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Modificato da Fine_Meister: 4/13/2015 10:03:44 PM
237

Exotic Handcannons will be Nerfed in Update 1.1.2

Taken from weekly update: "Further improve the balance of encounters by limiting high-damage weapons" This statement [b][i]perhaps[/i][/b] refers to primary weapons. So what primary weapons are high damage(high dps) weapons? Most primaries have a TTK(time to kill) of around .8-1.1 seconds. Several weapons are far out of this range. [b]Other primaries simply cannot compete. With a more Primary focused crucible, changes to these weapons are likely.[/b] These weapons are: *Thorn - .36 seconds of engagement/~.9 seconds to kill *TLW - .56 seconds to kill *Hawkmoon - .4 to .7 seconds to kill *Red Death - .67 seconds Whether you disagree with nerfs or not, let me know what you think. If you disagree with my [b]prediction[/b], let me know what you think will be nerfed. Edit 1: For the most part, there has been a healthy discussion in the comments section. The crucible designers don't want a clear choice of what to use in PVP. With this next update, a more primary focused crucible will equate to a more exotic primary saturated crucible. Ice breaker and invective will be viable; however, that's it. Among the exotic primaries, if you're not using an exotic handcannon or a pulse rifle, such as red death, you're at a disadvantage. If handcannons aren't patched in 1.1.2, I believe it's inevitable that it will eventually happen. Edit 2: Expect Auto rifles to be buffed back to pre 1.1.1 values. Edit 3: I want to make it clear that I am also making this prediction from the amount of Crucible experience I have, coupled with developer trends. [i]In the event that Exotic handcannons are not nerfed[/i], expect these weapons to saturate the crucible and lessen weapon diversity.
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  • What? A more balanced playing field. Say it ain't so!

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    • I think it has more to do with shotguns and limiting special ammo, which they specifically mentioned.

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      • B8?

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        • Your speculation is astonishing.

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          • NLB has the potential to one shot anyone at any range and does more damage then almost every other primary how do you know they werent talking about that?

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            • .36? .56? Do you realize how fast that is? It probably takes .36 seconds for the sights to come back on Thorn so I can shoot again. These numbers are skewed. I'd like to know where you got these numbers, who conducted the test, what variables they took into consideration and the credibility of the source. Because any logical human with a stopwatch and experience with weapons in destiny can tell you that killing a guardian will full health will take longer that half a second.

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              • Oh well.

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              • Just an fyi, thorn takes .36 to land the headshots if you are absolutely incredible with it, then you have to wait for the burn. They put that it will take around .9 seconds after the burn is put in to play. So yeah, check your info. The only thing that needs a buff are auto rifles, but other than that you can do well with anything in the crucible, just find what fits your play style. Handcannons are fine

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                • Modificato da ToastWithNoCrust: 4/12/2015 6:34:57 PM
                  Well i like using these gun's, but theirs no denying that they need a nerf. Also i would like to see the autos get a buff as they are pretty useless in PvP, its just no where near balanced at the moment.

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                • Modificato da Orbital Drop Shock Trooper: 4/12/2015 7:42:31 AM
                  Those kill times are incredibly unrealistic in a real life situation. Most people don't get kills within less than a second unless its a sniper headshot or rocket/shotgun 1hk. Also you have to take into account distance and recoil (stability). Which further undermines the less than 1 sec kill times these primaries have. Unrealistic stats like this helps fuel the unnecessary mentality for a buff or nerf when it's place in the sandbox is stable. Pfff, honestly I look back at this and see COD Hardcore Search and Destroy kill times. Might as well be spraying a mp40/p90 getting instant headshots with those redic numbers. It's like saying I could get 3 kills with the Thorn in little over 1 second. I really hate your stat comparison, it undermines your argument a great deal. Although I do agree with the premise of your argument, those numbers don't do it justice.

