530 A FoH or nova bomb couldn't have done this either because if they used it when they one persons revive invincibility wore of they would die by the guy rushing me with a shotgun, if they used a FoH or nova bomb before, they would have died by they guy's shotgun who had just been revived. (Good) Grenades: [u]Hunter[/u] >Tripmine >Flux >Arcbolt [u]Warlock[/u] >Axion Bolt >Firebolt >Fusion [u]Titan[/u] >Lightning >Possibly suppressor or magnetic (Magnetic has least amount of "magnetism" of all the sticky grenades) Now for melees: [u]Blink Strike[/u] >5.8 meter melee distance >122 damage >One shot capability >Invisibility capability on hit [u]Throwing Knife[/u] >Thrown >158 damage on precision >Can burn on hit >Can immediately replenish on kill [u]Energy Drain[/u] >6 meter melee distance >122 damage >Decreases ability cool down on hit >Can regenerate health on kill >Can buff weapon action speed on hit [u]Scorch[/u] >6 meter melee distance >158 damage >Can provide a shield on hit >Can knock back enemies on hit >Can one shot in super [u]Barrier[/u] >4 meter melee distance >122 damage >Provides shield on kill >Can regenerate overshield with time >Can generate orbs [u]Storm Fist[/u] >4 meter melee distance >158 damage >Can cause AoE on hit (deals no damage to original target) >Can immediately recharge on kill [u]Shoulder Charge[/u] >One hit kill >Needs to warm up >Limited time to use >Easy to counter because you must sprint in almost a straight line with no defense or ability to shoot for 3 seconds before it readies Jumps: Obviously blink is the best jump and the Hunter double/triple jumps second, and the Titan lift and the warlock glide in last. If you look over all of the classes abilities obviously Titans lack more than any other class. [u]Here are some statistics[/u] >12 of the top 100 players are Titans. >Titans have lowest average KD ratio in both subclasses sitting at about 0.94 for striker and 0.90 for defender >Titans are the most used starter class but are also the most deleted class after 10-20 hours of game time, the amount of hunter and even warlocks that are created after 10-20 hours jumps from 20% to almost 60% Titans need a buff to compete, simple as that. •Destinytracker is where most of this info is from, the melee distance and damage is taken from the destiny strategy guide made by bungie. Birdman00 Came up with some great ideas for buffs: [quote]Here are some changes I would make to Titans: -Ward of dawn is more durable, and takes about a nova bomb and two shotgun shots to destroy it (Should take one full super and a bit more firepower to destroy). Razor's edge can no longer go through the bubble -Increased spike grenade duration - Suppressor grenade cancels more attacks in PvE and has a larger radius - Juggernaut lasts longer and doesn't require you to move directly forwards[/quote] Raphaeleddie7 came up with this good point on Titans and who plays them: [quote]Titans are the best. First character, and it will always be my main. Especially now that sunbreaker will be coming out, more people might be switching over. People hate them because when non-Titan mains do things such as shoulder charge and fist of panic, it makes them think that that's how all Titans are. They don't realize how important Titans are. They're the only class with teamwork based abilities. [/quote] Edit: A lot of people are saying that you must use the Titan right, and pointing out things like learning to use the Titan bubble, etc. and they don't usually have a Titan or at least don't main one. I get that there are some very good Titans out there, but that is the player, not the class. If you put the average KD player say about a 0.95 KD due to suicides and gave them each class 99% of the time they