This is kind of counterintuitive though.
The titans supersshould stay weaker because we have synth to buff them up?
That's kind of stupid honestly.
If I didn't have to wear synth just to ALMOST equal a nova bomb then we would be fine, but it's not like that.
Thundercrash does HALF the damage a nova bomb does and even with synth it doesn't equal it by about 25%.
Then warlocks can just wear skull to completely negate super recharge and essentially they can spam the strongest single use super in the game while constantly getting it back, while thundercrash has to struggle with half it's damage and a recharge ability entirely reliant on either other exotics or melee mods.
By the logic you provided, nova bombs damage should be nerfed as it has better ability spam potential than thundercrash does due to exotics (which is your argument) while it also does significantly more damage.
Blade barrage should also be nerfed too to level at thundercrashes because of an exotic that can give you back full super.
It doesn't matter if titans have synth if the supers are just going to stay weaker because of it.
You can't use exotics to justify disagreeing with buffs as there are FAR more game breaking exotics on far stronger supers on the other 2 classes.
If a nova does 300k and a thundercrash only does 160k, even with synth it only deals around 220k (fyi these are actual damage test numbers I did).
If you buff it's base damage to 220k, but then throw in synth, it still ONLY does around the same damage as a single nova bomb.
That is reasonable at the least is it not, or should it stay as garbage because your worried it will make nova bomb or blade barrage useless (even though those supers are ALREADY significantly better at killing ads then thunder crash is, so you know, even with damage it's still worse).
It's ability to recharge faster is limited by the cool down of another ability.
Without skullfort it only takes off MAYBE around 1 minute and thirty seconds of your cooldowns, but with how orb generation in this game is that ability almost never really matters.
With synth on you sacrifice super spam for sheer power, what's wrong with that?
It still has the ability to recharge faster due to the melee, but then it becomes reliant on other mods to be used consistently.
I understand your reasoning as to why they shouldn't, but it conflicts with the entire meta of the game.
Orb generation breaks the need to spam supers in everything but gambit and even then it only gets to spam 3 maybe 4 more supers than the others IF they don't have exotics on.
The damage being so bad makes it virtually useless besides for killing majors, and even then it still sucks at doing that because it's a single explosion with no follow up and it's no barrage.
Thundercrash is almost literally never used outside of crucible.
In gambit, it doesn't accelerate the matches to where it gives you any advantage, if anything it makes it worse on your end because then you are giving up burst damage for ad clear, which everyth other titan super already does.
It's literally in limbo where people say it would be broken if it were any stronger, but yet nobody really uses it as is because they know it's not worth the effort it takes to make it valuable.
It's literally a piece of garbage only salvaged by it's exotics, which don't even bring it up to par with the other better one off supers that can do the same thing instantly with exotics.
And since thundercrash has LITERALLY no neutral game, there is no justification it should just be a flying fist of havoc has half it's value.
It only takes 2 jumping fists of havoc to equal a thundercrash and all the orbs my allies make will allow me to constantly spam it.
It's really annoying.
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Nova Bomb has to be used on adds or a boss. One or the other. Use it on a boss, you don’t get super energy back. Use it on Adds, you get it back but there’s no massive damage chunk. Thundercrash can slam a boss, turn around and melee ability a few adds, then turn around and slam the boss again.
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Not true. It still takes around 15-20 ads to get around 75% and it also requires a certain amount of time to both build up the melee and release your super. Not to mention you have to find a certain amount of ads just to make it faster. Even in gambit with the ridiculous amount of ads, it still takes about a minute to get your super. But what good is having the super for other than ad clear? You take a minute to get your super and then you use it on something that can be burst down by special. It's not bad, but it's not good either. Even then it's still better to just nova bomb the boss, gather orbs your allies make, nuke enemies making orbs for them then bomb the boss again. People are seriously overselling thundercrash. It's good for super spam, but exotics that just grant it back are better in the meta of this game where burst is more important. In reckoning you don't see any thundercrashes, in crucible you see a few, and in gambit you don't see many if any. But every game has a nova bomb or blade barrage...or tether. It's obvious as to why nobody uses thundercrash, but people just refuse to want to make it good when it's really not right now. It's a gimmick at best and it sucks at that gimmick.
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Eh. I think they should tweak it a little. Due to the ability to spam it using Skullfort it should do less damage that Blade Barrage or Nova, but with Synthoceps it should do more damage than those. Still shouldn’t compare to Geomag Chaos Reach.
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Never said it should compare to geomag reach. Burning mauls the only super, with synth, that should match it (with celestial obviously kicking everything's ass). I just want a 50% buff. Let it deal 220,000 as a base but then fix synth so it doesn't count as a melee as well as a super. It technically does about 270,000 with synth which is around a 80% buff instead of 50, but this also includes aftershock damage. Then when they fix it to be a flat 50% it should only be 330,000 which only barely out damages a nova bomb (which is 316,000 against kali). I think this is fair as it doesn't make it stronger than nova without synth, but it's still valuable without synth. It being the weakest super in the game for damage is honestly kind of pathetic as it doesn't allow it to work well in this meta (this is like the 3rd time I've said this, sorry). I want it to be good because it has no neutral game. I think that's a fair deal is it not?
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Okay no. It has one of the best neutral games in Destiny. It’s immensely fun and kicks absolute ass. Only part of the neutral game that could use a little help is Inertia Override. Maybe get a little melee energy by sliding over ammo along with the reload and damage buff.