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7/15/2022 2:45:16 PM
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ARPG fans are some of the most closed minded ones out there

For context once again I've been looking for a slower paced ARPG game to play and I've been keeping an eye out for Lost Epoch and have grown to anticipate Diablo 4 somewhat. Currently I'm playing Victor Vran and man I find it fun, if only I found the game sooner. But in the comments of Last Epoch and reviews of Victor Vran there's this feel that ARPGs can only be some spreadsheet speedrun simulators even though it's a genre of games. There's been people saying you can't have character creators in ARPG games? Some find a slower pace to be completely inexcusable for the genre? (Even though Diablo 1 was there to begin with) With Diablo 4 an open world is a sin for many because ARPGs can't have open worlds? Some say ARPG games are based on selecting a class at the start and having a singular character to customize is a design that takes away from the genre? Like I don't know but to me "ARPG" is just an isometric-gearing heavy experience with massive freedom of design space, even though I love Path of Exile I don't see how literally every "ARPG" should play to the beats of it and Diablo 3, especially when the roots of the genre are in a slower pace. Sure "go fast 9999 dopamine hits a minute" games are popular, but like using godmode cheats in games for me those grow stale by burning me out faster than slower more immersive games like Dark Souls. Hot take I know but man the gatekeeping is real.
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  • Edited by Sumpig-2: 7/21/2022 12:47:51 PM
    Have ye tried the aRPG Path of Exile? Just found it myself cause it was free and works for iOS. There's no character creation (and I love Character creation) but there's 6 characters that represent a class and one happens to be my go to default in character creation, that class can do necromancy, funny armor, and interesting gameplay, so alls forgiven in my book. Apparently, all gameplay content is free, not P2W which is neat, it's just vanity stuff that costs things.

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    • For me personally ARPG is an “action role play game” so a game that’s heavily story driven but also has alot of action, like elden ring for example. all off this stuff about no open world or character creator is bs in my eyes

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    • This is why I don’t pay attention to reviews Years ago…back in the 80s and 90s…you have movie (and other reviews) that were thoughtful and fair. Given by people who had a lot of knowledge and experience to draw from. That isn’t case anymore. Now reviews are mainly about getting attention for the reviewer or platform. They are more about being negative or critical than being fair…and game reviews are more about the personal preferences of the reviewer than whether the devs succeed in making the kind of game they set out to make. So increasingly I find them a waste of my time and I generally ignore reviews.

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      • Doesn’t the a in “aRPG” stand for “action”, and the genre includes basically anything that’s not a turn based RPG? I’ve never seen it used to refer specifically to isometric games. Oh, and you should try Transistor. It’s not super heavy on the RPG mechanics, and it’s a bit short, but it’s really good and has that slower paced isometric combat you seem to be looking for.

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        • I am in the same boat as Aifos on this. In my experience the term ‘action’ RPG is loosely used to refer to any action game that has heavy RPG elements, or any RPG that doesn’t use the mechanics of turn-based combat. If I want a fast paced game I will play a hack n slash, not an RPG. For me an RPG is supposed to be played slowly (at least the first time around) because the emphasis is on immersion, choice, and exploration. Regardless of how the combat works. Spreadsheets of ‘the best’ character builds are for MMOs and -blam!- that attitude.

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          • Edited by Cap'n Calavera: 7/15/2022 11:54:42 PM
            Fans and gatekeeping go together like flies and -blam!- Aw, we can't say s[b]hi[/b]t anymore? Bummer.

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              Is Threads of Fate an aRPG?

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