so, recently, some data mining has shown us that the perks for exotic armors have changed. Heres a quick overview
hunters:
Celestial nighthawk: One golden gun shot, does 6x damage and has keyhole active
ihkimera hooks: Crouching makes you go invisible, and a melee from behind does 4x damage
bones of eos: Gives extra double jump
Warlocks:
The Ram: Gives void-walkers extra armor, and any energy drain melee comes with life steal
Purifier robes: Activating radiance from death blinds enemies
Purifier manacles: Scatter grenades have better tracking, get extra scatter grenade charge
titans:
Eternal Warrior: Provides unstoppable
ACD/0 feedback fence: talking melee damage causes damage to be spread around you
Preiginre greaves: Shoulder charge does extra damage in air
For those who dont know, ever class EXCEPT TITANS had exotic perks change, and many of them are VERY good. Void walkers will get extra armor/more grenades that are more powerful. Sunsingers get a stun grenade if using fireborn( As if thats not already used more then any other super), hunters get more height in a jump, a much greater ranged FoH/NB, and extra invisible damage, while making you invisible. Titans? We get 2 armor pieces that give us a pretty useless perk, shoulder charge is already a ohko in pvp, and not worth the risk in pve, and unstoppable isnt all that useful either. The feedback fence might be good with a strikers dischange melee ability, but other then that, what do we really have?
Your ideas?
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#Destiny
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4 RisposteStronger golden gun shot ([b]6 TIMES!?[/b])? Great, as if the bubble wasn't already vulnerable enough...