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Modificato da Lost Sols: 12/7/2015 2:39:18 AM
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Destiny vs WoW/mmorpg's. A gear ascension discussion.

Edit: So apparently we missed all the posts asking for gear not to ascend. [quote]“I definitely feel like some of our players are ready to play with some new toys,” says creative director Luke Smith. “And we’ve built a whole bunch of new toys. There are definitely some weapons that you are going to find better versions of – there’s going to be something that replaces that sniper rifle that you love.” -Luke Smith [/quote] I can't believe they let this dude speak still. ---op--- So we've had a very good discussion on the possibility of weapons not ascending in TTK, but one particular comment by @Hektik struck me because they're right, in other mmo's you constantly leave gear behind. [spoiler] post referenced https://www.bungie.net/en/Forum/Post/138424186/0/0 [/spoiler] It forced me to evaluate exactly why it didn't bother me in years playing WoW, GW2, Rift, etc, but does in Destiny. I'm just going to paste the actual conversation below and would like to know what other WoW/mmorpg players think of my assessment and how you feel Destiny compares/differs as a FPS/mmo hybrid. Thank you. [quote][quote][b]@Hektik:[/b] For once I'm in disagreement. Perhaps EQ, DAoC, and WoW has conditioned me to being used to leaving weapons and gear behind. Ultimately I want new toys. I don't want to chase those new toys 3 days before they're useless tho. I think that a lot of people's unwillingness to drop their fatebringers(just an example) is because it tool them 5+ months to get them. Year 2 gear cannot be so "hard" to get or else they're going to continue to condition players that their gear is worth more than progression. I'm okay with leaving [u]legendaries[/u] behind as long as time spend obtaining items is balanced with rate of item potency decay. Year one clearly did not do that properly.[/quote] [b]@Lost Sols: [/b]I see where you're coming from, but there is one significant and intimate factor you're leaving out. I played WoW for seven years and so I understand out with the old and in with the new, but the difference comes it that WoW's weapons are essentially just stat sticks. Sure Hunters have Guns and Bows, but you aren't looking down sights and having to aim, you aren't dealing with recoil, you don't have differing rates of fire and you're not pulling a trigger. In Destiny, because it's a FPS, our weapons are actual weapons. We're not hitting an action bar and waiting for a GCD. They're very intimate and even a slight nuance change from one to another can be enough to make them perfect or unusable for us. That is why I disagree completely with constantly having to leave weapons behind. I stated elsewhere that I've been dead consistent at 1.4 k/d across 5 characters since launch using random stat weapons. Since being able to reforge weapons to fit exactly how I like to play, I'm over 2.0 I'm doing nothing different and the weapons aren't any better stat wise, it's just those tiny nuances and the feeling of being comfortable with the feel of a weapon that make all the difference in a FPS. Appreciate your point of view completely, and armor is a different beast. Just weapons work differently for me and I don't want to exchange something perfect for better stats/worse feel.[/quote] ---Edit--- The thing with Destiny is what do you compare it to? I know I've never played anything like it's aspiring to be. Honestly I think if it was just PvE content it wouldn't make that much difference to constantly upgrade. The game changer with Destiny is using our own weapons in the Crucible. That's what makes giving them up hard to deal with. I'll use anything in PvE because it's not a competition. But when wins and losses are on the line, I want a weapon I know I can succeed with. I would argue that the single most defining decision they made in designing this game was that decision to let us use our own gear in PvP and it's been their biggest obstacle as well because they haven't thought through the full ramifications of how that would work; both in weapon balance and progression. Anyway, my two cents. Thank you again. Edit 2: From a reply below, just more detail [quote]Something another Guardian pointed out too in a separate post is that in other MMOs like WoW, etc your weapons are actually the abilities in your talent tree and your "weapon" just increases their attack value as does armor and trinkets. On the whole point of "feel" (and I'd love other opinions on this), I never found a single HoW Fusion Rifle that felt the same as my Plug One. Plug One feels like it has more weight to it and feels much smoother to aim and fire. The HoW FRs all felt not just weak in comparison, but it's weird but they almost felt "toyish" in comparison. Another great example is my 3 current Scouts NA3D1 Salvation State Hygiea Noblesse Zero Point LOTP They all have the same RoF/Impact so in theory, you'd think they'd feel pretty much the same and Zero Point would be the best because of the larger magazine. It's not the case. NA3D1 is my favorite followed by Hygiea, because they all feel slightly different. Zero Point just has a looser feel to me that I don't like and it's a little thing, but I hated Zero Point in PvP and NA3D1 is my favorite PvP weapon ever. This is why I'm not a fan of what they're about to do. They can tell me the weapons will be more powerful, but if they handle even slightly worse, it can be the difference between kill or be killed in the Crucible. Anyway, thank you for your feedback and perspective on it too. Guess we can just hope the upgrade system somehow let's us preserve the essence of our old weapons.[/quote]

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  • bump!

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  • bump!

