When should have a buff for the scout rifles because its very hard to use one in pvp or pve because they arent strong enough compared to hand cannons. And they should have a 10% buff and thats all so not to stong but very fair.
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#Destiny
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How is deadshot luna? Anyone have opinions on it?
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3 headshot-kills, near unlimited range. They should rather nerf range on handcannons and shotguns again Then scout-rifles would shine. Just played some combined arms games with my ghelon's demise and it was great. So easy to kill snipers - you have the same range, need only 1 more bullet and have no lense flare
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3 RisposteModificato da Swiftlock: 7/15/2015 9:16:20 AMYou'd risk making already great high ROF scout rifles like the Multi-Tool and NL Shadow too powerful in PvP. Gheleon's and Scholar would become even more deadly than they already are.
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4 RisposteI main a Mida and I say no, the Mida is perfectly fine the way it is and kills as intended, 4 shot headshot with a TTK of 3ish seconds if all headshots, not too bad in my book.
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Nope. High impact scouts have one of the fastest ttk's in the game.
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Apart from PoE, scouts are awesome in PvE. Even in PoE, I get some good use from VoC. In PvP? I think there's still some rebalancing to do. Hopefully, scouts will fare better then.
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2 RisposteTrust me scout rifles are good right now, I feel like they're going to be the next meta. They just demand a different play style than HC They're not over powered currently so hopefully it stays like that
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3 RisposteNo, scout rifles are good as they are. Deadshot Luna does 42 headshot damage. With full auto that means it kills about as fast as the average pulse rifle does. These 2 types of guns are the only balanced once. They should bring auto rifles up, doing about 37 headshot damage which would bring them in the same ratio as pulse and scout rifles. Hand cannons need a slight nerf to range, they are meant to hit hard, but on close range. TLW shouldn't be able to kill across map. Bring handcannons to CQB distance and it will be a more pleasant Crucible with no Thorn snipers, and a lot more diversity in weapons
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2 RisposteI've no idea about PvP but there's most definitely nothing wrong with Scout Rifles in PvE. My go to Primary of choice is Another NITC and from time to time I also use a Badger CCL and just recently I got Hygiea Noblesse. All are devastating weapons. The point is that a scout rifle is designed to be used at a distance. While they are also fine up close they come into their own for picking off ads and clearing the field from a distance before you wade in. Any three of the above weapons can one shot a target when it's about as far away as it's still possible to see them. Of course if someone wants to buff them ten I'd have no complaint - it would make them even more devastating but I hardly see why that's needed.
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Nah, they're fine. Keep practicing.
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Scout rifles are fine in PvP, they're just meant to be used in mid to long range. They get outclassed by hand cannons cause hand cannons do more damage per shot, are barely affected by range, and sometimes have higher fire rates than scout rifles.
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5 RisposteThey're mean to be used at range, not close up like hand cannons
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1 RispondiI like scout rifles and think they are fine as is. I have a legendary salvation state that surpasses several of my exotics.
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1 RispondiYeah they should!! We 'should' also buff our internal structure of our country but that's not gonna happen either is it
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3 RisposteScout rifles are superior in long distance fights. Fine as it is.
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1 RispondiNot 10% but a slight increase. They are already very balanced but they either need to nerf hand cannons or buff scout rifles.
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6 RisposteJust get a better scout rifle. Sometimes the ttk is lacking and I get two shot but overall I can usually drop the person fast enough. If they made it so the headshots do the same damage but increased body shot damage by 5% I would say that would be enough.
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4 Risposte*Nerf exotic hand cannons there fixed it for you
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2 RisposteWhat do you mean, scout rifles are basically only thing i use on pve