Disclaimer!: I am not calling for a nerf, simply looking for some opinions on the subject, and hopefully some buffs to the Titan class as a whole. At first I was reluctant to post this but I got a lot of support on another thread and some people wanted me to make it its own thread.
I have extensively used Titan in the crucible and compared to the Hunter class which I have also used extensively, Titan is so much weaker. While I have not used the Warlock enough to judge it due to lack of time, I can still confidently day that Titans are weaker. I could name tons of reasons so let's get into it:
Supers:
[u]Gunslinger[/u]
>mobile
>one shot
>any distance
>roams
[u]Bladedancer[/u]
>one shot
>close quarters
>roams
>very fast
>200% over shield (receives half damage)
[u]Voidwalker[/u]
>long distance
>AoE
>Non mobile
>Medium Defense buff
[u]Sun singer[/u]
>mobile
>TTK varies
>Big defense buff (depends on perks)
>Can revive without assistance
>Can support teammates
[u]Defender[/u]
>Non Mobile
>No kill potential
>Buffs defense or damage
>Easily destroyed by any other super
[u]Striker[/u]
>Close range
>AoE
>Less blast radius than nova bomb (other AoE super)
>Medium-Large defense buff (dependent on perks)
If you just compare striker super to nova bomb it is much weaker overall because you need to be close quarters which is even harder to do in a crowd of enemies. While Hunter supers are mobile, I think they still should be compared to Titans FoH or NB.
Hunter supers can accomplish things like this that other supers cannot:
http://xboxdvr.com/gamer/WolfWillowgrove/video/6492531
Notice how spread apart they were! A FoH or nova bomb couldn't have done that!
http://xboxdvr.com/gamer/WolfWillowgrove/video/6492530
A FoH or nova bomb couldn't have done this either because if they used it when they one persons revive invincibility wore of they would die by the guy rushing me with a shotgun, if they used a FoH or nova bomb before, they would have died by they guy's shotgun who had just been revived.
(Good) Grenades:
[u]Hunter[/u]
>Tripmine
>Flux
>Arcbolt
[u]Warlock[/u]
>Axion Bolt
>Firebolt
>Fusion
[u]Titan[/u]
>Lightning
>Possibly suppressor or magnetic
(Magnetic has least amount of "magnetism" of all the sticky grenades)
Now for melees:
[u]Blink Strike[/u]
>5.8 meter melee distance
>122 damage
>One shot capability
>Invisibility capability on hit
[u]Throwing Knife[/u]
>Thrown
>158 damage on precision
>Can burn on hit
>Can immediately replenish on kill
[u]Energy Drain[/u]
>6 meter melee distance
>122 damage
>Decreases ability cool down on hit
>Can regenerate health on kill
>Can buff weapon action speed on hit
[u]Scorch[/u]
>6 meter melee distance
>158 damage
>Can provide a shield on hit
>Can knock back enemies on hit
>Can one shot in super
[u]Barrier[/u]
>4 meter melee distance
>122 damage
>Provides shield on kill
>Can regenerate overshield with time
>Can generate orbs
[u]Storm Fist[/u]
>4 meter melee distance
>158 damage
>Can cause AoE on hit (deals no damage to original target)
>Can immediately recharge on kill
[u]Shoulder Charge[/u]
>One hit kill
>Needs to warm up
>Limited time to use
>Easy to counter because you must sprint in almost a straight line with no defense or ability to shoot for 3 seconds before it readies
Jumps:
Obviously blink is the best jump and the Hunter double/triple jumps second, and the Titan lift and the warlock glide in last.
If you look over all of the classes abilities obviously Titans lack more than any other class.
[u]Here are some statistics[/u]
>12 of the top 100 players are Titans.
>Titans have lowest average KD ratio in both subclasses sitting at about 0.94 for striker and 0.90 for defender
>Titans are the most used starter class but are also the most deleted class after 10-20 hours of game time, the amount of hunter and even warlocks that are created after 10-20 hours jumps from 20% to almost 60%
Titans need a buff to compete, simple as that.
•Destinytracker is where most of this info is from, the melee distance and damage is taken from the destiny strategy guide made by bungie.