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    • First let's start w/ a bump. I agree w/ that the feel of weapons is more important than the stats that accompany them. When you tune your character to fit your play style which includes weapons, gear, and abilities. Of coarse, we're going to be attached to weapon and upset when their taken away. I'm not sure how to fix the issue w/o adding better weapons. Because nerfing is only hurting the game play. Every time a weapon group is nerfed another group stands out. Repeat cycle.

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    • Bump

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    • bump!

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      3 Risposte
      • In other rpg's and mmo's there is an over abundance of gear. No one is ever wearing the same pieces, and yes, weapons and gear are constantly getting changed. But, destiny is lacking in that field. Few weapons to choose from, very few armor pieces. I've been playing Elder Scrolls, and I can dye my armor! I can enchant crappy weapons and make them better. I'm never left wanting to get that next big drop because there is no need, they happen frequently.

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        • bump

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        • Bump

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        • I agree with the notion that guns in this game aren't just stat sticks like other games. They're like our abilities in another game. They're where our power comes from, and so losing them loses us power, unless there's something worthwhile to replace them .

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          • TTT

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          • :DD

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          • Bump

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          • Bump

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          • bump!

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          • Increase vault space. Problem -blam!-ing solved. And I know they can do it. I really lost what little faith I had left when they scapegoated last generation consoles for the incompetence they displayed when it came to the initial vault space increase. 5 years on building a game based on collecting things and storage space is a constant issue. Fact is, they still care about play time numbers, and the average amount of time the fraction of players they started with still put into the game. If they drop the current gear, that's more things to keep people playing. But they'll soon understand that it's more than just being comfortable with weapons. Players, including myself, are stubborn when it comes to their collections. I'm not deleting fatebringer. I'm not deleting shadow price. I'm not deleting the final round efrideets I have. Period. You can't get them anymore, which is why I, and a lot of other players will hold them. Shit I have a crap roll comedian in my vault because it's a pre dlc shotgun and I can't get it anymore. That means something to me. They'll figure it out sooner or later.

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            11 Risposte
            • The grind is simply too great in Destiny. Part of the reason we are not willing to part with our Fatebringers is that it took so fracking long to get. A friend of mine has been grinding VOG since launch and still does not have a Fatebringer. I have been grinding Crota since it launched and I still don't have a Black Hammer. So, let's say my friend picks up his first Fatebringer this weekend. He can use it for only two months and then bye bye??? No, if we are going to be constantly forced to abandon our favorite weapons, then Bungie seriously needs to fix RNG.

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              • Modificato da AJIc3CoLd: 7/15/2015 9:00:48 PM
                I'm going back to read the whole post but I wanted to comment quickly on the topic. I absolutely would not care if we couldn't continue ascending our year one gear BUT the new gear has to be something to work towards/look forward to. The weapons and gear have progressively gotten worse as Destiny has moved forward. VOG had great weapons, CE had some very good to decent weapons but POE has a completely shit arsenal. Shank Burn, need I say more? I always see the argument from MMORPG vets that weapons and gear always get left behind and yeah, in other MMORPGs they do but those games don't have the Destiny equivalent of a Gjallarhorn, which is by far the most superior exotic in the entire game. Those other games have a ton of gear and weapons on par with what Gjallarhorn is to Destiny. That's why it's easier to move on because you have other things to look forward to. With Destiny, it isn't like that. I'm aware that HOW was really just a circle jerk to keep us occupied until TTK, that's why they created weapons that would be easily replaceable and not only that, they created an ascension system because they were aware how shit the new weapons and gear were. What's the best reward you can get in POE? Etheric Light, which is a means to ascend old gear and weapons, Bungie knows the loot system is horrid, they're aren't dumb, that's why they tied an entire new game mode ascending old gear, essentially just running in circle. All I'm saying is, they needs to do better, they dont have to create the next Fatebringer but at least make it somewhat exciting.

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                4 Risposte
                • I played my share of wow raids, and I agree that the near gear while intoxicating, is purely cosmetic. In destiny the guns alter the gameplay. The ones I want to keep are vanilla with lucky rolls. I crave new gear, I just want to make the decision on what to keep. A vog set used to be a pain to assemble, so I'd like some respect paid to it.

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                  2 Risposte
                  • Great feedback and topic as usual. I'm with you on this. Don't really mind swapping anything except those hard to find Legendary and Exotics that we all know and love. The RNG system makes you REALLY value the top tier weapons due to the difficulty in obtaining. The thought of leaving my ascended Fatebringer, Blackhammer and Gjallarhorn is a little discouraging. Maybe if they weren't so damn hard and random to find I'd feel differently about it.

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                  • Modificato da S3kretCrimsonGT: 7/15/2015 6:00:34 AM
                    My best explanation is this, In those games new gear made you more powerful - on par with current content and overpowered for old content. Part of the draw is getting that new gear to go demolish the stuff which used to be difficult. So far in destiny, new gear hasn't even brought you to par for current content (crota and skolas both over leveled) and the weapons were mostly just marginally better than the old stuff. That was only because of the higher attack value, and not due to perks.

