It is great that it has finally been NERFED. The ability to destroy bosses in under 30s was ruining destiny. When you can skip all the gameplay mechanics in fights like Qudron, urrox, skolas and nightfall bosses, they may as well remove the fights altogether, and just make a stick that you have to fire rounds at. What you are complaining about is that we can't ignore boss fights anymore, and instead actually have to do them how they were meant to be done?
Also, on response to people saying that they would have to fire more rockets, and it does not solve the problem, my response to that is that bungie should NERF IT MORE!!!. It is sad that a large portion of the destiny player base thinks that bosses should not be played, and instead blown up in seconds.
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#Destiny
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15 RisposteUltimately, the reason why people are so against it is that bosses in Destiny aren't interesting or fun in any way, shape, or form. They're just another headache to have to run up against. Every single one of them is just a giant bullet sponge with wave after wave of trash mobs thrown at you to make the fight more hectic. There's no interesting mechanics, you're just unloading into it until it dies either way. And ninety percent of the time, we're pretty much just doing it for the loot, not because we want to. Nerfing Gjallarhorn just makes it so that something we could use to make the grind a little less painful is now marginally less effective, and for all the wrong reasons: Supposedly, to keep players from being too elitist. All this solution has done has made it harder to accomplish what we set out to do. Yes, we could do it with other weapons, yes, we could do it with the same weapon, but it's just enforcing a long, boring slog through the same fight you've done time after time, shooting at an enemy who has no right to be able to take as much damage as they do, for the miniscule chance at a mediocre reward that they'll dumb down anyway if it so suits them. Nerfing the Gjallarhorn doesn't promote elitists to back down. It promotes elitists to rise up even farther and make heavier demands. Before, where they would demand a Gjallarhorn, if you were a high enough level and had something else of value to offer, they might just overlook it. Now? They'll want people to have it even more to make up for the lost firepower of those who did have it, who can no longer compensate for those who do not. And with half of the more "extreme" bosses and situations featuring time limits of some sort? Enrage mechanics, health regeneration, health leeching, special side objectives, and more? Both of the Raids have a great many situations that boil down to "Kill it before it automatically kills everyone." If you don't want to make players focus on speed, don't force them to rush to win. Don't force them into awkward situations where the only way to win is to hammer away at the boss because it will just kill everyone otherwise. Make mechanics that are actually interesting, and allow players to actually use whatever playstyle they so choose. Because there's no sense in trying to go at Crota with anything other than powerful rocket launchers, because it's just a waste of ammunition to try getting him to kneel. There's no sense in trying to beat Aksor with your standard weaponry, because the hardest part of the fight is the fact that everything is a complete cluster-blam!- that you're trying to deal with while beating him. Same with the Nexus, where if you do it the "right" way, you're sprinting about the arena trying not to get turned into swiss cheese before you can bring down the boss. You don't use your primary on Atheon-- You go at him hard with the strongest sniper rifles, rocket launchers, or even machine guns that you can to deal as much damage to him as possible, so that you maybe only have to go through the portals once or twice, and kill him before he enrages. Bungie is trying to force players to play the game in a way where they absolutely must do everything the "right" way, which is slower and more tedious, in a game where they've set it up so that in the hardest parts you're trying to race against the clock, and you're reliant on dealing massive damage in short amounts of time to ensure success. The game they've created requires a different style than the one they want to force everyone into. So in short, nerfing Gjallarhorn really just makes it harder to reap the rewards of the challenges you face, and their constant "nerf this, nerf that" mentality makes it so that, quite honestly, there's not even much point in seeking out the best gear in the game, because it's not much of a reward anymore when the reward has been watered down. I got the Black Hammer this week and was excited because I wanted it. I knew it was one of the best weapons in the game for its White Nail perk. I felt rewarded for beating Crota. Now, knowing that the White Nail perk just means I don't have to reload basically, but I'm still losing ammunition? Why bother? Might as well just use another Solar sniper rifle with high impact and a higher capacity. Reloading isn't that big of a deal, and if all I'm doing is skipping a reload animation, I'm going to be far less concerned with making sure every one of those shots is a precision hit because I'm not actually gaining anything from it other than the extra damage. And against someone like Valus Ta'aurc, whose tiny head is oftentimes obscured by his Giant Pauldrons of Doom, I'd rather just go ahead and deal the damage anyway, precision be damned. So if they nerf the Black Hammer, I'm probably just going to toss it in my vault and forget I had the thing. And the next time I fight Crota, it'll probably take more time to bring him down with everything being nerfed, and I'll care even less about the rewards because they're the dumbed-down versions of what they were designed to be. The reward is cheapened, and the challenge made harder. Hitting all of the solid weapons with the nerf bat is just promoting bad gameplay while taking away the entire point of that gameplay: Acquiring that good gear. Good gear is designed to make the game easier because it is better. What's the point otherwise? Let us play the game in the manner we wish to play it. If we want to use our hard-earned ammunition-regenerating sniper rifle so that we don't have to sit and wait for five minutes on an ammo synthesis and drag the fight out, why is that a problem? If we want to bring that boss down with a beautiful rocket launcher, aptly named after a horn that signals the End of Days, that's our right. We worked hard for our overpowered tools of destruction, and our beloved prizes are made less. If that means that a Raid group wishes that those joining them likewise have powerful armaments, then clearly that's because they would like to succeed at what they're doing and accomplish the goals quickly. That's rather understandable, isn't it? As someone who works seven days a week, I don't have a ton of extra time. I've had to pass up on several Raids, several Skolas battles, because people ask me at points where it's two hours until I really need to go, and I know that if we don't hit it fast and hard, I'll be left out in the cold because there's simply not enough time, and it's an activity that demands time. So I can fully respect groups that want to hit it fast and hard and be done with it. Is that fair to people who don't have the weapons? Yes and no. No, because it means many groups will pass them over, but yes, because there are so many people playing this game that it couldn't be impossible to find a group not asking such of you. Search hard enough and you will find skilled players who are more than willing to fight with you regardless of your gear, and who are not necessarily looking to just smash it and collect loot, but just have a fun time. Different needs for different players. Bungie wants us all in the same box, and treats us all the same, but we are not the same. We do not have the same time to dedicate, the same playstyles, the same needs. [b]TL;DR: Let us play however we want to play and stop punishing players for trying to make the grind less painful for the same crap rewards.[/b]
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Reasoning behind it: inclusiveness... Jerks will be jerks What about the trials then..."must have gone flawless..."
