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Edited by dic-_-jones: 1/9/2015 4:56:55 AM
58

nice IGN article. 29 things holding destiny back.

[url=http://m.ign.com/articles/2015/01/08/29-of-destinys-biggest-design-flaws]http://m.ign.com/articles/2015/01/08/29-of-destinys-biggest-design-flaws[/url]
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  • Edited by Reina Storm: 1/11/2015 11:08:07 AM
    18 was addressed. 19 is fine. It looks just like Eris' ship, and I remember when she first appeared a lot of people asking how to get it (if it was possible, which it is. Atleast it's close.) 22 is a lie. They didn't make it harder to do alone, they made it so it didn't scale like it originally did for groups of 2 or 3. 23 is to prevent an overlap of matchmaking and causing extra unnecessary stress on the servers. Orbit takes you to a "private" lobby and exits you from the public areas to allow others to join that lobby. 24 and 25 are the same point. I agree there needs to be a sort of way to "transmute" gear with other's looks. 26 isn't valid. This game shouldn't have a "final fight" because then it would truly be an "end game" and would mean an actual end to a story that is too early in its life. This would be like reading a book and the 1st chapter is the intro and the 2nd chapter being the end. This game won't end until atleast the 10 year contract is up and if Bungie decides the game is over. 27, while it seems that it should just start over, this makes it easier to reset the level. To reset all of the doors, enemy spawns, timers, etc. it would probably still take around the same amount of time to load. Going to orbit just makes the process easier. 29 will be fixed Tuesday. The rest of the points are more or less valid. I blame Activision for number 1.

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  • IGN hit some good points. The part regarding the factions only taking crucible marks is definitely something Bungie should think about, among other thing. Check out my three part series some of the issues IGN mentioned

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  • IGN is a trash sellout But they clearly will even join in on how bad Destiny is, to try and save face. That's how easy it is to pick apart Destiny

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    • Once again a very opinionated post depicting a small groups pov. I don't have time to break it all down, but 2 things stand out. 1. The crota ship. You think this is the only thing copy and pasted? Every weapon drop in the raid is previously used items with bones added. 2. Raid matchmaking. Still a bad idea I think. For crota it is much more doable, but in the VOG this would have been a nightmare. Imagine the scrubs you HATE getting stuck with in the crucible getting match made in a raid. People going AFK, 75% of them won't have mics, you'll get stuck with that 9 year old with the squeaky voice that gets overly excited that you really wish did not have a mic, suddenly people quit because their mom called, everybody wants to do their own thing, etc. Trust me raid matchmaking is a bad idea and will turn a lot of people off of the raid. Stop expecting everything to be done for you and put forth the work necessary to complete the end game challenges. There are plenty of tools available to come up with a group. I had the same problem starting off and now I have a great group that completes the raids every week! Most of this post looks like nothing more than a disgruntled gamer that thinks bungee should change everything around to fit their point of view. Very few on this list of 29 are even relevant.

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      • Edited by DeusFever: 1/9/2015 6:17:41 PM
        From IGN's article: [quote]1) The Storytelling[/quote] Cheap shot. We've been there and yet we are still playing. [quote]2) You cannot skip cutscenes.[/quote] Congress should pass a bill to ban unskippable cutscenes. [quote]3) Your vault doesn't have enough space[/quote] Yup. [quote]4) Breaking down ships, sparrows and shaders gives you absolutely nothing.[/quote] Why is this a problem? These things have no in-game value already. [quote]5) There is no matchmaking for weekly and Nightfall Strike missions. 6) Raids have no matchmaking system, but it's the only mode in the game that requires others to complete.[/quote] 100% agree and players will complain about this until Bungie relents its villainous position. [quote]7) There is no way to buy or farm armor parts. [/quote] IGN talking about hadronic essence, plasteel, and hunter wire. Is IGN playing the same game as me? I have more armor parts that I know what to do with. [quote]8) There are no rewards for replaying and completing the story.[/quote] Wrong. You can re-play the story in daily missions. You can also level up new characters like the folks who obsessively farm the raid. And you can play story missions to complete bounties. [quote]9) Grimoire should be in-game.[/quote] Better yet, have the story told in the game and eliminate the grimorie. [quote]10) To create a clan you need to log into Bungie.net and build it.[/quote] This is not a big deal. [quote]11) Clans max out at 75 players per platform.[/quote] This isn't true. My main clan has about 125 players. [quote]12) There is no way to mass manage requests, messages or notifications on Bungie.net.[/quote] Better yet, have messaging in "Destiny". [quote]13) There is no way to manage approvals or denials for clan membership on the companion app.[/quote] This is not a big deal. [quote]14) Patrol missions are completed for specific factions, like Dead Orbit, but they do not reward you with reputation toward that faction.[/quote] That's what special class items are for. Does anyone at IGN play "Destiny"? [quote]15) Faction items can only be purchased with crucible points, but you can gain reputation for that faction by doing vanguard patrols and bounties.[/quote] This is a rising topic of complaint, especially now that the Vanguard gear is junk. [quote]16) You design your character in the beginning of the game and for 90% of your playthrough they wear a helmet covering their face. [/quote] I love my nameless generic warlock who has no personality. [quote]17) Raid armor, the hardest to obtain armor, was made less valuable than purchasable gear in the tower when the Dark Below DLC launched.[/quote] Can't argue with this. At least let folks upgrade VoG armor to be equivalent to vendor armor. [quote]18) Exotic weapons in the Vault of Glass Raid have a lower damage rating than the weapons you can buy in the tower.[/quote] This will be fixed on January 13th. [quote]19) The spaceship from the Vault of Glass raid and the spaceship from the Crota's End raid are the same except for a few bones that were added to the Crota ship.[/quote] This is the only lazy design IGN noticed in the last 4 months? [quote]20) You often get legendary armor from engrams for characters you don't play.[/quote] This is actually good because getting armor for other character types encourages players to play other character types. Then again, the relentless grind discourages players from playing other character types, but that's "Destiny" for you. [quote]21) The worst players in multiplayer are often rewarded with the best items.[/quote] If the best players always received the best stuff, then the worst players would be at an even bigger disadvantage. IGN should really think these things through before posting. [quote]22) The Nightfall and Weekly Strike were made more difficult to do alone.[/quote] I'm not a big fan of this either. Completely a Nightfall or Weekly alone is an epic challenge. [quote]23) You need to fly to orbit in order to access your map.[/quote] Agreed. "Destiny" is too big a time sink to waste even more time with loading screens. [quote]24) To upgrade to the highest level you cannot pick your favorite looking item. You can only use raid armor to hit that level. 25) Everyone at a high level looks nearly identical.[/quote] This is an advertising issue. If Bungie said "Destiny" would "offer endless combinations for light levels 1-31 and one combination for light level 32", we wouldn't be complaining now. [quote]26) There’s no true end-game.[/quote] Considering you can play "Destiny" forever, I wonder if "Destiny" has hurt consoles sales overall? [quote]27) You are sent to orbit if you fail a Nightfall Strike, forcing the player to reload the mission and sit through the spaceship loading animation.[/quote] Nightfall is a game mechanic. It creates suspense. IGN should grow up. [quote]28) Class specific bounties[/quote] I have seen bounties for all classes pretty evenly. IGN is just complaining to complain at this point. [quote]29) No rewards on the Deathsinger fight during the Crota's End raid.[/quote] This will also be fixed on January 13th. I doubt IGN will correct this to 27 things wrong with "Destiny".

