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10/5/2023 3:59:31 PM
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We've had caps on all the games currencies since the release of Destiny 1. The game has not died due to it. You can disagree with depricating legendary shards. There's a few decent arguments for being against it. This isn't one.
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  • Edited by xbroggiex: 10/5/2023 6:19:03 PM
    Destiny 1 really only had a cap on glimmer and legendary marks while every other material/currency was pretty much uncapped or their cap was so high it was essentially uncapped. The game does really need some high cap/uncapped material that is generalised like legendary shards or it will make the game a complete slog to play. Can already see this in glimmer gains with it being a 64-75% nerf to glimmer gains as you can convert 10 shards to 10k glimmer while deleting 3-4 legendaries after the change will only grant 3-4k glimmer. For focusing, activity specific engram costs have been increased so instead of being able to use shards which can be obtained from anywhere you are now forced into playing specific activities even more to obtain the specific engrams just to focus items. It won't kill the game but its another nail in the coffin for new player retention which this game struggles with, and eventually existing players will get fed up of capped currencies and bloated inventories due to seasonal keys and currencies that they'll just outright quit. If it isn't swiftly address after TFS this game is done because there isn't even a narrative reason to stick around playing a game that devalues time spent so heavily. If Bungie truly cared about the 'economy of destiny' they'd cap legendary shards at like 200-300k and any surplus would be lost, it solves the problem of completely bypassing the game with an overabundance of currency yet lets you accumulate a wealth of a currency that actually has some value.

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  • Your math on glimmer gains is off given that leg. shards aren't the only source of glimmer, so no, the gains aren't dropping 64-75%. And no, it's not going to kill the game. If Curse of Osiris or Lightfall didn't kill it, I promise depricating legendary shards won't either. Even if it ends up being a bad change, which I think very much remains to be seen, it's not going to have that level of effect on the game.

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  • Edited by xbroggiex: 10/5/2023 6:27:28 PM
    [quote]Your math on glimmer gains is off given that leg. shards aren't the only source of glimmer, so no, the gains aren't dropping 64-75%.[/quote] Its based on the deletion of legendaries. 3-4 legendaries depending on if you have the booster or not will grant between 9 to 16 shards which can be converted at 10 a pop for 10k glimmer these also give 250 glimmer each dismantle meaning you get 11k glimmer from 4 legendaries while in the new system its only 4k. It is still a heavy nerf to glimmer gains as you hardly get any glimmer from combat or any activity that isn't a heroic public event. New players will now struggle to unlock their subclasses with less glimmer gains from deleting crap and veteran players will hate deleting things even more as they get essentially nothing from it. [quote]If Curse of Osiris or Lightfall didn't kill it, I promise depricating legendary shards won't either. Even if it ends up being a bad change, which I think very much remains to be seen, it's not going to have that level of effect on the game.[/quote] Its not the change that will kill the game but a multitude of factors of it. Less glimmer, more grind on focusing engrams, less reward for deleting the 99% trash drops and no particular reason for players to continue post TFS narratively. We already got it confirmed that we won't see any new enemy races, Bungie seems hesitant to confirm a reprised raid so probably aren't getting one and for the future if we will continue to get expansions? Can't even confirm that so from just that alone its just gonna be episode slop for the rest of time it seems like. They can't keep releasing expansions either with the looming threat of DCV and if they resort to that post TFS players are going to drop like flies hence why it seems more likely we get cookie cutter filler content till the game fizzles out.

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  • Well you've admitted this won't kill the game which was my enitre original point. I don't really have an interest in diving into the rest of what you've said here. Not saying you're wrong (or correct) on any of it, but I just have absolutely zero interest in discussing it. Have a good one.

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  • Edited by xbroggiex: 10/5/2023 6:37:05 PM
    [quote]Well you've admitted this won't kill the game which was my enitre original point.[/quote] It's moreso not that the skies will start falling but its a bit silly to think this change won't strangle the game heavily, less new player retention and more veteran burnout is a recipe for disaster. OP isn't entirely wrong in what he is saying however.

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  • I would say it's very silly to have the type of reaction to this change OP is having but nobody cares what we think is silly. At this point, it's going to happen, and we can argue over what lasting affects we think will come, but we don't know. What I do know is I've been sitting on thousands of shards for years at this point with no bottom in sight and have gained mostly nothing from having that. My drops are still my drops. I still have to farm for cores (something I'd think people would be more concerned/vocal about than legendary shards lmao). I still have to farm for alloys. It's not like me having a ton of shards helped me in any amazing way or prevented me from having to farm mats. It was just there. And now it just won't be. I think we're going to be fine. You and others disagree to varying levels, which is totally fair. Time will give us our answer. I'm open to the fact I could be wrong but I won't know that until it's here.

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  • Edited by xbroggiex: 10/5/2023 7:22:31 PM
    [quote]I think we're going to be fine. You and others disagree to varying levels, which is totally fair. Time will give us our answer. I'm open to the fact I could be wrong but I won't know that until it's here.[/quote] Yeah, I will say its ultimately up in the air if the change will in the end actually be bad. Its just Bungie not really giving much faith to the playerbase with what they've stated so far. [quote]I would say it's very silly to have the type of reaction to this change OP is having but nobody cares what we think is silly. [/quote] Yeah the change alone wouldn't 'kill' the game, but its again more around it being one of the reasons rather than THE reason, people on these forums naturally do exaggerate things like this where it will "kILL tEh gAm!!!111!!!1". The biggest problem to new players right now isn't legendary shards or anything in the gameplay really its actually Bungie's god awful model for getting into the game think best video talking about that thing is the video by Kenduto. But for shard removal itself unless its replaced by something else that's uncommon compared to glimmer and is general in its acquisition or glimmer gains possibly go back to pre-shadowkeep levels with 10 glimmer per kill rather than 1 it might have a massive negative impact on the game, mostly for new players rather than vets as they will [b]always[/b] find a way around it... its sad really.

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  • I mean I agree their model is hot dog doodoo. I'm glad it's changing. I'm not sure episodes will be any better at all, but it's change. At least they're trying, I guess? But like they "try" a change and we have to deal with it for a whole year. That whole "built for speed" thing they peddled way back when really biting them over and over. That's a whole different convo, but as far as what the shard deprication goes, we'll see. I would be very surprised to see glimmer gains not be adjusted, but they haven't explicitly said so, so I'm not going to claim that's happening, but I'd be shocked if it doesn't.

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  • You moron we got around every other currency cap by utilizing legendary shards. Stop posting just to be a -blam!-

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  • Look at the little spazz😂

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  • I'm sorry you can't engage with disagreement in any other way than spazzing out. When you're done with your little tantrum, the point remains.

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