JavaScript is required to use Bungie.net

Forums

1/30/2023 5:07:19 AM
1
deflecting to what other classes can do doesn't change the fact that gyrfalcons is still cracked by being able to have free activation of multiple abilties on a single class ability use, volatile is still great it's just not gonna break the game anymore should just be happy that you even got to keep the damage buff cause still yet warlocks don't have a way to access void overshields so just having that should be enough
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by xbroggiex: 1/30/2023 5:10:34 PM
    [quote]deflecting to what other classes can do doesn't change the fact that gyrfalcons is still cracked by being able to have free activation of multiple abilties on a single class ability use, volatile is still great it's just not gonna break the game anymore should just be happy that you even got to keep the damage buff cause still yet warlocks don't have a way to access void overshields so just having that should be enough[/quote] All Gyfalcons does on stealth is proc volatile which got a huge nerf which decreased its damage significantly. It also does not grant free ability energy for getting kills or dealing damage, it only broke the game due to how fast you could proc volatile with high RPM weapons. "just be happy you still got the damage buff" No because getting the damage buff sucks and requires the most annoying mechanic in the game to get which is finishers, which you won't do in low end and is negligible in high end. You are just ignoring every point I made about why Gyrfalcons isn't better than just running Star-Eaters or Omni in high end. Warlocks already have access to easy devour, they don't need overshields if they can just get an ability kill they get full health and a 10-15 second countdown to get another kill which also grants them grenade energy back for kills as well, every other class has to pickup orbs to proc. Gyrfalcons is also not "free" you still need to use an ability to go stealth which you either get 1 or two and usually you are using stylish executioner which means you only have vanishing step which after using requires you to get a kill on a debuffed target or one thats afflicted by volatile to just stealth again. For the rest of it finishers are negligible and you aren't using them all the time and a 5 second timer for the damage is too short for having to use a finisher as for GM you will 90% of the time have to reposition and are using stealth finish and low end content its annoying to use the finisher over and over and over. You could just run a void titan for the overshield part which they do way better and have the hunter just run Star-eaters or Omni.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • first off, finishers in high end are not negligable, ammo is quite necessary when it's not dropping regularly. second, literally getting a double kill with a void weapon to make an orb of power for devour fragment is just as easy as getting a void ability kill, not to mention those are literally the same strength devour. and lastly, gyrfalcons is way to bloated of an exotic in my opinion, literally warlocks latest exotic was 'slightly stronger ionic traces' where the hell is our constant voltshot, what about scorch rounds? the damage buff was too much because of pvp get over it, you got volatile now, be glad

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by xbroggiex: 1/30/2023 5:35:20 PM
    [quote]first off, finishers in high end are not negligable, ammo is quite necessary when it's not dropping regularly.[/quote] Most of the enemies are dead by the time you start finishing champions or other enemies for ammo that and you are either running a finisher mod(which won't use super energy with LF anymore making devour harder to proc) or Aeons which is taking your exotic slot anyway. Then the damage buff and overshield are useless when most of the enemies are dead already. The overshield also requires you to be close enough when the player does do a finisher unlike Titan which can just drop his barricade anywhere. [quote]second, literally getting a double kill with a void weapon to make an orb of power for devour fragment is just as easy as getting a void ability kill, not to mention those are literally the same strength devour.[/quote] Requires you not to have a full super and run over the orb after its generated, then continue to grab orbs to refresh its timer or get kills to get more time. [quote]and lastly, gyrfalcons is way to bloated of an exotic in my opinion, literally warlocks latest exotic was 'slightly stronger ionic traces' where the hell is our constant voltshot, what about scorch rounds? the damage buff was too much because of pvp get over it, you got volatile now, be glad[/quote] We still have free fusion grenades for just dealing damage while in a Well or Empowering Rift and any fusion grenade kill fully restores your class ability how is that balanced? We still have Nezerac's Sin that also works on any subclass as you just need a void weapon or do void damage to proc it. Mantle of Battle Harmony just gives you free super energy and then free weapon damage buff when your super is full. Contraverse Hold gives you damage resist while charging and makes the charging faster as well as giving you almost your entire grenade back from just throwing it at an enemy. Osmio is self explanatory and Verity's is busted as all hell. All these Warlock exotics just require the use of one ability to get all the benefits. Gyrfalcons requires you to stealth if you want the volatile then have to finish if you want that negligible 5 second damage buff or maybe an overshield to nearby players. Warlocks genuinely do need a nerf on their exotics or other classes exotics need a buff. I mainly play Warlock so I know what I am talking about. If you can't see how blatantly overpowered exotics on Warlock are compared to other classes especially Hunter I think you must be smoking something.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • jeez man, you are soooo up your own classes ego it's hilarious, gryfalcons is literally taylor made to get you in to finish something while invis, devour on hunter with constantly refreshing invis and volatile rounds while being able to finisher something to get a void overshield(all 4 main abilities) get outta here with this bias. and literally nezarac sin is just ability energy, same with eye of another world, and crown of tempests, and apotheosis veil, and contraverse hold, and falling sunstar, and technically starfire protocol too just more ability energy only reason it's even seeing use is cause fusion grenades became decent in pve, get off your high horse and actually look at what things do a majority of the time

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Can't come up with any arguments for my points, I accept your concession.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • ur funny

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon