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Modificato da Fine_Meister: 4/13/2015 10:03:44 PM
237

Exotic Handcannons will be Nerfed in Update 1.1.2

Taken from weekly update: "Further improve the balance of encounters by limiting high-damage weapons" This statement [b][i]perhaps[/i][/b] refers to primary weapons. So what primary weapons are high damage(high dps) weapons? Most primaries have a TTK(time to kill) of around .8-1.1 seconds. Several weapons are far out of this range. [b]Other primaries simply cannot compete. With a more Primary focused crucible, changes to these weapons are likely.[/b] These weapons are: *Thorn - .36 seconds of engagement/~.9 seconds to kill *TLW - .56 seconds to kill *Hawkmoon - .4 to .7 seconds to kill *Red Death - .67 seconds Whether you disagree with nerfs or not, let me know what you think. If you disagree with my [b]prediction[/b], let me know what you think will be nerfed. Edit 1: For the most part, there has been a healthy discussion in the comments section. The crucible designers don't want a clear choice of what to use in PVP. With this next update, a more primary focused crucible will equate to a more exotic primary saturated crucible. Ice breaker and invective will be viable; however, that's it. Among the exotic primaries, if you're not using an exotic handcannon or a pulse rifle, such as red death, you're at a disadvantage. If handcannons aren't patched in 1.1.2, I believe it's inevitable that it will eventually happen. Edit 2: Expect Auto rifles to be buffed back to pre 1.1.1 values. Edit 3: I want to make it clear that I am also making this prediction from the amount of Crucible experience I have, coupled with developer trends. [i]In the event that Exotic handcannons are not nerfed[/i], expect these weapons to saturate the crucible and lessen weapon diversity.
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