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Modificato da Liam: 7/23/2015 8:56:55 AM
70

My Crucible Opinions

I would like to see these features.

53

Sounds good, but needs improvement. (Comment)

334

Edit: Oooo we're trending~! Keep it up! Here are a list of features I would personally like to see in the Crucible, if you don't like it, tell me why: -Legendaries only drop for players in first, second, or third place -Faction items now drop in the Crucible -Added a gamemode without abilities or exotics -Finding a team is faster and easier -You may now host private matches (ability to pick the map) -Low level players will not be matched with high level players -Removed the ability to join a game in progress, but teams will auto-balance every 4 mins -Guardian health is increased to 260 (was 200) -Sliding or blinking will suppress you from shooting for a short time -Reduced the health of guardians in Radiance or Arc Blade -Increased the animation time of Fist of Havoc -Increased range and hitbox of sidearms -Shotguns now do 60% less damage, but fire 50% faster and 50% further -Reduced the homing on homing grenades -Tripmines won't fully kill you, but will stun you for a short time -Arc Blade now takes two slashes to kill, but the special ability will still be a one-hit kill -Shoulder charge does not track enemies in PvP -Bigger maps will now be put in regular rotations -Added the ability for map voting in a playlist -Added the ability to votekick anyone [b]on your team[/b] -More Crucible Marks are given at the end of the match (to 10, was 4) -Reduced warlock melee range -Ward of Dawn stops generating orbs after your third super Here is an explanation for these: Legendaries only drop for players in first, second, or third place- [quote]Ensuring the best players will get rewarded[/quote] Faction items now drop in the Crucible- [quote]Why shouldn't they? They drop in strikes, and the factions are crucible-centered.[/quote] Added a gamemode without abilities or exotics- [quote]This would be fun. It would be like the Beta crucible.[/quote] Finding a team is faster and easier-[quote] Because I'm sick of waiting 12 mins at the 11/12 player screen.[/quote] You may now host private matches- [quote]So you are able to play with your friends without any distractions[/quote] Low level players will not be matched with high level players- [quote]Have you ever played skirmish? 99% of the time I'm matched with two level 14's against three level 34's.[/quote] Removed the ability to join a game in progress, but teams will auto-balance every 4 mins- [quote]I'm tired of joining a game at 5000 to 1000.[/quote] Guardian health is increased to 260- [quote]Increasing the Time to Kill for a better crucible[/quote] Sliding or blinking will suppress you from shooting for a short time- [quote]Have you ever been blink/slide-shotgunned? [/quote] Reduced the health of guardians in Radiance or Arc Blade- [quote]I might remove this[/quote] Increased the animation time of Fist of Havoc- [quote]Removing the ability to "fist of panic"[/quote] Increased range and hitbox of sidearms- [quote]Sidearms are literally the perfect counter for shotguns and they need a slight buff.[/quote] Shotguns now do 60% less damage, but fire 50% faster and 50% further-[quote] I might reduce this to 30% gamege and 25% fire rate etc..[/quote] Reduced the homing on homing grenades- [quote]Honestly this is like super important[/quote] Tripmines won't fully kill you, but will stun you for a short time- [quote]I might remove this[/quote] Arc Blade now takes two slashes to kill, but the special ability will still be a one-hit kill- [quote]This is reasonable, since it is super easy to slash twice before they are dead[/quote] Shoulder charge does not track enemies in PvP- [quote] it literally tracks from like 5 feet away. It also goes up or down. This is bad since it is a 1hk[/quote] Bigger maps will now be put in regular rotations- [quote]I'm getting tired of waiting around for combined arms just to get the good maps Added the ability for map voting in a playlist- this is CRUCIAL [/quote] Added the ability to votekick anyone[b] on your team[/b]- [quote]good counter to lag switchers, hackers, bad connectioners[/quote] More Crucible Marks are given at the end of the match (to 10, was 4)- [quote]4 is WAY too low.[/quote] Reduced warlock melee range- [quote]Warlocks can basically snipe with their melee[/quote] Ward of dawn only generates orbs the first three times- [quote]removing the ability to spam ward of dawn and generating orbs for your teammates[/quote]
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  • Custom games was the only good idea ......the rest just sucked lol

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  • I like it the way it is.