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                  • I'm really hoping for that edit 2

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                  • Modificato da Leeves: 4/12/2015 6:18:08 PM
                    I sure hope they hit hand cannons. Thorn, tlw and hawkmoon get the brunt of the credit for being op but a wide selection of hand cannons with luck in the chamber, crowd control or reactive reload kill just as fast. A 7 round legendary with luck in the chamber is about as bad as hawkmoon for getting a two shot kill. In my opinion 1 second is far to short a ttk for any weapon, it's boring, it isn't about dueling or being able to aim, it is about pulling the trigger first, the crucible would be much more competitive if the ttk was 2-3 seconds.

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                  • The Last Word has the fastest time to kill of the hand cannons

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                  • Also, your accounting for perfect shots and max fire rates. No one is going to get 6 for 6 headshots with red death every time.

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                    • No it refers to limiting special ammo. Special weapons are high damage weapons.

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                      • But... Hawkmoon is bae :(

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                      • I would like to see the vex improved. It's fun to use but in crucible it is underwhelming

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                      • Good! Maybe then scrubs will stop using cheap ass Thorn.

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                        • Hawkmoon is way better than thorn...

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                          • [quote]Taken from weekly update: "Further improve the balance of encounters by limiting high-damage weapons" This statement likely refers to primary weapons. So what primary weapons are high damage(high dps) weapons? Most primaries have a TTK(time to kill) of around .8-1.1 seconds. Several weapons are far out of this range. [b]Other primaries simply cannot compete. With a more Primary focused crucible, changes to these weapons are likely.[/b] These weapons are: *Thorn - .36 seconds to kill *TLW - .56 seconds to kill *Hawkmoon - .4 to .7 seconds to kill *Red Death - .67 seconds Whether you disagree with nerfs or not, I can see no other meaning in the weekly update statement above. If you disagree with my prediction, let me know what you think will be nerfed.[/quote] The problem with the hand cannons is not the damage. Its the range.. If they made the damage drop off say at like 15 meters it would drastically cut the op ness of them.

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                            • Leave this shit alone. Those ttks are for headshots with perfect recoil control. If you're that good with a skill cannon you deserve that fast kill. Gods forbid you manage to kill someone fast enough that they can't pull a trade grenade out of their ass and stick you. Or desperately pull the trigger on their shotgun and let the latency pull their zombiefied corpse to life long enough to kill you 3 seconds later.

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                              • This is referring to heavy weapons and making sure heavy ammo shows up for a minute and doesn't just get saved and reused all match. People would stand by the heavy not pick it up and then pick it up at the next announcement then rocket the other teams heavy spawn and steal it. With the truth, you would be getting good 4, kill their team and get another 4 rockets. This is too empowering.

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                                • Hand cannons are meant to be powerful, what? Where you expecting some .50 auto rifle that can compete with thorn word or moon? No! This is shit sense now that they are going after the only thing left besides snipers that need precision to land quick kills. This is -blam!-ing stupid how autos weren't enough, now it's hand cannons. If they nerf the hand cannons they might as well call them water squirters then. It's this bs that is making this game not as fun as it used to be and its only the 1st Dlc

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                                  • Good I had the misfortune of coming across a dude named Reactionzzz or something similar in the crucible that was using the Thorn Lol, pretty much every time I killed him Id succumb to poison on the Thorn. Punished for winning a gunfight on equal terms Its -blam!-ing stupid

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                                    • Or it means that it will limit the role of "high damaging weapons" in 1.1.2 by reducing the amount of special ammo and the heavy ammo change again. Lol if it had something to do with hand cannons don't you think that DEEJ woleve said something about primaries? Considering the are the "least damaging" weapons in the game.

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                                      • Modificato da GuTz HD: 4/12/2015 7:21:07 AM
                                        Red Death is fine as is. TLW & Thorn could use a slight nerf. Nothing near as drastic as autos got smfh. I believe they were referring to special/heavy ammo drops though;)

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