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11/19/2021 6:38:53 AM
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Wait a minute why do hunters get a one hit kill grenade? While everyone looses all one hit kill abilities?

Let me get this straight, titans loose shoulder charge one hit kill, warlocks loose handheld one hit kill But hunters gain a one hit kill grenade and they also get to keep their knife throw one hit kill? Also shatter still has a chance to kill. So basically only hunters have that ability now? Bungie can you confirm this and actually explain the reasoning behind this one? If this is the case, this is f'n ridiculous

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  • Because bungie loves their stupid hunters

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  • It's been made clear multiple times that Bungie prefers Hunters over the other classes

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    • Edited by Desolator0: 11/21/2021 1:36:43 AM
      Because Hunters are objectively the PvP crutch class in this game and whine the loudest. Not to mention that they're at least 80% of this game's PvP player base because they're the easy mode crutch class.

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      • Because they suck in PvE

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      • Don’t worry guys I got this. Hunters have been broken for seven years and will never get fixed, there are 50% more of them in pvp then the other two classes combined, if they nerf(balance) them all the poor gunplay ability spamming hunters won’t play pvp, numbers will go down and it’ll be a big problem. That is all. Hunters will always remain better then the other two classes

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        • isnt it obvious? Bungie have a massive bias and favouratism towards Hunters, its why Shatterdive hutners and their rediculous 13 second Dodge have been rampant for so long, and even after allt his they still give a fast Class ability cooldown while the rest of us have to wait more then 4 times that amount.

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          • Every class has a sticky. But true with the knifes. Though dodge took a long over due nerf.

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          • Magnetic grenades on titans will most likely be OHK too. People are blowing up about this when we don’t even know all the changes yet. 🙄

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          • Edited by Chunk: 11/19/2021 10:10:32 PM
            Hunters lost shatter dive n all characters have a one hit kill grenade all stickies will be a one hit kill

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            • Because most of your PVP players are Hunters....

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            • Edited by boi: 11/22/2021 6:07:42 PM
              1
              😛😛

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            • All it’ll lead too is more twirly staff users attempting to use a 1-shot grenade on massive cooldown, then when it just sucks, they’ll stop running it. Honestly expecting more arcstaff usage with the dodge nerfs coming….

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            • Edited by Sherluck: 11/20/2021 3:03:39 AM
              What really doesnt make sense is how the warlock solar sticky nade doesnt oneshot when the arc sticky will. Aren't they the same thing?

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              • Yup, only hunters will have one hit kill abilities excluding Peregrine shoulder charge. Coming from a Hunter main WHAT THE -blam!-

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              • I just love all the bad pvp hunters with barely positive kd's trying to defend hunters. These nerfs and buffs are seriously making me think bungo wants people to go to BF 2042. Easy choice for me since it is 64 vs 64.

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              • You do realize arc flux nade will be available for all classes when arc 3.0 releases right?

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                • I think they used the Flux grenade as an example for what kind of changes they're making. I'm sure all the sticky grenades will get the same treatment.

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                • Edited by VesperHeat: 11/22/2021 2:36:13 AM
                  Be[b]t[/b]cha can't stick it

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                • Wahh

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                • Warlock and titan solar fusion grenades will be one hit kill nades that was an example in the twab not the entire notes.

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                  • Every class has ohk grenades or will come December. All sticky grenades will be ohk warlocks will have 1, titans 2, and hunters 1.

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                    • You crying about a OHK every 3 minutes? You mad or bad bro?

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                      • Edited by Oinkthebaconking: 11/20/2021 1:51:19 PM
                        Did you miss the part where it recharges slower than some supers? Of course you did. You probably watched some random video and then started crying.

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                        • Edited by Zephyr1895: 11/20/2021 12:03:38 PM
                          Probably because you have to aim it, they also want to it so no roaming super can OHKO another super as seen here in the Shadebinder section: [quote]One—Winter’s Wrath is still the best Super for shutting down other Supers, and it’s not even close. Winter’s Wrath must now freeze and shatter other Supers twice to kill them. [b]As a general rule, roaming Supers shouldn’t be able to one-shot other Supers.[/b][/quote] Yet bottom tree Gunslinger can one shot any super in the game if you hit them in the head. Clearly OHKO abilities that are difficult to land are exempt from this. The reason Flux grenades were buffed but Fusions weren’t is probably because there’s no exotics you can use to build around Flux grenades. Warlocks have Sunbracers and Verity’s Brow while Titans have Ashen Wake, Hallowfire Heart and Armamentarium. Hunters don’t have anything that improves Flux grenades, nor any way to get more of them. Either way Arcstrider sucks compared to Gunslinger and Nightstalker, having a really strong grenade isn’t going to do much to change that.

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                          • That’s why you have 1 of each character, only noobs don’t use all 3 characters in destiny .

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                            • You're actually complaining about a grenade that has a cool down time comparable to a super?

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