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  • I'm only going to explain the ones I said were wrong. I saw in a previous statement that you put the edit because people can't see logic. Thats bullshit. And I feel insulted after I gave you a calm argument why it wouldn't work. Let me show you why your 'logic' is flawed. Faction items now drop in the Crucible- [quote]Why shouldn't they? They drop in strikes, and the factions are crucible-centered.[/quote] I personally never saw one drop from a strike. Unless its an engram. But I guess it couldn't do harm. Added a gamemode without abilities or exotics- [quote]This would be fun. It would be like the Beta crucible.[/quote] No exotics are fine. No abilities aren't. The point of your guardian is so you customize your playstyle. Its like saying lets play Cod! Just no perks. It isn't fun. Removed the ability to join a game in progress, but teams will auto-balance every 4 mins- [quote]I'm tired of joining a game at 5000 to 1000.[/quote] Im just going to say get over it. Most games are like that with few exceptions. You can put a penalty for leaving a game. That could be useful but auto balancing is stupid. Guardian health is increased to 260- [quote]Increasing the Time to Kill for a better crucible[/quote] No.. Like I said, it render most weapons useless. If you increase the health of guardians, you have to increase damage of all weapons, but a longer TTK would be way too boring and slow. Sliding or blinking will suppress you from shooting for a short time- [quote]Have you ever been blink/slide-shotgunned? [/quote] Yes. I have. I learned to counter it. I do too. Unless you have a surefire way to nerf it without making it useless, then learn to counter it or get over it. Increased the animation time of Fist of Havoc- [quote]Removing the ability to "fist of panic"[/quote] Its a tactic. If people want to be stupid and waste their super on one person. Let them. You do your team better if they do. Warlocks do the same with Nova bombs but you don't see people crying nerf nova bomb. Increased range and hitbox of sidearms- [quote]Sidearms are literally the perfect counter for shotguns and they need a slight buff.[/quote] They need a buff. Sure. But they are not perfect counter. Anything that has more than a tictac range is a counter. Don't put yourself in a situation where you are going to get shotgunned. Shotguns now do 60% less damage, but fire 50% faster and 50% further-[quote] I might reduce this to 30% gamege and 25% fire rate etc..[/quote] It sounds like you still don't know normal balancing. If you want range and power, you might as well use a fusion rifle. Reduced the homing on homing grenades- [quote]Honestly this is like super important[/quote] Super important? Its hardly game breaking. All classes have a sticky grenade. You still haven't said how much. Based off the numbers you said earlier, thank goodness you didn't. Arc Blade now takes two slashes to kill, but the special ability will still be a one-hit kill- [quote]This is reasonable, since it is super easy to slash twice before they are dead[/quote] It would be the weakest super in the game. Since any offensive super can kill in one hit. Who cares about speed if the power is weak? If I see you arc blading at me, I'm going to use my nova bomb at you end of story. Shoulder charge does not track enemies in PvP- [quote] it literally tracks from like 5 feet away. It also goes up or down. This is bad since it is a 1hk[/quote] You can take them down so easily. Its a high risk, high reward feeling. Bigger maps will now be put in regular rotations- [quote]I'm getting tired of waiting around for combined arms just to get the good map I don't know what to tell you but to get over it. Bungie put it on a seperate playlist for a reason. Majority of players don't agree. Added the ability to votekick anyone[b] on your team[/b]- [quote]good counter to lag switchers, hackers, bad connectioners[/quote] Though, I liked this idea. This can be easily abused and anything easily abused should not be put in. More Crucible Marks are given at the end of the match (to 10, was 4)- [quote]4 is WAY too low.[/quote] No it isn't. 3 per win and 2 per loss is too low. This gives a steady flow. If I win just 10 matches, I can cap the max in 2 hours? Thats stupid. 6 win 4 loss is good how it is. Reduced warlock melee range- [quote]Warlocks can basically snipe with their melee[/quote] Snipe? No. But like I said, it will be fixed in the future. Limited the super usage to 3 supers per match- [quote]removing the ability to spam ward of dawn and generating orbs for your teammates[/quote][/quote] I think that no orb generation would be better. Plus, it isn't see that often at all. Last time I'm going to be nice. I hope you can reason why things are how they are.