would do better on the Hunter or warlock. Obligatory Edit: WERE TRENDING! That will be all. Edit: A lot of hunters have come in here saying that their supers are the weakest due to low defense buffs. Here is my rebuttal: Stop complaining about how you die easily in your supers, your supers have the most mobility and kill potential out of any super in the game. I would know, I play my Hunter tons in the crucible. Golden Gun: You activate at a distance and pick off enemies from a range where they cannot reach you, if there is a sniper there kill him first! Often he will not be able to hit your head in the first place and he actually has to aim whereas with golden gun you can point in the general direction and shoot and you will kill him. If you are killed by a sniper you either got unlucky or you did something wrong. Bladedancer: Despite what you think bladedancer gets a 200% over shield which means they take half the damage of everything put into them. I get it blah blah shotguns kill you so much. Don't run in a straight line towards an enemy with a shotgun. You are mobile and fast for a reason, simply jump, make it harder for them to hit you! Also: don't blindly jump into a crowd of enemies and let them murder you! Again: vertical space is a thing, jump, kill, jump, kill, etc. Stop complaining about how nova bomb and fist of havoc are overpowered! They have less kill potential as the cannot move during their supers, they aren't able to run across the map on shotting people! It is rare to get a good multi kill with their supers, they have to use it properly, there are two ways to do this: >Use it on a zone or heavy- easier for nova bomb as the enemies will kill the Titan most times before he can get in range unless the heavy is in an enclosed area. >Use them to shut down supers that threaten your team- this means kill the hunters that threaten your team. I don't know about you guys but I rarely get killed by a nova bomb of FoH when I use my super. Less people use Titan which helps with the FoH, but with golden gun the FoH shouldn't be within reach of you. Nova bomb is rare because everyone plays sun singer and I have yet to be shut down by a nova bomb in the past month on my Hunter. I don't even recall being killed by FoH more than once in the last month. I'm serious, there have been attempts but I have been able to blink out of the way. [u]I am going to reiterate this point now:[/u] Hunter supers can accomplish things like this that other supers cannot: http://xboxdvr.com/gamer/WolfWillowgrove/video/6492531 Notice how spread apart they were! A FoH or nova bomb couldn't have done that! http://xboxdvr.com/gamer/WolfWillowgrove/video/6492530 A FoH or nova bomb couldn't have done this either because if they used it when they one persons revive invincibility wore of they would die by the guy rushing me with a shotgun, if they used a FoH or nova bomb before, they would have died by they guy's shotgun who had just been revived. gcw0068 came up with some good ideas for buffs to Titan as well as Hunter: [quote]Along with raphae and birdman's suggestions, is like to add some that reinforce the whole idea of what a Titan is- cqc. [b]Striker- Storm Fist deals more damage (170? 188?) and disorients on critical hits. Defender- Force Barrier procs on hit.[/b] However, along with this I'd like to see some buffs for the weakest PvE class, the Hunter. These would only really do anything in PvE. Golden Gun- 1.2x damage in PvE. Arc Blade- All hits stagger. As is in high level content, our enemies always have Lightswitch. Making the in your face Arc Blade a death sentence. This stagger probably wouldn't work with the Angry Modifier. Finally, I'd like to see armor, recovery, and agility actually matter.[/quote]

