What do y'all think is the biggest thing bungie did that made you go "what the f?" For 2015??
Mine would have to be the big long update they did that included the necro, possibly the hardest exotic to obtain, and about how they were gonna finally make it good. Then made it irrelevant in all the new pve content 2 weeks later lol
Seriously what the f...
English
#Destiny
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Microtransactions and shrinking of new content and the dryness of new content
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BS Raid loot drops.
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Introduction of micro transactions
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Ugh, I don't know if I have the battery power to see my list through. I'll try later tonight.
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8 RepliesShrinking the amount of things players do in a game with an expansion. I'm not sure how. But they did it.
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5 RepliesI would have to say intensifying the grind has made Destiny less fun to play. Why make a game less fun to play? There are many issues with Destiny. 1-MOST year 1 weapons irrelevant. 2-ALL year 1 armour irrelevant. 3-LESS experience awarded for factions when completing bounties. 4-NO REASON to complete year 1 end game activities. (VOG, Crota, POE) 5-ALL year 1 strikes except for Omnigul are irrelevant. 6-NIGHTFALL is no longer relevant based on sub par loot system and lack of difficulty. 7-POOR/nonexistent drops in Kings Fall raid. 8-POOR/nonexistent drops in two of the last 3 Iron Banner events. 9-POOR/nonexistent drops in Trials of Osiris UNLESS you reach the Lighthouse. 10-LACK of new content with regards to story, strikes, bounties. 11-REPEATED Nerfs to weapons and class abilities. 12-INTRODUCTION of micro transactions is strictly another cash grab and does nothing concrete to improve the game. 13-NO NEW DLC until Fall 2016 means the game is not moving forward 14-TIME GATED quests. Please feels free to add to the list above.
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3 RepliesMaking year 1 gear obsolete. Making the old raids and PoE worthless. Hinting that the sleeper simulant was hidden within the game environment for us to find clues for and hunt down. Saying that patrolling the dreadnought couldn't be done in a day and that patrol would be worthwhile. Nerfing the white nail on the black hammer on the basis that *paraphrasing* "it was a perk suited for an exotic weapon" and still nerfing the perk on the black spindle (an exotic). Lying about how much autos would be buffed by for weeks and then secretly changing the numbers the day after the patch goes live. Anytime Luke Smith has spoken; seriously, that dude gives so much insight into the mindset of Bungie employees. Saying "The Taken King will be bigger than HoW and TDB combined," but not delivering (sorry everyone but 1 raid and some lame quests is not bigger than: a raid, PoE, and trials). A better question would be "what has Bungie done in the last year that didn't make you feel taken advantage of?" My answer: nothing.
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2 RepliesEdited by Tell Ian S: 1/11/2016 9:53:09 PM1. Nerfing how many weapon parts you get from dismantling any weapon. 2. Removing the daily public event participation package. 3. Removing the Nightfall exp buff. 4. Adding new exotics and bringing in year 1 exotics slowly into the fold for year 2. 5. Nerfing strange coin rewards and motes of light. 6. Adding skill based matchmaking with no dedicated servers and nothing to display your skill in a certain gametype. 7. Nerfing fusion rifles in an unnecessary matter in my opinion. (R.I.P. Vex Mythoclast) 8. The length of time it took Bungie to address and somewhat fix the dominance of the Last Word and Thorn during the hand cannon meta. 9. Nerfing the magazine size of legendary hand cannons was unnecessary in my opinion. 10. Finally addressing the underwhelming lethality of the Nechrocasm and making it useless for year 2 high level activities. 11. Challenges for the King's Fall raid felt underwhelming and not so challenging. 12. Adding micro transactions and not addressing whether or not future content is free of charge with the addition of this. Or if the profit made from this feature will help fund the game, improve current content and add new content. (I apologize if this has been addressed. I'm just not sure.) 13. Nerfing the Achlyophage symbiote helmet golden gun duration to seven seconds. 25% of the super is depleted whilst the golden gun animation takes place, or so I'm told. (I main a warlock) 14. Sunbreaker nerf for the Titan was a bit too extensive in my opinion. The nerf on the healing perk and the reduction of armor I think was necessary, nothing more. 15. Nerfing the tracking on Nothing Manacles. 16. Still no word on Custom Games and whether it will be implemented or not.. :/ (Please make this happen) 17. Putting year 2 strikes and year 1 strikes in a separate playlist.. This makes the repetitive feeling worse for me. 18. Time gated quests. 19. Repeated failure in finding balance between all of the weapons in the sandbox and their respective arch type of weaponry with each weapon update. (The recent weapon update came pretty close to finding that balance in my opinion. I see a lot of variety between weapons in PVE and somewhat in PVP now.) This is mostly my thoughts on year 2 content. But this is all I could cook up for now.
