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Destiny

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Edited by madgamer438: 10/29/2015 2:51:56 AM
68

Has anyone noticed the Vanguard Heroic Strikes are harder than they used to be?

I find this strange as I have completed the raid on normal, have touch of malice, use a 306 Zhalo Supercell and still am having a difficult time! Oh, I'm also 307 light level, it's not my max level though. EDIT: I'm wondering if the strikes are prorated to the level you are currently at? Anyway, I'm glad I'm not the only one who noticed. EDIT 2: the strikes are recommended at light level 260, if we're light level 300+, how is it we are having a harder time? I think Bungie may have slipped a nerf/buff in there somewhere. Plus, why do we only have a limited number of strikes now? Someone wanted me to ask this question as well. Bungie, FIX YOUR GAME! We don't grind out this game to become more powerful just to become weaker in the end! This us a major flaw! Does Bungie even read these messages? EDIT 3: Okay, I tested a theory out and found out something very very interesting! What I found out is, when I used a mask or perhaps you could use a lower light piece of armour as well (starting in orbit), you go into the strike, pass the spawning restricted zone notification, then switch to your high powered armour, then mow down the enemies! This is why it's good to never throw anything away, you might need it later! Feel free to try this! So far, Bungie can't circumvent this as of right now to my knowledge! They can't change up the enemies that fast in the middle of a strike! Only thing is, I wonder if it would reset it to the armour level you have on should you all die in the strike. I figure there's nothing illegal about doing this as I'm just utilizing the game parameters in my favor to reflect my true attack and defense power levels by using my old armour or masks that's still available to me in the game! This is legal! Since Bungie wants to play games with our light levels, us gamers can do the same to counter the bullcrap that's been handed to us!
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