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Edited by Lemur: 3/23/2017 3:29:08 PM
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Lemur

To the people complaining about the Adept Raid Weapons, Why?

I guess I'm just dense because I don't really understand why the new adept weapons are such a bad thing? We're getting some of our most favored weapons back from the abyss that is Year One but for some reason the new system being used to give us back our elemental primaries is being hated on by a lot of people on Bnet. I don't understand, ever since Year Two began people have been wanting a solar and void companion to the Zhalo Supercell but now all of a sudden it's a bad thing that we're getting just that and more. I'm not trying to be harsh and criticize people for this, so if I come off that way I'm sorry. I just want to know why people are hating on this so much. [i]Edit: Grammar and Spelling(I rushed this a little)[/i] [i]Edit 2: Leaping Leopards Batman I didn't expect this to take off.[/i] [i]Edit 3: I've been reading through all of your posts and I seem to have an understanding of it now. It seems that people are just genuinely upset that they can't run their old generic loadout from Year 1 ex: Fatebringer, Black Hammer and Gjally. I can see why that is disappointing but I also see the potential for new loadouts to be crafted from this. Fatebringer is still getting a legendary varient so it will still be one of the better weapons for VoG, the same rule applies to VoC. [/i]
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  • Simple, because we wanted to go back to the year one days of feeling unbeatable on content, of actually feeling like a legend. This means I don't have that same freedom of choice and if I have to grind all over again, the least I should be able to do is use any rotation I want with raid and non raid gear, which means being able to use the Fatebringer with the Icebreaker.

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  • It's baffling how supporters of the game spew just as much hatred as those who criticize it. Yet you're the good guys? You want your opinion taken seriously, but can't give the same effort.

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  • Because they're exotic for no fu.cking reason is why.

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    • Making them exotics is -blam!-ing retarded.

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      • Edited by Lull9: 3/23/2017 8:15:06 AM
        Because you have to give up an exotic sword, Sleeper, Gjallarhorn, Icebreaker​ or Black Spindle to have elemental damage on your primary which is only highly useful in Nightfalls with a burn. So basically they "gave" us elemental primaries back and a kick in the nuts at the same time. Just another of their semi sarcastic game changes. Why we can't have fun and be "OP" at the end of the game I surely do not know.

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      • I had all these weapons in Y1. Should players really be excited about having to reacquire them now ? 6 months at best is all they will be of use for and far less viable as exotics than as legendaries a they originally were. Fair enough for relatively new players to now get an opportunity to acquire these weapons but to players who played the content at the time it was relevant it is genuine WTF. Bungie made available to all the Gally in Y1 a week before they nerfed it. Roll forward to Y3 and good news you are getting that back but only after completing a quest and it is the nerfed version you are still getting. Ditto with Ice Breaker and Thorn. If the community goes yay to this we are just setting ourselves up for more lazy content making in D2. I would not be surprised if we get another Gally quest in D2. The community should demand NEW content not ask for old stuff to be brought back.

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      • People are so frustrated because bungie advertised that they were bringing the old weapons back and up to light, so people though they would get their fatebringer and etc. back with elements. So people got hopes up Of bungie said we will release them as exotics with burns, people would still be upset bc of the exotic slot but not as much bc they weren't advertised otherwise. Also the y2 elemental thing makes sense, but I think this case is different bc everybody wanted their old guns back. Bungie stressed so much that this update was a final monument that you would relieve your best moments, so people expected y1 update in a sense. TLDR; bungie made it seem like they would bring back OG guns to high LL, but didn't say in what way, so the hype train derailed