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  • Agreed. Titans take the most skill to use well in PVP. I don't mean using FoH as a panic button. To really use a Striker Titan well requires more precise timing than the other classes. And a Defender Titan might take even more skill, but when played well can turn the tide, buffing an entire team and acting as one-man killing machine with Weapons of Light. But it is much more difficult to pull off these high level performances than say with a Hunter, whose supers are always mobile.

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  • The artifact slot looks very similar to a subclass. Maybe it could add abilities that would buff a subclass and it would be a great way to address the flaws of the previous subclasses.

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  • Bump

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    • I think the fact that only 12 of the top 100 players are Titans sealed the deal for me. I mean I main a Titan but I always hit those moments where I just throw my hands up because of things like Blink and Nova Bomb

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    • Would you bitch and moan like a little child if someone gave you $999,999 and didn't give you the last dollar to make it an even million? I'm guessing yes. What a whiny bitch.

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    • But, don't forget that Titans are the best PvE class. Not every class is the best at everything.

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    • Modificato da StormBreaker: 8/20/2015 1:44:07 AM
      Although Bladedancer can't do anything to a guy using Fist of Havoc

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      • *cough* fist of panic *cough*

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        • Modificato da Swift: 8/20/2015 12:23:34 AM
          Fist of havoc usually kills Arc blade and it can kill golden gun. Supressor grenades can cancel supers or weaken them. With blink being the top jump, the titans lift jump would have to be the next best. Defenders bubble is meant to help your team. A team of 3 or 6 walking around with an overshield. Why should the bubble be able to block other supers and still be able to support your team.

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          • I love all three classes the same Load out for em all Hunter, gunslinger triple jump with bones, UR and preadyth, any heavy Titan, LoW, defend, armor of light and saint 14. Striker, MIDA, normally mid range shotty or efrideets, NO FINAL ROUND, shoulder charge and higher lift, let's me get really high if you know what I mean (insert Lenny face here) and shoulder charge Warlock, self Rez, fire bolt with burn or blink nova bomb LDR 5001 or matador 64 Normally what ever primary in in the mood for

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          • I agree. And I'm a pretty high ranked titian. It's hard to keep up with my hunter friends sometimes. And for supposed to be a tanky class they are not

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          • I think the sun breaker class will be a game changer for Titans -- although I have a friend on xb1 who seriously WRECKS as a Titan it's madness

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          • Modificato da Rik: 8/20/2015 1:32:48 AM
            1
            > thinks bladedancer takes 1/2 normal damage > ignores everything else

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            • Completely agree with you, but GG can not one shot cross map

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              • Dont know what you are smoking, but my titan IS my pvp experience. His grenades are brutal, his super is a beastly zone clearing nuke and shoulder charge is awesomely OP as shit. They have no issues, bud. They are beautiful.

