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3 RepliesEdited by xbroggiex: 8/30/2022 8:41:01 AMThey should give Hunters a restoration dodge that has a much longer cooldown than others for the sake of PvP balance. Because the radiant dodge at the moment is worthless when every class can just make them and anyone nearby radiant by just using a powered melee. Titans actually have the best support in solar much better than Warlocks have, as they can literally just run Phoenix Cradle and not only double Sol Invictus' up time but also grant that buff PLUS restoration to any ally that goes through their sunspots which they can generate with literally no cost. Probably Sol Invictus needs a nerf to how often you can generate sunspots by probably adding a cooldown.
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2 Replies*laughs desperately in warlock* We want also a way to proc restoration other than the healing grenade and WE are considered the healing and support class :‘(
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9 RepliesBro you gotta get of the crutches 🤣
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1 ReplyWormhusk. Is there a reward for giving you the answer to your problem?
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If you want to heal so bad just use Wormhusk lol.
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I just use Assassin's Cowl and healing grenade. Yes it's not fair hunters have to give up a damage nade to get any base healing but is what it is.
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1 ReplyYou have invis, you don't need restoration
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9 RepliesYou're not the tank or healer class so HELL NO.
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Edited by THE GRIND IS REAL: 8/30/2022 6:24:54 PMI said this last season that we needed well of life mod to activate recovery plus restoration for 3 secs that can be increased to a max of 9 to 10 secs with solar kills and fragment would make more builds viable
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Edited by hate n payne: 8/30/2022 10:25:34 PMThe combat armor mods need a change of activation. They are too specific versus generic enough in activation with specific results. Example: Getting a kill after using your class ability, grants a elemental well that creates an elemental pulsation matching your subclass. Getting a grenade kill drops an Warmind Cell and collecting Warmind Cell creates an explosion matching your subclass. Getting kills in super without dying grants additional damage output from grenades and melees for 10 seconds. Multi-Kills has a chance of dropping a mix of orbs of power, elemental wells and Warmind Cells. Collecting all three extend your next super duration for 5 seconds longer.
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Spec into recovery.
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5 RepliesYeah, because having two of the highest damage supers isn't enough
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1 Reply[quote]An exotic[/quote] Not an exotic, but an ability instead.
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4 RepliesThis is what happens when you crutch on a seasonal mod.
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7 Replies100 resilience, healing nades and well of life.
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Just build 100 resilience and throw a heal nade on top of that. Pretty hard to die with that setup
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25 Repliesyou already have a heal exotic that's on like n 8 seconds cool down. Jesus hunters get literally everything and still ask for more its crazy lol
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It’s easier than titans and warlocks getting invisibility on void.
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You are a widow grieving classy restoration really? 😀😂😂
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Hunters already have ways to heal.
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There's plenty of mods that can help with healing without you having to sacrifice your grenade. Check out CWL or elemental well mods.
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3 RepliesI have a feeling Loreley is getting a nerf. It’s truly unfair to the other classes. But I’ll keep using it until that day :D
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3 RepliesBe content with healing nades little hunter main. Be glad you’re the best class
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7 RepliesUse assassins cowl. Theowing knives giving you HP and invis is precious in hard content
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1 ReplyIt needs something for PVE only. You already have wormhusk, and Lorelei is oppressive in PvP enough.
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1 ReplyWormhusk? With a little rework if it's not enough how it is?