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Adding the level 25 booster pack
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Edited by ExelArts: 1/11/2016 9:50:27 PMMaking year1 weapons and armor irrelevant No longer allowing players to reforge weapons this was the beast idea they had Challange mode Lowering faction rep Giving ghosts and class items light lvl Legendary marks it was fine how they originally where vanguard and crucible Allowing Luke Smith to talk seriously how does he still have a job after the halo (can't remember if it was reach or 3) bs!
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Giving ghost and class items defense stats. Like how the -blam!- can a piece of fabric/Plastic and little robot protect you from bullets at all. "GAURDIAN IT HURTS"
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4% oh wait I meant 0.04%
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2 RepliesAdvertise new exotics then not give them to us. *cough* Thagomizers *cough* Boots *cough* Astrocyte *cough* Shinobus *cough* *COUGH*
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Black Hammer nerf, then releasing Black Spindle, but with the same nerfed perk. Messing up with Black Spindle dropping at 310, and taking everyone's Spindle back down to 290. Over-doing the Sunbreaker nerf. Buffing Necrochasm and then leaving it in Y1. 50% damage nerf to Shotguns in PvE. Nerfing Hopscotch Pilgrim Nerfing Ice Breaker [spoiler]But added a buff so it kinda cancels out[/spoiler] 0.04% Auto Rifle buff
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Edited by Cmdr Chaos: 1/11/2016 7:57:36 PMThat was the face palm moment for me. Here let's nerf everything across the board. Oh bee tee dubs it's all obsolete now. That and the Black hammer. Oh BH has an exotic perk on a legendary. Nerf! Oh but hey. Here's the spindle... with a legendary perk that takes your exotic slot.
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3 RepliesCompletely nerfing gally then not even bringing it forward lol. No one uses it now and it was one of the coolest weapons in the game in every way from lore to looks. It was a flagship weapon and even helped destiny more than it hurt but political correctness got the best of it. .... And the whiners and minority turned it into a negative thing like they usually do
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1 ReplyChanged the leveling system, back to the pathetic vanilla days. They corrected it with HoW. Then changed back to only raiding gets you top gear method. That was just stupid.
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Making the RNG system, more RNG.
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Changing the nightfall Removing shot package Faction rep changes
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The week Xur didn't sell anything weapon wise. Nah...
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1 Replyforgot to add the story to the game
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1 ReplyMade character power cap (light 320) EVEN WORSE of an rng grind than "forever 29" Like who thought it was a good idea to have players grind forever for a 320 ghost. Bastards...
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Removing reforging from weapons but kinda added it to exotic armour
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Gonna say TTK, largely the advertisement of an expansion, but at the cost of all old content. Essentially, it was just a new game, but lacked content to be marketed as such, therefore it was sold as an add on, but it removed more than it added. :(
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Edited by C-Sentinel: 1/10/2016 6:43:38 AMThe Fact that TTK stripped the game of content more than it added
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1 ReplyThe promise of a lessened grind for year two securely locked in a vault and safely stored far away from anyone who worked on literally any part of the Taken King.