Ran a new VoG on Hard Mode last night. This is all anecdotal but there were some things that seemed unusual, at least from the perspective of all the other VoG raids I have done:
1. Templar phase: oracles appearing but no "oracle chime"
2. Undamageable adds: e.g., unloading my 4th Horseman into a Praetorian and zero damage
3. Related to 2... mobs that seem to regen health very rapidly. Visually I am seeing health bars "regen" very quickly.
4. Messed up animations, adds "teleporting" from point A to B. Not the actual Vex teleport but adds disappearing from one place and appearing in anther.
5. More messed up animations ... covering the "middle" during the gatekeeper phase (stopping the minotaur spawns from getting to the conflux) I had some very messed up minotaur spawn animations... minotaurs just blinking into existance w/o the usually "cloud" animation ... the cloud animation but no minotaur spawn, even "invisible" minotaurs. I had two minotaurs make it to the conflux, but there were no minotaurs on my map.
All anecdotal, but all odd behaviours I noticed while running VoG last night.
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1 RispondiSounds a lot like you or somebody in your fireteam was suffering from lag.