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                • [quote]Disclaimer!: I am not calling for a nerf, simply looking for some opinions on the subject, and hopefully some buffs to the Titan class as a whole. At first I was reluctant to post this but I got a lot of support on another thread and some people wanted me to make it its own thread. I have extensively used Titan in the crucible and compared to the Hunter class which I have also used extensively, Titan is so much weaker. While I have not used the Warlock enough to judge it due to lack of time, I can still confidently day that Titans are weaker. I could name tons of reasons so let's get into it: Supers: [u]Gunslinger[/u] >mobile >one shot >any distance >roams [u]Bladedancer[/u] >one shot >close quarters >roams >very fast >200% over shield (receives half damage) [u]Voidwalker[/u] >long distance >AoE >Non mobile >Medium Defense buff [u]Sun singer[/u] >mobile >TTK varies >Big defense buff (depends on perks) >Can revive without assistance >Can support teammates [u]Defender[/u] >Non Mobile >No kill potential >Buffs defense or damage >Easily destroyed by any other super [u]Striker[/u] >Close range >AoE >Less blast radius than nova bomb (other AoE super) >Medium-Large defense buff (dependent on perks) If you just compare striker super to nova bomb it is much weaker overall because you need to be close quarters which is even harder to do in a crowd of enemies. While Hunter supers are mobile, I think they still should be compared to Titans FoH or NB. Hunter supers can accomplish things like this that other supers cannot: http://xboxdvr.com/gamer/WolfWillowgrove/video/6492531 Notice how spread apart they were! A FoH or nova bomb couldn't have done that! http://xboxdvr.com/gamer/WolfWillowgrove/video/6492530 A FoH or nova bomb couldn't have done this either because if they used it when they one persons revive invincibility wore of they would die by the guy rushing me with a shotgun, if they used a FoH or nova bomb before, they would have died by they guy's shotgun who had just been revived. (Good) Grenades: [u]Hunter[/u] >Tripmine >Flux >Arcbolt [u]Warlock[/u] >Axion Bolt >Firebolt >Fusion [u]Titan[/u] >Lightning >Possibly suppressor or magnetic (Magnetic has least amount of "magnetism" of all the sticky grenades) Now for melees: [u]Blink Strike[/u] >5.8 meter melee distance >122 damage >One shot capability >Invisibility capability on hit [u]Throwing Knife[/u] >Thrown >158 damage on precision >Can burn on hit >Can immediately replenish on kill [u]Energy Drain[/u] >6 meter melee distance >122 damage >Decreases ability cool down on hit >Can regenerate health on kill >Can buff weapon action speed on hit [u]Scorch[/u] >6 meter melee distance >158 damage >Can provide a shield on hit >Can knock back enemies on hit >Can one shot in super [u]Barrier[/u] >4 meter melee distance >122 damage >Provides shield on kill >Can regenerate overshield with time >Can generate orbs [u]Storm Fist[/u] >4 meter melee distance >158 damage >Can cause AoE on hit (deals no damage to original target) >Can immediately recharge on kill [u]Shoulder Charge[/u] >One hit kill >Needs to warm up >Limited time to use >Easy to counter because you must sprint in almost a straight line with no defense or ability to shoot for 3 seconds before it readies Jumps: Obviously blink is the best jump and the Hunter double/triple jumps second, and the Titan lift and the warlock glide in last. If you look over all of the classes abilities obviously Titans lack more than any other class. [u]Here are some statistics[/u] >12 of the top 100 players are Titans. >Titans have lowest average KD ratio in both subclasses sitting at about 0.94 for striker and 0.90 for defender >Titans are the most used starter class but are also the most deleted class after 10-20 hours of game time, the amount of hunter and even warlocks that are created after 10-20 hours jumps from 20% to almost 60% Titans need a buff to compete, simple as that. •Destinytracker is where most of this info is from, the melee distance and damage is taken from the destiny strategy guide made by bungie. Birdman00 Came up with some great ideas for buffs: [quote]Here are some changes I would make to Titans: -Ward of dawn is more durable, and takes about a nova bomb and two shotgun shots to destroy it (Should take one full super and a bit more firepower to destroy). Razor's edge can no longer go through the bubble -Increased spike grenade duration - Suppressor grenade cancels more attacks in PvE and has a larger radius - Juggernaut lasts longer and doesn't require you to move directly forwards[/quote] Raphaeleddie7 came up with this good point on Titans and who plays them: [quote]Titans are the best. First character, and it will always be my main. Especially now that sunbreaker will be coming out, more people might be switching over. People hate them because when non-Titan mains do things such as shoulder charge and fist of panic, it makes them think that that's how all Titans are. They don't realize how important Titans are. They're the only class with teamwork based abilities. [/quote] Edit: A lot of people are saying that you must use the Titan right, and pointing out things like learning to use the Titan bubble, etc. and they don't usually have a Titan or at least don't main one. I get that there are some very good Titans out there, but that is the player, not the class. If you put the average KD player say about a 0.95 KD due to suicides and gave them each class 99% of the time they would do better on the Hunter or warlock. Obligatory Edit: WERE TRENDING! That will be all.[/quote] The grenades of the striker titan are op as -blam!- and he can throw two of them with an exotic equipment. The hunters golden gun is a joke to be honest. A decent sniper will kill you from midrange to long range nevertheless. Also, you can't prove your 'argumentation' with some generalizations. Especially the last thing you wrote down regarding the shoulder charge is completely wrong which shows that you don't know how to use a titan correctly...

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                  • Modificato da Vaerton: 8/19/2015 11:58:23 PM
                    I got my (I was camping some) 9.5 K/D on my Titan. I wanted to see what the highest I could get was, and 19k and 2d. (I did use Thorn, though I rarely use that because it gets cheap kills)

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                  • Titans have shoulder charge. That's all it takes.

