The game is now with a loot problem, we are near the powercreep line, but while we are close, new loot will never feel "fresh" or interesting for veterans. Sunsetting was created to make the game feel fresh yearly, but was implemented poorly, loosing god rolls you farm hours to have an expiration day is a terrible feeling, so no, sunsetting is not the way. And its a worse solution than staying near the line of powercreep. Right now Bungie is trying to create interesting perks adapted to the playstyle of diffrent users, so the game is going more for a situational and support combat that vary from player to player. Still there is a design problem, how to keep making loot interesting? And thats the [b]Major Problem[/b]. Right now we have seen the creation of glaives, rocket sidearms, but archtypes are not enough, the same goes for intrinsic traits. When Witch queen launched everyone got a Craftable Taipan for free in their hands, and that weapon is the only heavy dmg dealing weapon you need in all activities, for the last 2 years, i think they made a mistake making it craftable, it competes even with a adept Reeds Regret.
Potential solutions to this, i think of, is first making craftable and non craftable be in the same surface, enhancing any fixed roll of any weapon, that will give incentive for people that has a favorite non craftable weapon be in that surface lvl of power, and also if you get the godroll in a raid, you dont need to craft it, so people will not only do a checklist style of, "i just want the red border". And will make them pursue of creating the perfect 5/5 god roll, not the unexciting i got the third red border.
[i]Implementing this, is a system problem that needs a lot of time to create it seems[/i]
Like Warframe, make the game a Collectible looter shooter, for many 600 in vault is a problem, and choosing between things i dont use vs i want to use vs i think will be meta, is annoying. Would be nice if we can have unlimited weapons, but like warframe, getting more space need resources like platinum, so people wont hoard unlimited junk, but will think twice before expanding or deleting. This game has those moments when a non meta weapon from 4 years ago is now meta situation, and its fun and special, would be cool to have more opportunities like this. Having the Collectors mindset will make poeple want to farm for unecessary godrolls just because they want it, instead of, why farm it, i dont have space, i have something similar.
[i]I dont know if the amount of information of every user is expensive or hard to mantain with the current engine and servers[/i]
Something more personal is adding seconday perks to craftable weapons so i use 1 for pvp and pve instead of having 2 ikelos smg. Like lvl this weapon to 40 and 50 to unlock another line. until you get everysingle one, in lvl... i dont know lvl150 (that seems unecessary but who knows). So people will have something special to do with his favorite weapon. and experiment combinations right away.
[i]This also seems to be a technical problem for the engine (And why double perks adept rolls from VOG and KF are not enhanced still)[/i]
Would be enough? no, but at least is a interesting incentive for players go to farming. A ton of people like to Collect, and want to be perfectionists with what they got. Adepts also needs to feel more special from the base version, right now is like a 1% advantage, why not adding unique perks that the base cant roll maybe?
After we have everything at peak and still farming for new weapons, activities will determine what is meta in certain scenarios. So purpouse is also a good excuse to generate incentive to pursue loot. Like using surrounded linear in GM devils Layer to do dmg downsters to the boss while enemies procc surrounded for you upstairs. So more variety in what we do too is a potential solution.
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TL;DR you're not forced to use things, let us enjoy OUR gear.
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You are never force to, until someone in lfg ask you for the meta. But to combat sunsetting is creating and expanding variety to enjoy more things.
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[quote]You are never force to, until someone in lfg ask you for the meta. But to combat sunsetting is creating and expanding variety to enjoy more things.[/quote] You're still not forced, if someone asks people to equip something just say you don't wanna or say you don't have it and use something else that's at least logically good, if they complain and say they'll kick you then just tell em to "insert bad bad words here of your choice" and you just leave to find another lfg group Simple as that.
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I feel like players don't know what a loot problem even is. Nothing in D2 is OP right now, and honestly the old loot in this sandbox wouldn't be OP either. The only "loot problem" is how to evolve loot in a way that keeps the game fun and interesting. You do that by evolving how certain loot interacts with activities not by hitting a reset button and sending players back to the stone age.
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Edited by TRONOTEC: 12/8/2023 7:43:09 AMThats why i said that purpose is the one orienting the "meta". Bungie has introduced a ton of interesting situational perks, but right now, we dont have those situations. Like using osmosis, permeability, discord, turnabout, genesis, undeedog, that are kind of trash to mid. But there is potential. Maybe weapons need to be focused with builds too. Imagine a mod system that only stays on during pve, where you can customize effects like critical chance, critical dmg, firerate, multishot, damage, handling, stability, range, and more combos that are build on top of the perk rolls as an additive way of customization. Like i get A and B perks, that are trash, but there is potential, so lets add mods to synergize A and B a little bit better and have fun with it.
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[quote]Would be nice if we can have unlimited weapons, but like warframe, getting more space need resources like platinum, so people wont hoard unlimited junk, but will think twice before expanding or deleting[/quote] 12 platinum for two weapon slots isn't much to spend and you should be able to trade enough to buy it five times in a day. And in comparison, weapons in Warframe has its own uniqueness, not just meta. I'm still keeping my Buzlok just because it has homing beacon feature, making hitting weak spots far easier like thumper or ropa, same with other weapons like Ocucor the tentacle pistol (if violating enemies with tentacles is your thing) Destiny needs more variations for the loot, start from base model where every weapon isn't the same base weapon in different casings. This isn't borderlands era back in 2009, even borderlands 2 has more interesting loot for a game from 2012
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Edited by TRONOTEC: 12/8/2023 3:49:07 AMIts true that D2 weapons are not unique enough, but managing loot is subjective between players, D2 and warframe are totally different games to make a comparison, and most of the loot in warframe, even if it has a gimmick, are useless in most of the content. Still people will want to collect everything no matter what.
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Depends on how you work on it when you can see some madlads fighting Steel Path enemies with MK-1 Braton so it's not absolutely useless in most of the content. The gimmick is the cherry on top to make things interesting instead of more of the same like destiny does. Had destiny take a note from how borderlands weapons work, the loot would be more interesting
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How about Ascendant Shards and Alloys for vault space. Maybe purchase in increments of 25. First 100 or so are 1 of each to purchase, but begin to escalate from there. Don’t think silver or paid stuff should be the way to go (and most warframe players can’t really trade plat, so it’s basically a paid currency)
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Because destiny doesnt have trading (imagine if), yeah user friendly could be those resources, but still, we dont know if creating more data for each character does come to a cost for servers. So paying platinum is also paying to afford bungie to give you more space for your data, that maybe costs real money instead of fictional resources. Would be cool if every season pass gives you, like warframe, vault slots, maybe 20, so new season weapons + other. but in bungie terms is like 5-10. And season pass do cost real money.