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                    • There is the possibility that a a hand cannon may come along to replace my Hawkmoon or my fatebringer but I would prefer to make that decision myself. Even if I did prefer a new weapon I would probably never dismantle the old favs. I would be very vexed (pardon the pun) if I was no longer able to use some of the items that make the Destiny experience so enjoyable for me. I think those items in many cases define the experience more than the activities themselves. Let's face it this game is based on stuff. I want to keep my stuff.

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                      • I'll play a little PvP from time to time, but I really enjoy the PvE stuff more. So from PvE standpoint, I'd actually prefer to use older items that I can continue to upgrade for new content, than a bunch of meaningless new guns that end up with stupid perks like Shank Burn. When you look at CE and VoG weapons, they were unique compared to regular legendaries, as in they had elemental damage and specific modifiers that didn't take a regular perk spot for upgrades. Granted Oracle Disruptor was for a very specific purpose, and usually you didn't have that perk the first time completing it on any weapons you used to earn it. Hell if Six Dreg had something like increased damage/time-reduction for critical objective instead of Shank Burn being a random possibility it would be more useful. It has stats comparable to Fatebringer, but it lacks Firefly or Explosive Rounds, it's standard magazine needs the magazine extension perk to even be in the same ball park. It's only redeeming quality is it can drop as solar. Solar, for a weapon that has fallen random perks. I'm glad they did away with extra materials required to upgrade new items, but all the new HoW gear feels handed out and cheap. I'm sure they can make some better gear, but I really don't want new gear or guns, I just want a greater story and more content to play on. I want story missions that feel epic and require a fireteam to complete, maybe some that require 6 guardians. Imagine that, weekly campaign series missions with modifiers. Like a raid but with definable end points with time to go to the tower. One mission could take 1-3 hours, but must be completed before doing the next one for the week. If you can't make it to the end by weekly reset, you have to start over. I defeat Skolas because I enjoy destroying what Bungie has made for the endgame, and I do it with ease. I'll take new armor any day, higher stat perks, whatever, but I don't care if they make more guns. I just want a challenge, stuff to defeat that isn't just endless waves or timed rotations. Something more fluid and unpredictable, that gets your adrenaline going when you barely beat it, or just makes you say, "wow did you just see that?" And not in reference to a bug, like Crota chasing you into the tower. All the guns they give us aren't going to do that, we have our Fatebringers and Gallys, well some of us anyways, but my main point is this, we need the content to go with the weapons we have. If they are going to keep our weapons relevant, just make specific quest objectives for them to ascend, so they become that much more legendary, perhaps give stacked perks that you can earn. Imagine doing a quest line to add a Hive Disruptor to your Fatebringer or Vision, that can swap places with your Oracle Disruptor, like a Murmur can swap between solar and arc. The fewer the guns, the easier it is to balance them, and earning them then bringing the to their peak will be more rewarding than all the crap they will hand us like they did in HoW.

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                      • To all the trolls that endlessly spout that leaving stuff behind is progression is just like any other MMO....I say: In-game LFG Trading A story Maps accessible from menu Crafting Full time toggle proximity chat Transmogrification/vanity slots Those are just a quick few things off the top of my head that everyone saying Destiny is an MMO conveniently FORGETS.

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                      • Played WoW for 10 years (still play on and off) and saw this coming. I'm indifferent about this situation, I would like better legendary gear and the ability to ascend old legendaries and exotics with max tier items (like etheric light) you get from end game content. That way we all use the new stuff to the higher levels (maybe find new favorites) then can ascend our old favorites. It would be a good compromise.... I can dream damn it.....

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                      • This is exactly the issue. On point. Everytime I see someone say, "well such is an MMO" I want to reach through my interwebs and strangle them. I'm sorry. Destiny is not an MMO, Bungie themselves insisted repeatedly, Destiny is not an MMO. Does it have elements of an MMO? Sure. That doesn't, however, make it one. It is a little bit of everything, mainly, a loot driven shared world FPS. Back on your point though, you're exactly correct. We have weapons we love because of synergy. They fit our playstyle, they work for us and in an FPS environment that is key. A lot of people love VoC, but you know, for me, Wolves Leash is more my style, and I like the sights better. Bungie is actively trying to push more people towards using legendaries by making exotics that are less exotic, however they are saying that every few months, our old toys will be obsolete. So what do we do here? We stick to exotics and forego legendaries because exotics will never truly change, they will always be the same weapon no matter what, always perform in a consistent way that we can rely on and know they will continue moving forward with us. Thus, by Bungie invalidating your legendary weapons, they invalidate legendary weapons across the board. Sure, we may find new weapons that work as well and possibly better, but it's no guarantee. Given the fiasco that has been PoE weaponry, I'm not inclined to give benefit of the doubt here. Will we be able to use our favorite weapons in normal crucible still? Most likely, unless Bungie has something up their sleeve to change that encounter, and given the new attack/defense stats attached to armor it's entirely plausible. However you won't be able to take that same weapon into IB or ToO where level matters. So you're still forced to use new weapons, that may, or may not, work for you, in order to train with weaponry that will be viable in level-enabled content. Shouldn't I be able to have a semblance of control over how I interact with a game I paid for? Bungie says no. And that is absolutely maddening.

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