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        • They are soooo spot on. I don't care about the clan issues though that's forum related not the game so much

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          • Someone else is deciding what is holding another company's game back, lol. Ok.

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            • Some good points some more relevant than others. But one that brings a lot of conversation is the RNG system that may reward the lesser players. I confess to being a pretty mediocre gamer. Without a glimmer of hope in being the 'BEST' in a Crucible match, or weekly missions, I would tire of the game. Rewards are nice when they drop for scrubs like me! If I were a God of gaming, I would care less what I was rewarded, as my [b][i]inherent[/i][/b] [b][i]skill[/i][/b] would have netted me all I need in the game through my excellent play, and my performance would speak for itself. I lack the ego/personality that demands I be rewarded if I do well in a game that I find 'easy' - as many of the posters point out (that sit at the top of leader boards). I play for fun with friends when possible, we never complain about rewards - only laugh! ... Sorry for the vent - I still find it hard to believe that folks don't get this and how it promotes the desire to participate...

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            • Also going all the way back to orbit for Nightfall is truly retarded now that I think about it. Why not just restart me at the beginning. Now I have to reload . Ugh.

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              • Quit playing the game Would not recommend this game to older gamers Happy grinding

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                • The guy says no way to buy armor parts. Lol

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                  • Wow this game really is that terrible considering I'm actually agreeing with an IGN review for once.

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                  • http://www.avclub.com/article/why-magic-the-gathering-struggles-to-stay-relevant-106217

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                  • New fall DLC on Jupiter with a new alien race called the HEX basically the VEX re skinned...I kid I kid :-) like the game bungie just gotta be more creative I think.

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                  • There's the 30th thing they forgot. Bungle (no, not a typo) fixes how gamers play their game (baby bumpers for Templar and aetheon, random teleports at aetheon stage, and die zones for columns on Templar stage), but they don't fix the known issues and bugs that have been known about since day one. Or that these behavior fixes eggregiously introduce even new and more frustrating bugs. Super aggravating when almost finishing the hard vog raid a measly minotaur dead on its back miraculously self revived and shot the relic holder right in the ass on the Venus teleport. Thats just one more recent example of dozens of incidents of wtf moments in the game's penultimate and vaunted centerpiece game mode.

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                    • [quote][url=http://m.ign.com/articles/2015/01/08/29-of-destinys-biggest-design-flaws]http://m.ign.com/articles/2015/01/08/29-of-destinys-biggest-design-flaws[/url][/quote]

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                    • Twenty--blam!-ing-nine!! Goddamn Bungie.

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                    • Still would rather play this than defiance or DCUO. Anybody who played these into the ground will understand.

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                      • Great article by someone who actually likes and plays the game,14 was spot on patrol missions for factions should count as rep it would give more reason to do it

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                        • Edited by SandKid: 1/10/2015 8:02:31 AM
                          Very good list - I agree with 100% of each point (which is rare for IGN). You know why they didn't round out to 30? #30 Bungie would listen to player feedback and actually implement suggestions that have been made tens of thousands of times by players and every major industry journalist. That's why. Even IGN knows that'll never happen, so why bother mentioning it?

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                        • They forgot to mention the lack of map for every individual area minus the tower.

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                          • 100% of that article's percentages are made up. [spoiler]there are two[/spoiler]

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