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Destiny

Discussioni su Destiny.
Modificato da jareids: 8/5/2015 4:14:57 PM
38

Those upset about TTK need to see this

http://planetdestiny.com/20-reasons-taken-king/ Let me know what you think. [b]Key points that have me excited:[/b] [quote]The RNG algorithm has been re-tooled to be smarter, rewarding you more frequently with items you could use, and attempting to avoid giving you those you already have.[/quote] [quote]Metroid Prime style opt-in lore, press a button to bring up info on something in real time.[/quote] [quote]“All of the original mission have been reorganized, contextualized, and placed within a larger quest framework. Even older subclasses…have dedicated quest lins that explain their use and place with the world.”[/quote] [quote]“Quests from the ominous Eris Morn lead to the rediscovery of a forgotten weapon type.”[/quote] [quote]Tiers (thresholds) for Intellect/Discipline/Strength that tell in seconds what your cooldown is, rather than a percentage that you have to find out.[/quote] [quote][b]“As an alternative to using or sharding your new high-powered Legendary weapons and armor, you can also improve an item you like by sacrificing another piece from the same gear slot.” [/b][/quote] [quote]Gunsmith has reputation meter that can be leveled by testing out common prototypes in the field. These test weapons have a “built-in challenge” like killing Hive on the Dreadnaught, or using a sniper rifle to get headshots in the Crucible. Check out as many as you want at a time. Hit a certain rep level with the Gunsmith, and he’ll open up Armsday purchases. Pay glimmer to order a new Legendary weapon, and Wednesday that weapon arrives with a random set of perks.[/quote] [quote][b]No more Emblem/Shaders taking up precious Vault space! Shader console & Emblem console in the Tower, housing all of the Emblems & Shaders you own. “We’re still bumping into a technical limitation for vault space. We are exploring options for getting stuff out of players’ inventories via these kiosks that we’ve placed around the tower, but we’re still working toward a solution that we’re excited about.”[/b][/quote] [quote]Narrative-driven story with 8+ lengthy missions, seamlessly integrated with strikes, public events, class quests, and eventually, the raid – King’s Fall. Complete the main storyline for access to the ancillary “The Taken War”, with harder, narrative-driven missions that have us revisiting old locales like the Vault of Glass. “I undertook a mission in to the Vault of Glass called Unsealed Paradox, which finally provides some answers regarding the fate of Praedyth.”[/quote] [quote]Four new strikes (three for non PS users), plus three remixed older strikes. Presence of several “raid-light” mechanics to keep things mentally engaging. Strikes aim for replayability, cycling species you might fight, & altering enemy configurations. Multiple narrations to provide more info as you replay the strike.[/quote]

Lingua:

 

Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

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