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      • Its not necessarily about the adept raid weapons its about the fact that elemental burn damage on primaries will be limited to exotic weapons. What this means is that we have little loadout flexibility. In a game featuring the matchmade modifier, you will most certainly have to run an exotic primary, which limits your special and heavy weapons to only legendary options. While its a good gesture to bring back elemental damage primaries, it's a sub-standard solution when there are other great solutions out there that would actually create GREATER weapon diversity without limiting weapon or loadout choices, such as making it so you can obtain elemental cores for primary weapons by dismantling raid primaries and infusing the core into your favored kinetic damage weapon. The problem, IMO, is that they are still looking for a way to bring back elemental primaries in a limited fashion, when they shouldn't be limited at all. Instead, they should look at ways that they can actually proliferate elemental damage for primary weapons which would lead to 1) more player customization of their favorite weapons in PVE and 2) more weapon and loadout diversity in general. That is my biggest issue. Its a nice gesture, but it wasn't done in the right way. This still limits player choice. In some ways, it limits their choice to a greater degree than elemental primaries did in Y1, since in Y1, you could at least choose to use an elemental primary and still pick your exotic weapon of choice afterwards.

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      • We'll see Bungie is a selfish dev that clearly only cares about their view and the PvP crybaby view. Thus any PvP fun is being killed off

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      • Edited by Swiftlock: 3/23/2017 1:22:56 AM
        The problem isn't about bringing back the weapons. It's the design choice. In Y1, these weapons were legendaries. Now they're exotics. They don't do anything new or special. They're the exact same guns, except now they eat up our exotic slot. It doesn't even do anything to encourage "weapon diversity", which was the reason that the original elemental primaries were removed. Why? Is Bungie really that afraid of making our Guardians as effective as they were in Y1? Let alone in PvE for a game that is at the end of its life cycle? Why even use the exotic Fatebringer when Zhalo already exists? Why not just keep the raid primaries as they were in Y1 or implement an item that will let us put elemental damage on any primary we want? It just makes me wonder if these peculiar design choices will carry on in D2.

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        • Because it's another restriction that kills the fun factor. Idk why they can't realize why everyone loved year 1. Less restrictions, more fun.

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          • Because they're -blam!-ing exotic that's just literal autism to do so and isn't a compromise at all its just bungie just trying to cheaply expand the lifespan of the game by not actually making anything new just adding more garbage to grind for when you really should just get your beautiful bronze LEGENDARY fatebringer with arc damage.

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          • You said it yourself in the first place they're "giving us back" weapons we've already attained dang bro

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          • Because people wanted to resurrect the OP builds of Year One....and Bungie (rightly) put the kibosh on it. In fact----if you were going to bring elemental primaries back to the game-----Bungie did it the right way. This way people who are passionate about them can have them.....but can have them without blowing up the balance of the game. Where you have fire teams of the same level....but one doing three times the damage of the other. They also did it in a way that doesn't alienate the rest of the fan base. Because ONLY the elemental damage is locked behind the hardest version of the raids. The real power of the weapons (as far as the raid itself goes) is in the OTHER perks of the weapons. Which still drop as they always have. I'm actually encouraged by this, because it bodes well for how things might be handled going into Destiny 2.

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          • Edited by Ve7n00m: 3/23/2017 9:00:21 AM
            because why should people have to play the same content AGAIN to get the same weapons they already have AGAIN. On a purely intellectual level it's bonkers! Bungie are the knigs of elongating content, at this point Destiny is stretched so thin that any future updates (which I know there won't be any more, but if there was) are so transparant, the community can accurately predict what the content involves! It's a problem and the players just allow Bungie to get away with doing it by being all 'OMG OMG OMG' about it.

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          • Because in the raid no one will use them. You're way better off using the spindle, gally, raze lighter, dark drinker etc I might use the non adept version of the gun, but probably won't use the adept version unless it's a nightfall with burn.

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          • The problem I have with it is that it's an unnecessary addition. They should have just brought them back AS THEY WERE; Legendaries with burns, turning them into exotics obtainable only through random drops from the challenges is a horrible idea because 1: it means consuming an exotic slot when I never had to previously, and 2: most of the idiots on LFG don't even know what counter-clockwise means never mind whatever they have in store for VoG and CE. I would just do these challenges with my buddies but unfortunately time zone differences complicate that because I am in college or in bed when they are on. I have to rely on LFG and it is absolutely horrendous how awful the people in it are (most of the time that is. There are an extreme few exceptions.) Overall, I am not a fan of this update. They did not keep the Raids true to what they were. They have introduced a bunch of unnecessary extra grinding on top of a grind that was intense enough already. So far the only good thing to come of this for me is the return of the Necrochasm. My favourite gun in the whole of Destiny and my most used is finally coming back and its gonna be stronger than ever so for that I'm excited.

