So this is something that's been bothering me for quite some time, and yet people still somehow manage to believe quite the opposite to what I've found playing Destiny. But I don't see how they can refute my points, having experienced the problems firsthand, without providing some sort of support for their argument. The most I ever get out of them is "Have you even played a Titan" or "Just delete your Titan then" but I fail to see these as counter arguments moreso than just trolling.
I want Titans to be the powerhouse they are meant to be, not the laughable circle-dancing and Fist of Panic retards of the battlefield Bungie has come to portray them as, they are above the depictions Bungie has given them, but because of a lack of general agreements probably by biased players trying to keep their Warlucks or Huntards more competitive in PvP, my voice and many others get drowned in a sea of rampant naysayers. So I'm going to do my best to make the point clear: we are underpowered in almost every sense of the word, with few exceptions.
Here are my points and how they reflect on the game as it is now, along with several other objections to critical game decisions they've made with an obvious agenda towards aiding Warlucks over Hunters and especially Titans as a whole. I'm sure they'll disregard these allegations as falsehoods, but I call them as I see them, and I've seen much and more in Destiny.
[b]Stat Distribution:[/b] Inherently Hunters and Warlucks have the best stat distribution towards PvP (and arguably PvE depending on your playstyle,) but this isn't incredibly obvious until you start to realize how this affects gameplay. As a Titan, even with maximum Agility you are still slower than the competition and lack Blink in all shape and form. Which means your ability to close the gap for a Melee fight (our alleged forte,) is rendered almost impossible. Meaning our intended combat orientation to begin with is flawed. We cannot fight in melee range if we cannot outrun those among us who will kite our melee abilities and pick us off with their ranged abilities.
[b]Blink vs Shoulder Charge:[/b] To iterate further on the problem behind Blink, I'd simply like to suggest how Blink and Shoulder Charge work and their viability, starting with Blink. Sure, you could say there's a skill cap, but beyond that it's an incredible asset to your arsenal which allows you to close gaps or create them in massive bursts with high Agility. The efficiency of Blink is roughly 90% I'd say, meaning that it works as intended 90% of the time, either getting you into Shotgun 2-Shot range on your opponent or safely removing you from this treacherous range in a single rapid movement.
Shoulder Charge on the other hand, has about a 50%~60% efficiency, meaning approximately 55% of the time it's working as intended, you secured a kill. But if you realize Shoulder Charge not only makes you glue bright blue as a dead giveaway, but also forces you to run [i]straight into your enemy[/i], you realize it is single-handedly the most easily counterplayed ability in the game: just move the opposite direction it is coming. It works best with the [i]element of surprise[/i], but this element is taken away by how easily you are seen preparing this ability.
In short, it's hardly as efficient as Blink, and never will be as good because it can't trade with Shotguns. "A fist is better than any gun at close quarters." Just how close are we talking? Do I have to be kissing the guy I intend to kill for it to be considered close? If I'm generating a thunderclap with my movements, I'm likely moving with enough force to overcome the buckshot and kill the interloper with my body's excessive force. So with two supporting reasons as to why it should be better, why is it anything but lackluster and a poor choice to try and employ within Crucible?
[b]Exotic Selection:[/b] We've seen a very common trend in Hunters and Warlocks getting better selections for PvP than Titans in general. While you can argue the Feedback Fence or Eternal Warrior are choice for PvP, they're honestly directed more at PvE players if you check out the secondary and tertiary perks on them. Yet when you look at Nothing Manacles, The Ram and Purifier Robes, you see a very obvious agenda for making them the new PvP powerhouses. Even Hunters have been given particularly beneficial options.
But let's dig deeper, because it's not just about the kind of perks, but the amount of additional perks within the single perk for some pieces. Khepri's Sting for example, provides Stalker while also providing Backstab. While this isn't to say they act independently, they still obviously worked it to give them multiple boons in a single perk. The Ram is the biggest culprit, sitting on what I could call 3 or 3.5 perks: Increased Armor (enough to survive Shoulder Charge and Rockets in some cases,) as well as Life Steal, meaning they can couple it with Soul Rip or The Surge. But what's worse is they made the Life Steal [i]on hit[/i]; once again they've given Warlucks an easy-mode melee superiority against Titans.
Since when should Warlucks be able to outfight a Titan in melee combat? How does this even make sense to give to a Warluck? If anything it would've made more sense to give Titans Force Barrier on hit on one of their items, (maybe they intend to do this with No Backup Plans, would be great to see, but I doubt they'll give Titans the luxury treatment they give Warlucks,) but instead they give it to their precious gem, and they do what they can for Hunters without making them too competitive against Warlucks...