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I am not aginst it I am for it
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My mindset in any fight is to totally overwhelm and demoralize the enemy. So whatever gives me that is what I'm going to use. Mo bullets mo betta!
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Having powerful weapons makes games fun.
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Lmao people saying they had to grind and its one of the hardest weapons to get?? Really because i saw someone get it from the silver tier package from trials of osiris. He never ran a raid. Still got it. Its all fukkking luck. Quit pretending that you were chosen to have one from grinding or hard work
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2 RisposteOne of the hardest weapons in the game to get should be the most powerful. It should stand above every other weapon. It's like any other RPG style game, the best gear is overpowered because it is hardest to get. The only people screaming for a nerf are the ones who don't have it, and they don't have it because they skip chances each week to get it. Playing PVP exclusively will result in not getting it, or the chances are so slim it's virtually impossible. Only doing nightfalls won't get it, not doing hard raids every week, won't get it. etc etc etc. If a player has played since day 1, done every activity every week with an extoic drop chance they have it. No one I have played with has done those things and not gotten it. The slackers or scrubs don't have it, and whined until it got nerfed. That combined with the buffoons requesting gally only fireteams.
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Modificato da ElderWolfWalker: 7/18/2015 1:09:08 PMThey need to git gud
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5 RisposteIf Destiny had a nuke it would be the “Ballerhorn.” We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction. What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. These are DeeJ's exact words from the patch notes. They INTENDED for Ghorn to be very powerful in PvE. Only reason for a nerf is assholes on LFG who "require" people to have it. That is why I'm against it. Even bungie themselves think it isn't OP.
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That centipede shit was cool scrollin down and it moves
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Do you mean after the 100th time of playing them or do you mean after the 1000th time? You're obviously to new to know how grindy this low content game gets just for a 1/1000000 chance to get anything remotely good.
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Hide from the saltpocalypse! https://www.bungie.net/es/Forum/Post/139892822/0/0
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All these long thought out posts are ridiculous. The reason why people are complaining about the gally nerf is simply because those players suck. They [i]need[/i] ghallarhorn to perform. Have you looked at the destiny lfg site or the raid recruitment section, so and so is lvl blah blah with a [u]maxed ghallarhorn[/u]. It's like the ghallarhorn is a golden ticket to every raid. I'm more interested if the player has good awareness and a working mic than simply a maxed rocket launcher.
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Stop all the nerfs and just buff everything else up to par so we can cause more destruction across the board. Just buff it like nike and destroy!!!
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I own a Gjallarhorn. I love it's nerf. Suck it, sheepie Gjallarhorn crutch fanboys.
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Op doesn't have one
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They gave a reason for the nerf based on a false premise and literally told us how they want us to play.
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1 RispondiBosses are nothing but bullet sponges disguised as larger versions of enimies already in the game. The "mechanics" added to the boss encounters are just a minor inconvenience that don't take any skill to complete other than not getting shot. Instead of taking away guns that people have literally played hundreds and hundreds of hours to get they should design encounters that other guns could accel at.
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People cry about it because all bungielivers magically transformed into haters when bungie told them that the gally was getting nerfed, the gally is the thorn of pve, but people without logical reasoning don't understand why this is happening.
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Gjallarhorn is the symbol of Destiny. Look at the beauty. The epic mythology name. The power.
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4 RisposteWell once you've run the same content for the 500th or 1000th time does it really matter? It gets boring people just want to do their weekly content as quickly as possible.
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Yeah I guess running strikes for the first few times was fun but after doing it a 100th time. You just wanna finish it as fast and efficiently as possible. Same with raids. Running strikes and raids is just a chore to get the rewards. Don't be sour, just because you don't have a Gjallarhorn. Either get good or get your own. Then you will understand what it means to carry a horn and be in the circle
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Thats what I say at the end of every septiks strike. "Geee, i wish this joke of a boss would take longer to kill, if only black hammer never regened, and gally was useless" Prayers answered!
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2 RisposteAre the gjallarhorns gotten before the nerf going to be affected?