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    2 Risposte
    • Terrible

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    • Naw.

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    • Modificato da FlyingMonkey345: 7/23/2015 5:05:17 AM
      Disagree with most of this-want to make everything overpowered, besides shotguns, and supers? If people get more than 3 supers in a match, they deserve them.

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      1 Rispondi
      • Sorry to say I dislike most of these ideas.

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      • Good ideas but i dislike 2 of them - limited supers [spoiler]If i kill a lot of people i want to be rewarded with super energy. If it would be limited every noob would have the exact same super-count as me and earn kills dependend of the class - golden gun wins killwise[/spoiler] - sidearm boost [spoiler]If used with skill they are deadly as hell and no shotgun user can kill you - a boost to make them easy to use would backfire and make them too powerfull = nerf inbound or boring crucible[/spoiler] Otherwise great ideas. Health should increase (or damage decrease) with the armor stat rather than be put to a fixed height

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        3 Risposte
        • As the poll states, I definitely liked most of the ideas that were thrown out there, but there were others that seemed a bit out of place. For example, Arc Blade does not need a change in health. If you quickly whipped out a shotgun, blasted them in the face, and immediately followed up with a melee, you will have a very fair chance of survival (or at least trading). This retains the sense of panic that the player feels when they see that Bladedancer closing in on them whilst allowing for a heart-racing engagement. With this being said, there would be no point in changing the damage of Arc Blade, otherwise there would be a change in that dynamic. Also, the segment that the OP made on shotguns seemed a bit ridiculous. Seeing as the range of the shotguns was arguably the biggest factor of the weapon that brought a lot of frustration to players, this would most likely be an even greater deterrent to the player's ability to have fun in the Crucible. The reduction in the effectiveness of the Shot Package and Rangefinder perks would definitely be the wiser approach. This is due to the fact that out of all of the shotguns in the game, the greatest threats are the ones that have greater range and impact, but have a slower rate of fire and/or kick like a mule (Matador, Party Crasher, Felwinter's Lie, etc.) Despite the suggested 60% damage reduction, this would only repel people from using shotguns rather than granting them the more balanced feeling that they currently need. Of course, this also has much to do with the play style of the players in PvP, but that is a different topic. As for the idea on faction rewards, that suggestion could use a little bit more refining. In an effort to keep the rewards received by factions a slightly more "rewarding" endeavor, there could be a more selective process in choosing candidates for faction rewards. This would include restricting rewards to the top three players in a given faction per PvP match, so that it prevents the possibility of players who did not prove themselves "worthy" of receiving their faction reward. This could be tracked by the addition of the insignia of the faction that each Guardian has currently pledged their allegiance to adjacent to their playercard when they pull out their Ghost.

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        • If you only reward good players, then bad players won't have any incentive to play. This means less people in crucible and longer matchmaking time. It would also encourage more use of the more powerful guns and not promote weapon diversity.

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        • Modificato da Lord Gheleon: 7/23/2015 8:26:04 AM
          I like the first 5 and The bigger maps. I like to use scouts and snipers so the small maps are a pain.

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        • i don't like crucible, I don't care

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        • Jeez dude just go play a different game my goodness. Butthurt much?? I think so.

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        • Where's the "Horrible ideas" option?

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          5 Risposte
          • About 1/3 are good ideas, some are just ridiculous

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            1 Rispondi
            • It's so long.

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            • Trip mine is a grenade it should be a one it kill and let's be real, it's the most powerful and useful one that hunters have. Bladedancer is a super, it should be a one hit kill. It sucks but from a guardian that uses it I know I usually swing more than once to kill an enemy, draining my super with each swing

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              2 Risposte
              • Modificato da Roman: 7/23/2015 8:05:18 AM
                Hunter melee is not a 1-hit kill (Super or not) I constantly experience this Warlock with a Ram can survive a rocket to the face with Grenades and Horseshoes Warlock and Titan have armors and class perks that let them get tougher during use of their Super, while Hunters don't, and you want to LOWER their health? Warlock and Titan have good grenades, but Hunters Tripmine is the only one that can 1-hit kill - but it has to be stuck on enemy or places in the right spot, Hunters can't spam grenades, Hunters don't get 2 grenades with Exotic armors or subclass perks here are my suggestions to you: 1) get better at PvP 2) go -blam!- yourself you can do these 2 in any order or as many times as you want I'm not great at PvP at all, Hunter style is really way more fun for me to play, but you idiots already made Bladedancer useless in PvE and now your crying for PvP changes can potentially ruin the entire class

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                2 Risposte
                • I'd like you to be more specific in your changes For example you want to nerf warlocks Melee but you don't say by how much... I love numbers....