Birdman00 Came up with some great ideas for buffs:
[quote]Here are some changes I would make to Titans:
-Ward of dawn is more durable, and takes about a nova bomb and two shotgun shots to destroy it (Should take one full super and a bit more firepower to destroy). Razor's edge can no longer go through the bubble
-Increased spike grenade duration
- Suppressor grenade cancels more attacks in PvE and has a larger radius
- Juggernaut lasts longer and doesn't require you to move directly forwards[/quote]
Raphaeleddie7 came up with this good point on Titans and who plays them:
[quote]Titans are the best. First character, and it will always be my main. Especially now that sunbreaker will be coming out, more people might be switching over.
People hate them because when non-Titan mains do things such as shoulder charge and fist of panic, it makes them think that that's how all Titans are. They don't realize how important Titans are. They're the only class with teamwork based abilities. [/quote]
Edit: A lot of people are saying that you must use the Titan right, and pointing out things like learning to use the Titan bubble, etc. and they don't usually have a Titan or at least don't main one. I get that there are some very good Titans out there, but that is the player, not the class. If you put the average KD player say about a 0.95 KD due to suicides and gave them each class 99% of the time they would do better on the Hunter or warlock.
Obligatory Edit: WERE TRENDING! That will be all.
Edit: A lot of hunters have come in here saying that their supers are the weakest due to low defense buffs. Here is my rebuttal:
Stop complaining about how you die easily in your supers, your supers have the most mobility and kill potential out of any super in the game. I would know, I play my Hunter tons in the crucible.
Golden Gun: You activate at a distance and pick off enemies from a range where they cannot reach you, if there is a sniper there kill him first! Often he will not be able to hit your head in the first place and he actually has to aim whereas with golden gun you can point in the general direction and shoot and you will kill him. If you are killed by a sniper you either got unlucky or you did something wrong.
Bladedancer: Despite what you think bladedancer gets a 200% over shield which means they take half the damage of everything put into them. I get it blah blah shotguns kill you so much. Don't run in a straight line towards an enemy with a shotgun. You are mobile and fast for a reason, simply jump, make it harder for them to hit you! Also: don't blindly jump into a crowd of enemies and let them murder you! Again: vertical space is a thing, jump, kill, jump, kill, etc.
Stop complaining about how nova bomb and fist of havoc are overpowered! They have less kill potential as the cannot move during their supers, they aren't able to run across the map on shotting people! It is rare to get a good multi kill with their supers, they have to use it properly, there are two ways to do this:
>Use it on a zone or heavy- easier for nova bomb as the enemies will kill the Titan most times before he can get in range unless the heavy is in an enclosed area.
>Use them to shut down supers that threaten your team- this means kill the hunters that threaten your team. I don't know about you guys but I rarely get killed by a nova bomb of FoH when I use my super. Less people use Titan which helps with the FoH, but with golden gun the FoH shouldn't be within reach of you. Nova bomb is rare because everyone plays sun singer and I have yet to be shut down by a nova bomb in the past month on my Hunter. I don't even recall being killed by FoH more than once in the last month. I'm serious, there have been attempts but I have been able to blink out of the way.
[u]I am going to reiterate this point now:[/u]
Hunter supers can accomplish things like this that other supers cannot:
http://xboxdvr.com/gamer/WolfWillowgrove/video/6492531
Notice how spread apart they were! A FoH or nova bomb couldn't have done that!
http://xboxdvr.com/gamer/WolfWillowgrove/video/6492530
A FoH or nova bomb couldn't have done this either because if they used it when they one persons revive invincibility wore of they would die by the guy rushing me with a shotgun, if they used a FoH or nova bomb before, they would have died by they guy's shotgun who had just been revived.
gcw0068 came up with some good ideas for buffs to Titan as well as Hunter:
[quote]Along with raphae and birdman's suggestions, is like to add some that reinforce the whole idea of what a Titan is- cqc.
[b]Striker- Storm Fist deals more damage (170? 188?) and disorients on critical hits.
Defender- Force Barrier procs on hit.[/b]
However, along with this I'd like to see some buffs for the weakest PvE class, the Hunter. These would only really do anything in PvE.
Golden Gun- 1.2x damage in PvE.
Arc Blade- All hits stagger. As is in high level content, our enemies always have Lightswitch. Making the in your face Arc Blade a death sentence. This stagger probably wouldn't work with the Angry Modifier.
Finally, I'd like to see armor, recovery, and agility actually matter.[/quote]
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1 RispondiBladed dancer has 100% over shield (half damage) 200% would be 1/3 Sun singer has same resistance as BD w/o radiant skin Striker has same radius, higher height than NB
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1 RispondiThat is one big wall of text.....that I'm never gonna read. Lol But yes, Titans are the weakest.
