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postato inizialmente in: Remove invis from pvp...
9/16/2025 6:08:42 AM
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Just as soon as they get the ball rolling for class identity. You DO realize most if not all the hunter aspects revolve around invis, right? And very few people complained about it until AFTER they reworked RDM to store up to 3 uses at once AND an aspect that gave potential for invis on just killing a specific player. Trapper's ambush On the Prowl Vanishing dodge Stylish Executioner They're not going to rework the only thing that makes Nightstalker viable because you know as well as I do it would be replaced with something even more broken or it would become utterly useless because there's almost never an in-between with this company. But sure, let's remove invis and basically invalidate the entire subclass since smoke bomb got nerfed into oblivion, Spectral Blade is useless more often than not due to this games abysmal melee registration, and Shadowshot fails as a trap or shut down ult just as often. In exchange, hunters should be allowed to decide one full subclass from warlocks and titans to effectively cripple/ remove in the same capacity in pvp. It's only fair.
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  • Just remove shields when hunters go invisible. It's a fair trade-off for how easy they can go invisible. High risk, high reward.

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  • Modificato da Griever: 9/16/2025 8:12:19 AM
    Then invis should last much longer, no longer flash on the radar, be much more transparent, and be completely silent even while jumping. They should also get a damage boost for their first shot, it *is* an assassin type ability after all and what are assassins usually known for in gaming? High speed, high crit chance/ damage, armor penetration, and extra power of some kind when attacking from out of view of the victim to name a few If the debuff should apply to Spectral Blade too, then it should also get all these buffs and an extra 8 meters added to the lunge range. Alternatively, warlocks and titans should suffer an equally harsh debuff for any of their most annoying abilities/ subclasses such as (just throwing a random one out there) Bleak Watcher should also completely drain all the melee and class ability energy if it hits an enemy, or Titan shoulder charge should significantly slow the titan if it hits anything. You can't call invis a high risk high reward ability with a harsh debuff like losing their shields in a game where any primary could kill you in like 1-4 shots without them, especially when anyone with awareness should be able to tell where an invis hunter used it or is going to attack from. First shot potential has less value than you think if a guy can turn around and kill you with any weapon faster than you can kill him with just body shots.

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