[quote]Hah.
Do you know why there's two mods focused on grenades?
It's because the build is to turn the warlock into a sunsinger.
They're there to make the most out of the grenades that will be flying out constantly.
Super regen and heal on grenade kill is just to add benefits.
Siphon mods are not beneficial in this circumstance as sunbracers will be taking care of the cool down.[/quote]
You just admitted yourself that it wasnt crucial to the build when you said its just there to add benefits.
Also siphon mods are for orbs? Dont think sunbracers have anything to do with orbs..
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No but explosive light does which ascendancy had and provided with extra firepower for bosses. Now that the change went live have to replace it with a new non exotic dps option. I did mention explosive light in the very first post did I not or did you forget?
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Edited by DJ Professor K (Timelost): 2/24/2022 3:42:59 PM[quote]No but explosive light does which ascendancy had and provided with extra firepower for bosses. Now that the change went live have to replace it with a new non exotic dps option. I did mention explosive light in the very first post did I not or did you forget?[/quote] My dude. Why are you consistently ignoring the fact i said the siphon mods that generate orbs of light exists on the helmet slot? You want to use explosive light? Take off LITERALLY ONE ashes to assets and put on ANY SIPHON MOD AND YOU'LL GET YOUR ORBS FOR EXPLOSIVE LIGHT AGAIN. Why is this so hard for you to wrap your head around? I shouldnt have to explain this to you more than once and if you still can't grasp that simple fact then i'm done talking to a brick wall here.
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Because you're not smart enough to realise Ashes to assets stacks.