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                  7 Risposte
                  • I was thinking, why not top three on winning team can get legendarys and exotics, the whole winning team can get legendarys and the first place person on the losing team can get a legendary

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                  • Nerfing shotguns by 60 percent how high are you?

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                    1 Rispondi
                    • 1
                      No.

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                    • Legendaries only drop for players in first, second, or third place. This is an okay change. I personally would say 1st and 2nd. -Faction items now drop in the Crucible I disagree. It makes the grind worthwhile. -Added a gamemode without abilities or exotics Sounds like a weekly event they could add. No exotics is fine. But no abilities takes away the point of the game. -Finding a team is faster and easier Thats a coding issue. Those can't be easily fixed. -You may now host private matches (ability to pick the map) We all want this. I'm sure we'll see it soon. -Low level players will not be matched with high level players This is okay. I think its fair to say that. -Removed the ability to join a game in progress, but teams will auto-balance every 4 mins That sounds completely terrible. If auto-balance means that teams get split up, then I don't want to be on the losing team when i was winning. -Guardian health is increased to 260 (was 200) Increasing TTK will make the game feel sluggish and terrible. It would make auto rifles completely useless. It would majorly be handcannon because they do the most damage. -Sliding or blinking will suppress you from shooting for a short time That isn't fair. Nerfing a class ability would just make people forced to choose a playstyle that maybe they don't want. -Reduced the health of guardians in Radiance or Arc Blade No. They don't have much going for them. Plus, a team effort at shooting at them will easily get the job done. You shouldn't be going against them 1v1. And even then, you can still them. -Increased the animation time of Fist of Havoc No. Again. Nerfing a class ability would favor a playstyle don't wanna play. Also, Titans don't have much for them, why nerf them more. -Increased range and hitbox of sidearms Thats a buff that could be introduced in the future. -Shotguns now do 60% less damage, but fire 50% faster and 50% further That is not how you do weapon balancing. I feel like you just put random numbers. Shotguns are powerful close range weapons. The goal is to keep it like that a much as possible. Not increase its range or reduce its power. -Reduced the homing on homing grenades How much? And would it render it useless? You don't want anything to be made useless if you applied buffs and nerfs. -Tripmines won't fully kill you, but will stun you for a short time Then they would be the only subclass to have a non-lethal grenade and that isn't fair. -Arc Blade now takes two slashes to kill, but the special ability will still be a one-hit kill Again.... nerfing a class ability. Also that would make it the weakest super. -Shoulder charge does not track enemies in PvP Shoulder charge needs something for them. Its bad enough people can just shoot them. Removing it to make it worse wouldn't help. -Bigger maps will now be put in regular rotations No. I'm okay with them being on Combined Arms. -Added the ability for map voting in a playlist This would be great. I like it. -Added the ability to votekick anyone on your team I'm sure everyone can see people would abuse this. -More Crucible Marks are given at the end of the match (to 10, was 4) No. You would need to increase the max cap. And makes Vanguard marks pointless. -Reduced warlock melee range I'm sure we'll see that in the future. -Limited the super usage to 3 supers per match Um... yes and no. You know what, I'm just gonna say no. People work hard for those supers and they create good openings and chokepoints. Overall... I have to say these changes aren't that great. It seems very biased to come subclasses. The ones that I like were noted. Hopefully this was helpful.

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                      4 Risposte
                      • I read this and as soon as i was done, you edited it [spoiler]god damnit[/spoiler]

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                        3 Risposte
                        • These are terrible

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                          8 Risposte
                          • And no, to a lot of this, some are great...some are just nopes

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