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          • I think it's a really lame way to reintroduce elemental primaries by making them exotic. It just feels more like a half-hearted attempt to placate everyone when most people just wanted the legendary version. Bringing in a whole new set of exotics that you can only get a chance at maybe once a month is very poor design. Do you want the Exotic Fatebringer - the raid is only available every four weeks and then you have the random chance of it dropping. Look at the drop rates for the Vex Mythoclast and the Fatebringer normally and you'll appreciate how low the chances of actually getting the weapon you want are. Imagine running through all the challenges on Kings Fall only to get the exotic Anguish of Drystan. You now have to wait 4 weeks for another attempt. It's just another way of time-gating things like they did with the Sleeper Simulant. Let us have our three chances once a week instead of once a month. Very poor design.

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            • To be blunt, the weapons aren't that great anymore and letting them keep their elements would've made them feel special. Despite loving the weapons, I probably won't use them that much outside of their respective Raids since I have weapons that are better. Hand Cannons [spoiler]Fatebringer doesn't have a Range perk and Word of Crota has poor base Range and Triple Tap with a different name. I have a The Vanity(recolored Uffern) with Army of One, Rifled Barrel, and Firefly and a Palindrome with Triple Tap, Reinforced Barrel, and Rangefinder. I'd rather use either of those two.[/spoiler] Scout Rifles [spoiler]Vision of Confluence and Fang of Ir Yut are in the same archetype as The Hung Jury, Tuonela, and The Wounded. A lot of people still have the original vendor Hung Jury that makes both VoC and Fang look pitiful. The Wounded can even get Full Auto, Triple Tap, and Firefly.[/spoiler] Pulse Rifles [spoiler]Both Praedyth's Timepiece and Oversoul Edict are in the highest RoF archetype like the Clever Dragon and The Waltz, which can both get better perks. This archetype also got nerfed and the Hawksaw/PDX-45 archetype is better. Hard to beat the vendor Hawksaw. [/spoiler] Auto Rifles [spoiler]Atheon's Epilogue is beaten by the Doctrine of Passing and Soulstealer's Claw. The latest New Monarchy AR is also capable of better perks. Abyss Defiant is outclassed by The Continental from the Vanguard, the Extremophile from Dead Orbit, the Vision Stone from Trials, and one of the Suros ones from the Gunsmith.[/spoiler]

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              • They took an idea from from trials, which is aids, and put it into pve. Also they took a dying game, and once again, turned it into a frustrating grindfest. A grindfest that is timegated AF by the way. Trying to beat these challenges with randoms is gonna be painful. I cringe when I think about aksis challenge with randoms.

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                • Because they will not be used(by most). There are specials and heavies that deal more damage than a primary with a burn(give up exotic slot for).

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                  • My real name is captain penaten. I patrol the destiny forums applying butthurt relief to all the kinderguardians. You're welcome.....

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                  • Edited by Willa: 3/23/2017 10:21:38 AM
                    Doesn't bother me that much, but they should of changed some perks around if they were going to be made exotic. A good example is Vision of Confluence, zen moment could of been changed with something else because the gun already has perfect balance and base stability is already decent so its not needed. Field Scout on the gun too could be changed to HCR or something else, since field scout no longer increases the guns mag size to 27.

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                  • Edited by JHarv: 3/23/2017 5:15:19 AM
                    I just hate the way I've never felt as powerful as I did in Year 1 The nerfs are real. Getting awesome items and facerolling content you've been farming for a while is the fun part of PvE. It starts off as a struggle, you gear up, and it becomes easy. This is where Bungie has really failed the PvE community. There is really no power scaling. It's just item collecting because collections.

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                  • Why are they complaining? Because they're entitled millennials. Impossible children. Either that, or they're completely stuck in the past and can't pull their heads out of their asses.

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                    • I wonder how pissed sc_slayerage is after all those NF runs to get the god roll Imago Loop only to have fatebringer brought back.

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