After seeing Datto's raid boss idea, I decided to work on my own Raid boss encounter idea
Enemy type: Archon Priest
Name: [b]Lo'Cas, the Ancient[/b]
[u]Appearance:[/u]
[spoiler]a hunched over Archon Priest holding a large staff tipped with an orb full of lightning bolts. He is garbed in a cloak full of holes and many insignias from various fallen houses. His helmet is broken so that his mouth is exposed (think Elites from Halo). He has 6 arms, signifying his importance and he uses two to hold his staff.[/quote]
[u]Location:[/u]
[spoiler]A room inside a fallen Ketch. It is circular and has 5 rings on the ground. Many doors are around which spawn enemies occasionally. There is one door larger than the rest which the boss will spawn from. As for cover there are various walls which rise out of the ground and small areas in the shape of a circle with three openings (similar to the walls in the Winter Kell's throne room). A balcony is raised above the room[/spoiler]
[u]Mechanics (the fun part):[/u]
[spoiler]The boss will spawn from the large door with the text "Lo'Cas, the Ancient awakens from his slumber". Getting too close to Lo'Cas causes him to smash the ground with his staff, sending players off in various directions. He also has a low range teleport to go from any of rings located around the room. He can also shoot bolts from his staff similar to arcbolts or a large shock pistol which charges up to deal splash damage.[/spoiler]
Lo'Cas does very little of the fighting, but summons various minions to help him.
[b]Servitors[/b]
[spoiler]The first example are his Servitors, which is signified by the text "Lo'Cas summons his Servitors". There are two servitors which spawn, one named "Ethereal Servitor" and the other named "Energized Servitor". Both spawn on the opposite side of the room of the boss and start to move towards him. If they reach him they have a 10 sec timeframe in which they start to spin rapidly. If they are not killed before this time period expends then there are two outcomes, one for each type of servitor. An Ethereal Servitor will give Lo'Cas 25% of his back and then turn to fight the guardians, and an Energized Servitor will give the boss a one time shield which does not regenerate and then implode. The goal of this stage is to destroy these servitors before they can reach the boss.[/spoiler]
[b]High Archon Guard[/b]
[spoiler]Another stage summoned by the boss is the Archon Guard. When this stage is activated there will be text which reads " Lo'Cas summons his guard". Afterwards, there will be a wave of stealth vandals, a majority of which are melee, and among whom will be five majors named "High Archon Guard". To end this wave you must defeat these members of the guard. They will be 3 stealth melee majors and 2 stealth shock rifle majors. This gives players the Vengeful Aura buff, as well as stops the wave.[/spoiler]
[b]Electrocution Stage[/b]
[spoiler]The final stage type is "the electrocution" stage. This is preluded by the boss teleporting to the middle of the room and the text "Lo'Cas gathers his strength". After this announcement, players have 7 seconds to stand on one of the five rings before the rings are raised into the air. Landing on the ground will cause you to take significant damage, and dying on the ground will tell a player they were killed by "electrocution". For 1 min the rings will be raised and all the while line rifle vandals will be shooting down and melee dregs will drop down to fight. Lo'Cas is immune for this period. Afterwards the boss kneels and guardians are given the "Vengeful Aura" buff[/spoiler]
[b]Vengeful Aura[/b]
[spoiler]Vengeful Aura is a buff for guardians which briefly increases damage against the boss for 30 seconds[/spoiler]
TL;DR: OP has no life :(
Have your own ideas? Comment below!
English
#Destiny
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Modificato da BERSEKAEL: 5/2/2015 2:02:27 AMI wish a huge spider/female/humanoid boss that will hunt you from the begining, like a lady-nightmare-huge-omnigul patroling the raid that can smell you from far very far away, twice taller than crota, with actually crota minions , so we must keep our eyes open while cleaning the area and sub bosses on that fotest-graveyard. Something that will make you jump from your chair if catches you distracted
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2 RisposteMegaman
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Giagantic dinklebot with huge tities that shoot yolohorn rockets
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2 RisposteI'd like to see a huge boss, akin to Shadow of the Colossus in scale to guardians. Different points of a behemoth must be attacked, while fending off adds that belch from thr boss itself. I'm thinking of how those things dropped from the monster/alien in Cloverfield. Some type of Hive abomination I guess in that case.
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2 RisposteThe Speaker After crushing the heart of darkness, its existence was spread across the universe into millions of pieces to fight any shread of light to consume. Upon completing a mission where item drop for completing a mission is a tainted shard of the traveler. The speaker inspects the shard and leaves the tower to destroy it. (He will be replaced by his hologram in the time being) In his attempts to destroy the shard, it consumes him and warps his mind and he becomes a vessile of darkness. The raid will occur inside the traveler. The speaker will have a variety of attacks as he will have access to the forces of darkness, and light.
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1 RispondiA giant -blam!-ing shank
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1 RispondiA Guardian. But the [b]Apex[/b]. So, he Teleports, is deadly as hell in melee, charges up beam attacks and wave attacks. He's absolutely relentless. He will individually target players and attack them. When you bring him down half health, he pulls out two knives, and he begins countering your attacks. He kicks away rockets, he deflects rounds, and he dodges grenades. At that point, you'd have to use a relic or Supers.
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2 RisposteTL:DR but haha your TL:DR is pretty much what I was going to write.
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4 RisposteShankception An enormous shank(bigger than a Fallen Walker) that drops giant shanks, that drop regular shanks that drop small shanks, that drop tiny shanks that drop micro shanks.
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4 Risposte[u]Murderer of Toland[/u] Ogre. An Ogre with four arms and a green eyeblast. He is mostly stationary but getting to far away will cause him to go enraged and charge at the speed of Crota.
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1 Rispondi
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1 RispondiHuh. Maybe like a bigish archon priest, that is 80% transparent (you should be able to see him easier than a normal stealth vandal) with a large shield. There are two options for this fight. You can either 1) every 15 (?) seconds, there will be a console that activates. If you use it, his shield drops, and he looses his cloaking for a period of time. Possibly 20 seconds? The drawback to this is that this makes him really mad, and he gets a speed buff+some captain "bodyguards". A highly skilled/coordinated team with good gear should be able to drop him in a 2-3 cycles. OR 2) the entire team just straight up shoots him. This will take far longer, but is a lot less risky. Better for newer teams. This boss would have an AoE explosion when his shields drop, and when his health hits 10%. He primarily attacks with melee, but if you stand still for too long, he will fire a powerful ranged attack at you. The arena for his fight would probably be like a big room of sorts. Not much cover, very open. (think like the arenas of borderlands raid bosses) Just realized I should have put this in spoilers to save space. Whatever. Sorry. :P
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1 RispondiI want a cabal raid where you fight in a tank (similar to the one in Valus's strike) against an even bigger tank.
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Maybe a self bump?