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I have fun running my defender titan in regular crucible. However in competitive modes, they lack. In normal crucible you can count on Cowboys who think they can run into my bubble and shoot me. Running St. 14 and armor of light means they're wrong. Plus I generate 2-5 orbs guaranteed for my team. There have been several times that we were losing by 1000 pts, I pop a bubble in the main combat thoroughfare my teammates flock it it and suddenly supers come out, which produces more orbs so I can pop a 2nd bubble, and they can get more supers. .. and suddenly we win.
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Good reliable grenades are more valuable than supers on a subclass for PvP in my opinion. Voidwalker has an awesome super for shutting down other supers in competitive environments and the infamous blink. But why do people pick sunsinger? Grenades... Simple as that. If any titan subclass had a bolt grenade. I would use my titan much more than I do in PvP.
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1 RispondiTitan melee range....... Barely any range at all we have baby arms
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3 RisposteWhy do you think Titans are getting such an awesome new class for pvp?
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2 RisposteSure aegabriel would have something to say about this post
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ma nem geb \:'v/
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1 RispondiWe already know this the hammer will change everything
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5 RisposteYou think Titan is the worst class? You need to watch AE Gabriel.
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3 RisposteHow the shit did you conclude void walker is non mobile and sunsinger is mobile?
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1 RispondiModificato da Beef: 8/20/2015 10:53:07 PMBubble is good if you are using it to take over a flag in capture. But thats about it. [i]If you're in trouble, use your bubble.[/i]
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Not to start a fight but I disagree on some fronts. I actually agree with you about the mobility, I often get killed mid foh near a large group. But foh can clear flags, it can choke up heavy traffic areas, take out all supers, etc. and as far as defender being non lethal? It gets me more kills than foh. Wol + any decent sniper gives you one hits (so already better than gg), you can chill on flags or choke points with a shotty and bol and rack up easy kills, you can save your team from rockets and super and you can dish out orbs like there's no tomorrow. I think your assessment of a Titans lethality is skewed slightly but I guess they're all open to interpretation and I can definitely see where you're coming from. We all get killed by blade dancers more than anything...
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The first 2 clips are invalid because if you have on shockwave You don't have to be super close to them! Also I've been in that situation in trials and a slam works fine
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The third subclass for each class will balance this out more I think
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No back-up plans (yr 2 version) may change things. Overshield from a shotgun kill, spawn orbs from every subsequent Shotgun kill curtesy of Overshield.......sounds useful to me
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You can move very fast if you know what you're doing with shoulder charge. You have an op grenade with a nasty distance. Headstrong making you impossible to kill
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1 RispondiTitan skate. Nuff said
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THOR FTW
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Well we have a reason to use defenders in crucible lol.
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2 RisposteModificato da Wraithlegend: 8/20/2015 9:42:23 PMI'm wondering how felwinters lie+no backup plans will do in crucible. That should solve our melee problems a bit.
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2 RisposteBuff catapult/melee and I think we are in a happier place. Don't think too much needs to be done to allow Titans to be a lil more competitive.
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TL;DR: titans are the weakest because you can't evade attacks with them. Even sunsinger can change direction faster and they can take more damage with a melee thats double the range and has the best grenades.
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3 RisposteI found this very useful. Here's why:
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2 RisposteModificato da GHOST 9o5: 8/20/2015 8:33:37 PMOn the last two clips... Hunter was using a mobile super, a BLADEDANCER. You can expect the VERY same from the new subclasses, except NightStalker. Clip 2: I could have done the with my Titan slam easily. If you know how to actually time things and not panic, then that still would have netted you a Cry Havoc. You decided to shoot the Titan first, and save the res guy for later. I am almost certain if you shot the ressed guy first, it would have displayed immune. Honestly, you might as well remove those clips. The first one says "They were killed by a mobile super! Titans can't do that right now!" And the second one says "I wiped a whole team out! I could've easily done it with Nova Bomb or Fist Of Havoc!" Just my thoughts.
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13 RisposteNo one gives a -blam!-, here's why- 1) you're a crybaby like all noobs 2) we just dont give a -blam!- 3) your opinion is irrelevant Some good solutions for you to follow- 1) quit bitching 2) KYS