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5/11/2023 4:13:29 PM
6

Starfire nerf should’ve been in steps

20% down to 2.5% is too much to do all at once. This will most likely kill the exotic. Other exotics do [what you’re trying to make it do] better. I agree it needed to be tuned down. But why go this hard and not try 5% - 10% and then adjust again later? Why is this always the pattern? Why overkill something that’s been around for “too long” and people are enjoying so people won’t use it at all and not just reduce the effectiveness? I agree with the nerf. I disagree with the magnitude for the first change to the exotic. I’ve used this thing enough to know it won’t be relevant anymore after this. There’s not really anything that can justify using it over other items now. My hope is that once you see the exotic get barely any use, you’ll go back and adjust the percentage back up a little. Unfortunately I don’t think this will happen and it’ll be left in the exotic graveyard. On a lighter note, the rest of the buffs look great. Really looking forward to PCCB and Second Chance.
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  • At least there will be an ornament.

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    • That's how Bungie does things. If the community uses something because it's the only thing that works they nerf it to oblivion. Then they give slight tiny tweeks to things nobody uses to try and force the community to use them.

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      • Step 1 : Obliterate Exotic

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      • Yeah the nerf might’ve been really rough on it but at least new exotics open up for warlock

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        • Edited by Bore: 5/11/2023 4:22:37 PM
          [quote]20% down to 2.5% is too much to do all at once. This will most likely kill the exotic. Other exotics do [what you’re trying to make it do] better. I agree it needed to be tuned down. But why go this hard and not try 5% - 10% and then adjust again later? Why is this always the pattern? Why overkill something that’s been around for “too long” and people are enjoying so people won’t use it at all and not just reduce the effectiveness? I agree with the nerf. I disagree with the magnitude for the first change to the exotic. I’ve used this thing enough to know it won’t be relevant anymore after this. There’s not really anything that can justify using it over other items now. My hope is that once you see the exotic get barely any use, you’ll go back and adjust the percentage back up a little. Unfortunately I don’t think this will happen and it’ll be left in the exotic graveyard. On a lighter note, the rest of the buffs look great. Really looking forward to PCCB and Second Chance.[/quote] 20% on empowered weapon kills. You can also stack the 2.5% per hit with grenade mods. You will still be able to spam grenades and rifts.

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          • It's supposed to be in line with Thread of Generation on Strand I heard regarding the 2.5%. It's no longer brain dead but we are getting 2.5% on hit with 20% on kill. It's a worth change imo. They could have nerf the damage or changed the exotic in it's entirety but they did right for it being cracked for this long. 2.5 on hit 20 on kill Demolitionist Ashes to Assets Grenade Kickstart Innervation Bomber Travelers Chosen STOP THE CAP RIGHT NOW. We Good.

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