-
5 RisposteThis is all opinion based and you don't even have that much play time to say you know ever thing about all the classes
-
3 RisposteModificato da SiKoMaNTiS: 6/11/2015 5:40:43 AMWhat i dont understand is why does the Ram give more armor than a titan, when warlocks are wearing bath robes. The titan is wearing actual armor he should be a tank. In pvp the max armor for each class should go like this Titan: 245 Health Warlock: 220 Health Hunters: 205 Health That would balance it out. Although i wont lie, we easily have the best PVE qualities and exotics. Like its not even close
-
Modificato da Freak a Leak6: 6/11/2015 5:32:18 AMIm hoping that the solar sub class for Titans will make them the tanks that they are meant to be
-
3 RisposteI don't know what w "Warluck" is
-
War "luck" ya they get lucky
-
>shoulder charge Warlock with Ram >he lives >punch him >he resurrects >punch him some more Such is life as a Titan.
-
26 RisposteNo class in the game was ever meant to be "a tank," because if there were, Warlock would probably end up being a healer/support role and Hunter would end up being DPS. There are no roles in Destiny, there is only skill sets that each class brings to the table (not the same thing). Defender Titan is very obviously meant to play a support role, as is Sunsinger. Just because Sunsinger ends up having more survivability to it does not mean it is meant to be the "tank" of Destiny. You've made some decent points about the exotics and stuff, but I just wanted to clarify that no class is meant to play a certain role. They all just bring different things to the table, and some are better suited to certain situations that others.
-
Titans are the fastest class in the game... If you use them correctly. Hearing the name "Titan" makes everyone think tank. While Sunsinger warlocks were the true tanks up until the Ram. Striker Titans can still be very effective but unfortunately cannot be the tank that many of us want them to be.
-
I'd rather see no back up plans buffed in some way to counter the ram and see the ram removed of its armor stat
-
Again....tank in a game with NO BLAM! HEALER??...wtf..
-
Modificato da Chaos Technique: 6/6/2015 4:33:49 AMBro I'm the biggest fan of the titan almost hands down. I agree that bungie seems to show bias to the warlocks and hunters come second. They might do this because titans are the least desirable class. It'd make sense since the Warlocks have the potential at higher armor/better melee/versatile pvp abilities etc. Instead, the titan gets weighed down to nade spammin and charging, and I think bungie wants us to leave the crucible and stick to -blam!-ing pve for forever. Don't mistake this as a whine post Im not bad at it, and I bet I'd be even better with the other classes. Hell we need exotics LIKE THE RAM, BUNGIE SHOW SOME LOVE, I REFUSE TO BE OUT ARMORED A DRESSWEARING -blam!-. Instead We get helm of insurmountable uselessness, mk 44 stand at the bottom of the leaderboard, as$house ( might as well be useless in pvp ), no usefulness plans, and probably the perigrine boots since they're so situational.
-
Didn't read post Warlocks still suck [spoiler]had a warlock and Titan until a week before HoW. this is just to avoid the "you have 3 hunters...."[/spoiler]
-
I thought this would just be you complaining about not having blink. I'm glad I was wrong I respect your opinion my friend.
-
3 RisposteOP has LVL 3 hunter, has no clue about master race...
-
Switched from striker to sunsinger and my K/d jumped. The flame shield is real
-
Bump. I have noticed this so much. My brother, who mains a hunter, thinks Titans are underpowered. Just one hint, derogatory names (huntards, warlucks) tend to take away from the power of the argument.
-
I don't know where the OP got the % statistics for blink/shoulder charge efficacy. I can say that from personal experience that my Titan FEELS less effective in PvP. My stats are worse and I get less medals. What does the Titan do that the other classes don't do better? They have the shoulder charge, but that Is easily countered by a shotgun/spatial awareness. They have lightning grenades which are awesome. But the trip mine is just as good. The FoH can't really be stopped but I seem to get way more triple/quad kills with golden gun. In summary, what are they the best at in PvP? Not much I think
-
1 RispondiTell me about it. Watch me work
-
Titans are a close quarters class with hands down the worst melee in the game.... And if you think Bungie doesnt know titans are the worst in pvp then tell me why you barely see any of them use titans in any of their stream/presentations...if ever
-
1 RispondiAwww, look at the MMO Noob that thinks terms like "tank" apply to the classes in this game. It's cute lol
-
Sunsinger and The Ram definitely make for some tankish Warlocks.
-
5 RisposteThere's a reason why there are more blade dancers in crucible than any other class
-
Read the title... Saw "Warluck"... Read no more.
-
Honestly I know you have something good to say but that's LOT of text
-
Screw guardians #fallenmastereace
-
1 Rispondi"Warluck" Retard