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                    • I love the Titan and I don't think they are underpowered in PVP. Here's why... Fist of Havoc vs Nova Bomb Fist of Havoc is better because the activation is almost instant. And it is a vertical attack as well as an AOE. Nova bomb has more range but is harder to use correctly. Mobility Hunter is obviously the best PVP class, but that doesn't mean Titans can't compete. Titan scading is very useful for going quick as a Titan

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                    • Modificato da Fur Hammerlock: 8/19/2015 9:28:25 PM
                      I generally only use my Titan, in both Crucible and PvE. He's the only character that I've had since Day One, and he has close to 40 days of total play time on him on the website/app. I have to say, that I don't think Titan's are the weakest Crucible class - I feel like they're the hardest to play, because they don't have as many "Cheeses/Crutches" as the other two classes. Fist of Havoc, I consider, to be one of the best supers in the game. It's an amazing Shut-down super for other supers, it's capable of killing enemies way beyond it's initial explosion radius (See; Shockwave) - and with Unstoppable on, you can survive a Golden Gun shot, three Blade slashes, Sticky Grenades, Rockets, Shotguns etc. (Even Bladedancer's can't survive a full shotgun blast to the face.) Lightning Grenade - Arguably the best grenade in the game, and maaaaany agree. It's got a ridiculous cone, deals up to 126 damage per pulse, and can pulse up to 5 times with the 'Aftershocks' perk. With Armamentarium, two Lightning Grenades in Control can clear a zone, and even zone off passages enemies may take. Shoulder Charge should get some bonus armour while they are running. I personally have never ran with Shoulder Charge because of how easy it is to kill a Titan while he's just running in a straight line at you. As for Defender... well - for the most part this class isn't supposed to be used for PvP. It's a very PvE-Orientated ability, it's a support class. I have a feeling that the Hunter's new Void subclass will be similar to the Defender, I do - infact - think that Blades & Guns will be more viable in PvP than the Bow. EDIT: Catapult. This 'Lift' ability is actually faster/more mobile than Blink is in Crucible, if you burst-fire it. Triple tap the A (or X) button when you're about to use it, and each separate burst you fire will give you added momentum, causing you to move incredibly fast.

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                      • Fist of havoc is much better then nova bomb. With nova bomb you can miss entirely by hitting a door or wall and is the only super that damages and can potentially kill you.

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                        • Thanks for putting together this well thoughtout post. It was a great read!

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                          • Good analysis.

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                          • Titans do need buffed. Ward of dawn doesn't need to be any more durable in PvP. A super for a super is fair - and they're set up to be rock/paper/scissorish. I will say shatter should pop it and kill everyone inside. Also - have you ever ran against 3 max int bubble titans? We 100% do not need more of that (non)play style in crucible. I do think it could be tweaked by offering some sort of buff when it is popped - say shattered light, which boosts movement speed and gives a shield to take the sprint train to gtfo town. Would also help prevent deaths from lingering Vortex and Aftershocks. Death from above and unstoppable should come standard on fist of havoc. Eternal warrior should buff the duration of unstoppable's effect for 5 seconds after the super or something of that nature. It's way too easy to kill a titan in the time they're popping back up from the smash. FoH animation is simply absurd in length. Melee Reach - is it just me, or is it silly that the freaking GIANTS of destiny have little baby TRex arms. WTF! Carnie hands. I smell cabbage. But seriously, do we need a titan training missions that teach how to throw something other than a hook? Titan grenades - as much as I hate to admit it, Titan grenades are fine. It's just that every single seeker type is way, way too strong. If fire bolt / arc bolt / axiom were toned back I think all grenades would fall in line. Mobility - Shoulder charge is so incredibly gimmicky - especially for trials. Titan glide is hands down the worse jump in the game. I deleted my titan a week ago because I hated the way it felt movement wise. I think this could be balanced out by a perk or exotic that let titans shoot while sliding. Icarian Breast Plate? A FREAKING JET PACK. BUZZ LIGHTYEAR. ROCKET MAN. BUNGIE PLZ.

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                          • You defended your point. Good job.

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