End to endless power grinding - it has never been content, puts returning players off and reduces weapon choice.
Perpetual Sunsetting Sunset in perpetuity.
Long term loot goals.
SBMM 2.0 (less restrictive) -or- S/CBMM options and better matchmaking generally.
Crossplay opt out.
Chumpions long since phased out - alternatively, remove the mandated loadouts and arbitrary mod-switch.
New enemy races.
Elemental affinities obliterated.
Clearly worded English labelling and an end to deliberately encouraging YouTube look ups to gain traffic.
Full difficulty scaling depending upon the number of players.
Alternative loot routes for key items determined only by player numbers - Trials, GM Nfs, etc.
A permanent end to the meta advantage and near mandatory use of Shotgun and Handcannon.
Stasis spamming curtailed in PvP.
Freelance modes in Gambit and Crucible.
Gambit variations and new maps.
Menagerie, Whisper mission and Tribute Hall (testing range) returned.
Better looking UO.
FREE transmog. Separate clothing page.
Class balancing.
Separate sandboxes for PvE and PvP.
Options for Quests and Catalysts to be PvE or PvP focused.
Shaders for Exotic weapons.
Shader system 2.0.
Extra vault space.
Vault sorting options.
Item Favs.
Auto-dismantle blue engram toggle or blue engrams opt out.
Return to where Bright Engrams felt rewarding.
Weapon perk customisation.
Targetted loot in activities and locations.
Solo Strikes option.
Cayde return. Just going to add that in. But characters with personality, not Shawn, Ikora, etc.
Boss stomps curbed and Cabal drop-pod brief warning.
End to company dictated MONO-meta (...GL -> Sword -> RL -> etc ...).
Kill-tallies viewable on all weapons, both Guardian and Combatant kills.
Cut-scene pause function.
More Crucible maps.
New Crucible game modes.
Small rewards and some adjustment (Super) when thrown in mid-match.
Anti-cheat effective.
Light powers upgradeable and parity with Stasis.
Stasis available to ALL players.
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[B]Accomplished :[/B]
Removal of the screen-obscuring Valor, etc rank-ups.
In-flight help tips off-mode.
If I missed any that need including add to them below.
English
#destiny2
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9 RepliesMandatory YouTube look ups??? There is no mandatory look ups. Most people use them because they're too lazy to work things out for themselves.
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1 ReplyI probably only agree with about 40% of that.
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6 RepliesAs far as SBMM goes I’m against it because of the lag that goes with it. It makes each match a utter nightmare. But a couple problems could be solved with 1 solution. As far as I see it the problems are: 1. Fireteams break CBMM because Bungie has no control of their geographical locations so distance induced lag is always prevalent. 2. There should be a basic Team Death Match available all the time. 3. Teams pub stomping blueberries. The solution is canny simple, bring back Skirmish and make it freelance with CBMM. Then turn on SBMM in Control. Freelance Iron Banner and Comp went down well with the player base so why not have it in the casual playlist too. The reason I say Skirmish is you only need half the number of players in the playlist so this should help both putting the teams together and not having to much of a negative effect on the other playlists.
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31 RepliesSBMM is way worse than you think Playing with people your own skill so that you can never improve✅ Long load times due to player skill✅ When you do improve you have to play with sweats because you got to the top of the leaderboard✅ And many other problems
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1 Reply[quote]End to endless power grinding[/quote] A 50-60 level power grind every season is very frustrating. Having to grind gear power, artifact power, AND infuse any gear you want to continue using is tedious. Power scaling is also weird? It scales from -100 to 0 but who is playing content at anything higher than maybe a 50 level disadvantage? [quote]Long term loot goals.[/quote] the drop rates for the new playlist weapons definitely feels off. I've played a bunch of strikes so far and I've seen only one pulse, one rocket, and zero Shadow Price. Feels bad :( [quote]Chumpions long since phased out.[/quote] lol Chumpions. I like champions in the abstract, but in I feel they are rather boring in practice. Countering them is relatively simplistic and uninteresting. Brigs and Wyverns are great, I'd love more enemies like them (seriously, the Wyvern miniboss in The Warrior empire hunt is ten times scarier than any champion because you can't shoot them once with a hand cannon to incapacitate them). [quote]Clearly worded English labelling and an end to mandatory YouTube look ups.[/quote] I'd like it if mods simply told me how they precisely work. Do they stack? Are there diminishing returns? For damage resist mods what percentage of damage resistance do they give? [quote]Freelance modes in Gambit and Crucible.[/quote]freelance gambit would be super nice! [quote]FREE transmog. Separate clothing page.[/quote]if there was a page to manage all armour mods at the same time that would be beautiful. [quote]Shader system 2.0.[/quote]Yeah shaders feel very outdated. Having to keep pulling them from collections, applying them to every individual armour piece, unshaderable bits on gear. [quote]Vault sorting options. Auto-dismantle blue engram toggle or blue engrams opt out. Cabal drop-pod brief warning.[/quote]Yes. But I do think cabal drop pods are hilarious! [quote]In-flight help tips off-mode.[/quote]this is already in game fyi! [quote]More Crucible maps.[/quote]personally, I'd like more modes. A CTF mode would be awesome, always my favourite gametype!
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4 RepliesIf you have that many issues you might as well just play something else lol 🤷♂️
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2 RepliesInstead of champion removal. Make it so we can vary the load out. Instead of having to use sometimes double main weapon just to be able to stun the champions. Just make it idk: kinetic overload, special unstoppable, heavy barrier. Idk something like that.
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2 RepliesA lot of these are completely subjective or outright dumb things to ask for tbh
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1 ReplyA lot of these are more personal than universal issues that affect everyone. I don't find Champions to be a huge annoyance, I actually think they are pretty cool mechanic wise, but not overly complicated. Only time I have a probelm with them spam firing or spam teleporting is in GMs where they pretty much always OHK you And I do not see Hand Cannons as the only option in PvP, but I would like for shotguns to reward good judgment rather than just brainless sliding around corners, and for other primary weapons, like Scouts to feel more rewarding
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Man that’s an impressive list. Let me know when you get done and when to update.
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3 RepliesDon't forget about the ghost activity mod socket now working at all.
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Will never happens, bungie ran out of idea years ago, all that we have is old destiny 1 content and idea already in progress. This is a sunken ship. Leaving activision was not a good move.
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1 ReplyThe only thing wrong with champions is that we can never consistently have a meta where varied load outs can counter them. I don't like not being able to use my favorite weapons in certain activities. Sunsetting is already dictating what we use long term and forced champion mod metas gives us the D short term 😡
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2 RepliesHand cannon shotgun is not required at all I just won a ton of elim matches with a pulse and sniper
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1 ReplyIt seems like these were unintentional
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1 ReplyYou said a mouthful.
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1 ReplyBungie: okay we’ve heard your feedback! We will now continue to make your screen black so you can’t see these issues anymore!
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If only they cared