So, according to your patch notes, fusions have a masterwork with a negative impact to, well, impact.
Absolutely asinine. Is there no end to the awful gameplay decisions? You're telling us that for cramming a ton of cores into a weapon it gets worse, it's a net loss overall.
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Is this still a thing? Was it changed to not reduce damage?
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1 ReplySorry to resurrect an old thread, but I was shocked when I read this. Is this still true? Are there any other "Masterworks" that have a negative impact?
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its a bug it has not always done this
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So wait, can someone clarify this for me? Are you saying that if your FR has a charge time MW, as you bump up the level and reduce the charge time, the impact also drops?? If so, this gets added to the list of the dumbest things in this game. A Masterwork is supposed to be an UPGRADE. Not a give and take. That's what the regular set of perks are for.
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The masterwork hardly reduces the charge time it shouldn’t change the impact. Probably something bungie overlooked and didn’t test.
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Damn, that sucks. [spoiler]We should be able to get an impact masterwork on fusions that increases charge time. It's only fair.[/spoiler]
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2 RepliesSo they..... nerfed fusions! Lmao
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Thanks bungie. Glad I masterworked my crooked fang with charge time...
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3 RepliesCharge time and impact have always been inversely proportional. Go bitch about the Forge, it’s the trending thing to do today.
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3 RepliesWho uses fusion rifles?
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That's how fusions have always worked, including the masterwork. You just never bothered to pay atttention
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Naturally, the less time it takes something to charge, the less power output it will have.
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Edited by Pocket Fox: 12/5/2018 5:30:30 AMIt works like Accelerated Coils, all it does is change the archetype a bit. Faster firing comes with lower impact. It's been this way since 2014. That said, I can understand the argument that the masterwork bonus should would different than Accelerated Coils. But understand that this would break archetype. Bungie has an interesting history when it comes to archetype integrity. They've shown a stubborn dedication to maintaining the rigid archetype structure, but there have been some exceptions. Some exceptions would be things like high impact Hakke 4 burst pulse rifles in D1. They buffed the rof beyond the archetype norm. There are other D1 examples too, like pre-nerf Hopscotch Pilgrim and a couple others. D2 also has the Desperado perk on Redrix, and the new Breakneck auto rifle.
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1 ReplyI’m sure what it’s a big and just like, oathkeeper and wardens law, they don’t wanna spend the time to fix it.
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2 RepliesCharge time has always affected impact. You must be new here.
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Yeah it's a garbage perk. In fact, if you use Liquid Coils + Charge Masterwork, they both cancel eachother out because one is +charge speed -impact, while the other is -charge speed +impact.
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1 ReplyIts always been this way. If you apply perks that decrease charge time the impact goes down. If not dusions would be broken AF
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1 step forward and a million steps back
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Edited by ShaxxCousin: 12/4/2018 9:29:28 PMReally?! They do like to nerf damage to compensate for perks. It’s ridiculous. The whole point of the perk is to increase the standard damage. Not for them to nerf the damage to make up for the perk.
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5 RepliesI want my fusions to be vigil levels of good at high impact levels. GIMME IT BUNGOO GIMME [spoiler]I my vigil.[/spoiler]
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4 RepliesI'm really hoping it's a typo, but in all honesty, this does sound like the kind of crap that bungie puts into the game.
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I agree, if correct, this is a terrible decision on their part. The WHOLE POINT of masterworking is that it improves a stat beyond what is normally possible for that particular weapon with that particular group of perks. If it improves that stat at the cost of another stat, what's the fvcking point? I have a Main Ingredient with backup plan, moving target, liquid coils and a charge-time masterwork. I've got it up to around level five, but if I'd known that reducing the charge time also reduces the impact, I never would've masterworked it in the first place. MI is already on the edge of the impact necessary to one-hit from range; this bullshit explains why it now feels very weak.
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Its the only masterwork with a tradeoff. Just stupid.
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Finally they need fusion rifles 😎
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And this is why Shotguns will always be better. Nerfing the EP Shotgun can’t change the shortcomings of an entire weapon type.
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[quote]So, according to your patch notes, fusions have a masterwork with a negative impact to, well, impact. Absolutely asinine. Is there no end to the awful gameplay decisions? You're telling us that for cramming a ton of cores into a weapon it gets worse, it's a net loss overall.[/quote] Really ??? That sux ... I've got an erentil fr4 with under pressure, rangefinder and charge tier which i fully masterworked... i didn't know that 😑👎 AND FIX FUSION RIFLE SCAVENGER PLEASE BUNGIE...