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Destiny 2

Discuss all things Destiny 2.
Edited by A Lion of Judah: 12/18/2019 3:12:08 AM
88

Matchmaking is a win for all.

Matchmaking options for endgame content does the following: 1. Allows the average player access to a reason to grind God rolls. 2. Trains the new raiders, without flooding LFG with carry requests and teaching runs. (If you're feeling generous, matchmake and show those blueberries what guardians are made of!) 3. Drives bungie to make harder content as the average player begins to successfully complete match made runs. 4. Further elevates streamers who are very skilled, by giving a baseline to compare with. Big fish in a small pond, becomes big fish in a big pond. 5. Failed runs will give player the incentive to learn the mechanics, >>because it will be the difference between getting the seasonal exotic or going without.<< 6. Has zero affect on the successful LFG groups, which will now primarily consist of players who have learned what to do, and are seeking others like them. In summary, everyone, from Bungie, to streamers, to Joe Guardian, benefits in some way from matchmaking options. While failures would drive the playerbase first to complain, Bungie needs to acknowledge this beforehand and preemptively state that the content is achievable through education and perserverence. Dont cave to the whining, just let them "grow up" and "Git gud". Because they will get better until they're begging for more challenges. Then you have the Halo-esque back and forth we used to have. Here's an option, before matchmaking into your first endgame content, be it a raid, or heroic menagerie, you have to watch an unskippable cutscene that shows a group of guardians completing the various objectives, teaching you what to do. If you're going to rely on a 3rd party for matchmaking, why not either move it in game and pay the man, or link the 3rd party in the game, tell people LFG is out there somehow, since you cant explain the mechanics using clever cutscenes like other games have mastered and use efficiently, at least direct people to the place that does it for you free of charge. I bet the average non forum using player has no idea what lfg or the companion app is. Alot of people who know what it is dont even use it because they dont realize what it does...seriously. Bungie makes no effort to direct players to these 3rd party learning and matchmaking spots, then it needs to move it in game. Either way, I think Destiny is on the verge of either greatness or obscurity...and this is just one of the many stones we need to tip it on the right side of things. Edit: People are fine with 3rd party LFG but not in game LFG, how blitheringly arbitrary. How is moving something from a third party app into the actual game blowing peoples minds. Like "See this can of coke? I want it in a cup" -"dear God how could even you think of that?! It will taste like coke and have carbonated water in it if you put it in a cup! You wont like it! I motion to disable the use of cups for the drinking of coke."
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#destiny2

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  • Optional Matchmaking would work for everyone. Key word is Optional.

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    • I will say no to Matchmaking for raids, BUT I do think an LFG should be offered in-game so people who don't have phones can have a chance.

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      • There is literally no reason why we can’t toggle matchmaking on everything. I understand the experience could be difficult, but heck that’s how it is more times than not.

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        • Matchmaking is the only thing that will bring me back to this game full time. Right now there are better games. CoD MW is making Bungie look like a bunch of clowns right now.

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          • Buddy no one is playing raids in D2. It's like only 3-4 percent people of the total player base. Matchmaking won't hurt anyone though.

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            • Yesssssss! I would 100% raid if matchmaking existed, and so would a lot of other people. Doesn't really matter if you finish the raid or not, could at least get into the raid on a moments notice with no questions asked and have fun, get some experience and make some friends. I don't think anyone would go into raid matchmaking with the expectation of a flawless 20 minute speed clear. I love the argument that "people who matchmake could never complete a raid so raid matchmaking should not exist....REeEEEEEeEeEeEeE!!!!!!" Lol...what? What kind of logic is that? Nobody is going to force you to use matchmaking, you can still LFG, you still form a fire team with friends or a clan if you want. It will not affect you in any way, you won't even know it's there. As we have seen with nightfalls there is literally no downside to having matchmaking. I love it, never had a problem with it. If you don't like it then just don't use it. Just elitists gate keepers fretting that raids are going to become less elite!

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              • Matchmaking will be the death of the uniqueness of raids. Everyone would complain about the difficulty and the other players in mm like they already do. Theirs litterraly no point for matchmaking. No other game has raids equivalent to Destiny.

