Each season they give us some kind of seasonal mission and force us to complete it a billion times just to progress through the seasonal story, it's the same formula every season, and replaying these missions gets boring and mind-numbing really quickly, add on top of that the artifact XP system and the tedius bounty farming to raise your light level makes the game very stale and boring. And it's not that I don't like farming/grinding or anything, it's just that farming XP is the absolute most brain dead tedius -blam!- thing to do in this game holy -blam!-, I'll gladly farm raids for 30 light levels every season over grinding XP to raise my light level any -blam!- day.
Another thing I want to talk about is how Bungie sees weapons that are lacking in performance, they'll just issue an artifact mod that makes these weapons viable to use, but that's temporary, cause when the season ends, the seasonal mods go with it, and the weapons go back to being underpowered once more, like, why not just buff the weapons directly?!?
Furthermore, the champion system is very restricting and pointless, LET ME PLAY WITH WHATEVER I WANT GODDAMMIT, NO! I don't like changing my weapons every season, just remove champions from the game or rework them, heck, remove artifacts completely, that'll fix pretty much everything.
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The champion system combined with Match Game in end game strikes and Hunts just feels awful. It feels like I'm playing a completely different game and nothing else other than the mods I have to use to stop overloads from flailing about matters. It just isn't fun and the fact that the mods and champion behavior are never consistent makes it worse. It literally feels like Bungie tried to copy Diablo genres Elite Pack Champions and executed it far worse.