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Destiny 2

Discuss all things Destiny 2.
8/18/2021 11:50:09 PM
19

Custom Champion Mods Yes or No?

We’ve all thought about it! Actually equipping a mod that just simply says Anti-Barrier or Unstoppable or Overload but the mod has no set specific weapon. You choose what weapon you put it on. Would that really be so bad??? Classic D1 I think was pretty successful without champions or mods. I actually like defeating champions but I want to play with my favorite loadouts. I don’t want to be forced to use a sidearm I HATE sidearms I’m sorry guys… I just can’t get into them. Why can’t I use whatever combination I want instead of using what they declare to be meta?

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  • I have been asking for this since does champions came out, 100% agree on this post,stop forcing people to used the guns you want for 3 months, that goes against all principles, that's no fun,is also like a dictatorship,let people used wherever primary guns for champion mod,or are least put 1 mod for each weapon archetype,I love my scouts now I have to wait 3 months to use again on endgame is just ridiculous

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  • Edited by ABackSeatDriver: 8/19/2021 9:04:00 PM
    I think some limitations are good, it forces us to problem solve for them. So maybe have the mods limited to a damage type, anti-barrier kinetic, unstoppable energy*, overload power. Opens up possibilities for us while also not letting us go nuts with them. Edit: changed special to energy*

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    • Auto anti barrier only is just trash, even if i love auto's they are not good as scout rifle.

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      • I can’t believe I’m saying this because I hate restricted loadouts with a passion, but if every weapon has unstoppable, then no weapon needs unstoppable because unstoppable champions would just be another enemy which defeats the entire purpose of their existence It defeats the entire purpose of the artifact Bungie uses to alternate metas in an attempt to mitigate stagnation All those discussions aside, and just relating to your post about unrestricted champion weapon mods, I personally don’t see it happening. Like ever. Unless they get rid of champions. Which I personally don’t see happening. Like ever. But you never know. Maybe they will shake everything up (like every other year) in accordance with their philosophy of planned obsolescence

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        • If they made champion mods work like mods that appear on armor and a cheaper version in the artifact (Ashes to Assets for example), I think it would be better. Let's say we took Barrier Pulse Rifle for example. We'd have a normal, three energy mod that just gives equipped Pulse Rifles Anti-Barrier. On the artifact however, it would cost one energy and have a built-in Pulse Rifle Loader mod during its featured season. I think this would help with the champion system massively, and make these mods a bit more fun to use since you aren't loading your weapons as slow as possible.

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        • I’d rather they just ditch champions altogether. I hate em.

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        • Edited by Double07: 8/19/2021 9:20:40 PM
          Champion mods only being on primarily weapons = terrible game design

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        • The whole point of champions is so people use a variety of weapons. Like this season with anti barrier scout rifles. The best primary weapons for grandmasters because of the range. This will lead to other weapons not being used. This will mean nothing ever changes. Same loadout everytime. You'll get people which will only want scout rifle player in gms whilst others want use something else. So for example you want use a hand cannon and you join someone you'd get booted as you're not using a scout.

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        • Kinda defeats the purpose of champions though. I hate champions and don’t think they should be in the game at all but since they are, their purpose would be gone if people could use whatever weapon they wanted on em.

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          • What you are describing means that the mods would have to go back to being equipped on weapons instead of armor. Otherwise all your weapons would have the perk since it does not make any distinction. The issue with the mods going on the weapons instead of armor is with exotics. Unless something changes with them we would be back to only being able to use exotics that have an intrinsic champion perk. I would like to see more flexibility in the mods, however I am open to how that is achieved. Maybe they could tie it to the weapon slots... primary, secondary and heavy? I think as long as people have a few options that satisfy different engagement ranges then it wouldn't be so bad.

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            • Edited by TD1380: 8/19/2021 4:33:04 PM
              Let me pick the effect per slot. For example, give me a tree that lets whatever weapon in my top/primary slot be used for unstoppables. The mid/special slot could be set up for anti-barrier…etc. That way it doesn’t take up a weapon mod or armor mod spot, but is built in to the skill tree portions. You could also select a melee or grenade option for them. That would negate one of your weapons. Make you really think about the choices.

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            • Here's the way I see it, especially with unstoppables. They are the one champion you don't NEED a mod for. They can be killed, it just takes forever.

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              • Yes but I would go 1 step further. Have it so the mods still went on armour and have it say something like Primary Barrier or Secondary Barrier. This way we would still be able to use exotics against champions.

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              • Yep, add an extra slot on weapons, make the cost 1 for primary, 5 for secondary, and 7 for heavy. I totally agree. Next season is basically auto, bow. And wow, we can stun unstoppables with a fusion, meaning I’ll waste my reservoir burst shot if I use plug one.

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              • Only if we get another slot and one on exotics. Having to put them on weapons was not good.

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              • No it wouldnt be that bad but Bungie are psychotic and don't want us using the weapons we wanna use because that would totally destroy their vision for Destiny...whatever that is at this point.

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              • Yes. Limit the mods but let us choose what we combine them with.

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              • All champions can go but barrier

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              • If they did this the all rounder champ mod would be 5+ energy I imagine. Unstop gl and anti sniper already being 7 each is very high. Would be nice to have the actual weapon mod go on weapons again and also the mods to go on armor so we have a lot more choice and customisation.

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