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              • I'm for an in game LFG, but not matchmaking.

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              • Matchmaking should be in every activity. If you have a group already, this doesn't impact you at all, if you don't you can at least give it a rip...if you fail oh well.

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                • Ordeal nightfalls? Yes Dungeons? Yes Even if you get an awful group a player can solo complete these activities if need be. Raids? Absolutely not. 1. Implementation of mm for raids is a waste of dev resources and time that should be spent on real issues. 2. The majority failing to complete matchmade raids would complain endlessly here leading to possible mechanic nerfs which should not happen. Exactly who do you think is going to be searching for a matchmade raid? Skilled and experienced players? No. People either looking for a carry, people clueless about what they've even just entered. Players on this forum literally complain all the time about thier gambit, pvp and even strike teammates, now imagine those same teammates in a raid with you...lack of mics, language barriers, not using optimal gear, clueless, simply unskilled and cant stay alive, underleveled or swaps to underleveled gear, afkers, trolls, people unwilling to learn or listen, those kids who bag the floor the entire time, the ones who kill you through sheer ignorance (I've had moronic teammates try to go into the same door as me during kalli when I was already inside making the door stay open and killing us both), etc etc etc If guided games where 4-5 players know each other is considered an abysmal failure how on earth would 6 full randoms fare? Half the time even if lfg you get players that are bad or dont know what to do and the group disband after a few attempts and those people choose who joined thier group ensured they had a mic, spoke the same language, had an understanding of the encounter and what the strategy being utilized was and still they couldnt do it. MM would have such a high fail rate it simply isnt worth the effort involved, I said much the same about guided games, see how badly that went and then imagine an even worse version of it. Ultimately it's literally this simple: If you had enough time to waste wiping for hours with a mm group you had more then enough time to find a suitable lfg group or made your own team and stood a vastly higher chance of success. If you cannot take the 10 mins to watch a guide if you dont know the encouter and 5 to find a group then how can you afford to waste 3 hours wiping on the first or in some lucky cases second encounter? "But lfg has too high requirements" - So find a different group? Make your own? In my experience the people saying this are the ones who dont know the raid but are trying to join players that want a quick and efficient run and want players that have the same knowledge, gear and skill as them. In other words this comment is mostly made by people looking for and expecting a strong team to carry them.

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                  • Good topic. Mind if I AFK while you talk about it?

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                    • You’re very funny I’ll give you that 😂 You really think you, an average joe, know how to run a game better than a multi-million company that is designed BY the said multi million company? Ok, maybe you could run it better, we would never know since you would never get the chance to. But just think, think REAL HARD about why Bungo made these decisions rather than just resulting to rants.

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                      • Gotta say that the inevitable tales of woefully underprepared Guardians in Raid matchmaking has potential for high hilarity.

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                        • Raid design makes this a ridiculous request. LFG is superior than matchmaking for raids because it allows teams to set out with similar goals. Some people want a quick run, some people want to learn or teach, some people want a divinity run. Matchmaking jumbles all those people together. I’m not saying I’m against matchmaking, but bungie’s content is designed to encourage you to be in a clan or to rely on LFG. It’s the core of their customer retention strategy. Again, I’m not saying I agree with that but that’s the way it is.

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                          • I did a social experiment on a Nightfall where I only had an anti barrier weapon. I did not switch to unstoppable weapons at anytime which under normal circumstances I would. So the expirament was if one of them would take the initiative to switch to an unstoppable. Well you can already tell the outcome, the two blueberries just dps majority of the unstoppable with regular weapons ogres and got killed by them. Me well I kept my distance and sniped them. So overall I'd say matchmaking ain't worth it for end game activities. It isn't that I am going use this, but that what you are asking is just a revolving door situation. You are just going to go back to the forum and complain more... :p

