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Destiny 2

Discuss all things Destiny 2.
Edited by Scratch: 12/7/2022 11:53:28 AM
34

I love this game and don't want it to die

Bungie, Most of us love this game, we don't want to see it die. We are not enemies. Let's work together! Please, don't view your customers/community as trying to "tell you what to do" Let's work together to make the game the best it can be so we all benefit You want player retention, design the game to be fun and rewarding and the players will come to you. Many systems are absolutely hated by your consumers/players but seem more concerned with grind/investment than fun/reward. Reverse the order. Make fun/reward priority and you get grind investment for free! . You're caving to the wrong things. You relax the quit penalty, instead of addressing why people quit, they've told you, "we quit because we don't like certain maps" Relaxing the penalty doesn't fix the problem. . Weapon crafting involves huge time investment/little reward. Give us a system where you invest MORE time, but ADD selectable perks(like prestige) players will grind twice as hard/long. They'll grind and grind to unlock perks they don't even like/use just to get them all. . Blues. What difference does it make in the sum total of the game, if we interupt our game every two seconds to manually convert these 'guns' and 'armor' every single time we recieve them or if the game does it automatically? . Lost sector exotics. Drop rates make it feel like a waste of time. Every run should drop an exotic. The chance it's the one we want, with a high total, with good distribution, is so tiny anyway let us grind/put in the work to get what we need. No one is going to quit once they find another exotic they can easily swap for another without messing up their stats. . Etc etc . We are not your friends We are not your enemies We are your salvation.

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  • Edited by SolarCerberuS: 12/7/2022 9:16:54 PM
    Game will retain enough players to see it through. At worst match making time will just be longer.

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