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                            • The problem isn't solely just pinnacle /endgame missing matchmaking, it's the community that's become so toxic now that players don't want to go near lfgs anymore. D1 lfgs pre Taken King: fun groups filled with randoms trying Crota or VoG for the first time. Or running NF for chance at Gjally. Best way to make friends in Destiny, 75% of groups I was in persevered, maybe 1 or 2 would drop out and quickly replaced. Start of the "must have ghally" for Crota runs. House of Wolves: Started seeing a little elitism for PoE Skolas, definitely saw "must have 2.0kd for flawless runs" in Trials quickly. Taken king: This is where elitism really began rearing its ugly head for Kings Fall. Could still make good groups in lfgs though, actually found this raid the most fun with lfg groups and probably the most patience I've seen in raid groups. Players were more sympathetic to near miss wipes. Rise of Iron: The patience had run out by the time players got used to the raid, lfgs were mostly kwtd blah blah very quickly. Trials was completely toxic to the point most folk I played with just ran it for bounties for an hour or so then left it till the next week. D2: Honestly never once used an lfg group, just reading the posts gave me migraines. Little to no patience or willingness on most to help new players, kwtd after barely 2 days of new raids or activities being out. PvP lfgs are 95% paid carries that should have all players involved banned permanently (yes that includes the players bring carried), the other 5% is must have kd blah blah.

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                              • That's would kill the elitist part of this community, so probably not. There's not a lot of experienced people willing to help and there's a reason why. The game makes you believe that things that you do are absolutely incredible and amazing, the game it self speak to you like that. So that's imprinted in the minds of the guys with the "must have +800 clears" LFG posts. According to them if you don't have a playtime on the game of +300d you are trash. This people are the ones who keeps this community alive by pushing the rest of us, the casual ones, the new ones, or the people from different places to be better than them! No! Leave them keep their Sense of superiority! It's way better for us!

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                              • I agree. I use to do the Leviathan raid cause it was fun. Then I stopped raiding about a year ago after I got 1000 voices cause the community has gotten so toxic about the requirements to have to join. Then the menagerie came along and I love it. Simply cause it’s a six man activity, feels like a small raid and best of all it has matchmaking.

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                              • Edited by SwankyButters: 12/18/2019 11:19:34 PM
                                I've been saying Match Making for everything for ..... well... forever! Have to add that it's optional of course, for those who don't understand. You've gotten more likes for your post, than I ever got for mine. Bungie never quite got that walling off content is what killed the player numbers in this game. If people can't TRY everything, they will move on and THAT is exactly what happened.

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                              • I have a slight compromise. As we know the raids are a series of boss fights. Why not chop out each fight into a match made event.then we practise and could move on to match made full raids with some experience.. Using YOUR lfg...... Make the drops have reduced perks aka like we had adept versions before and normal for us scrubs who make up the vast MAJORITY of the community? Come on bongo,don’t loose the majority of your community......do something. My opinion anyway.

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                              • I think every activity should have optional MM. You paid for the game, you should be able to opt in every activity. I like the optional part so I can turn it off when doing activities I don't want people involved in. So you make the people that want MM happy, and the people that don't want it, can still be happy. [spoiler]yea right, a happy Destiny player, that's like a unicorn [/spoiler]

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                              • They should put a toggle on or off for matchmaking. If people want to try their luck against other random players then it should be an available option.

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                                • At this point there's no excuse for their not to at least be optional matchmaking

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                                • Edited by Dirty8Speciall: 12/18/2019 2:51:00 PM
                                  Even if it fails miserably, there's no reason they can't put it in game. We just won't use it. They keep coming up with excuses, and that's all they are. I think they're afraid we'll find out that they've been blowing smoke up our butts about some of the content being "elite" all this time. But raids, unless everyone has mics they aren't happening. I've done just about everything else without a mic though, it was fine. Dungeons, high end strikes, Whisper, and might as well have been no mic for Outbreak. Raids would have to require a mic as part of the MM process and they'd have to enable language selection. I can see those, specifically, just being too much to implement. And after years they 180'd on elemental primaries (well kind of, they have a catch but still we have a legendary kinetic elemental option now). Maybe they'll cave on this at some point too.

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                                • Rather it be optional matchmaking. Like...let me run a heroic strike by myself or Nightmare Hunts by myself. Would make doing bounties so much easier than having to race LittleJimmy before he Kills everything

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                                  • Raids would be a mixed bag. I still strongly think they should make and optional MMaking with a large prompt before and agreeing to it that “yo this shit requires communication at times to git er dun” I’m all for that.

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